@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jmite (allies) vs CJen (axis) game 6 no tech
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 Page 18 (Europe): Before the general sea battle takes place, both attacking and defending submarines can choose to either make a Surprise Strike die roll or submerge. Later on that page: Note: Decisions on whether attacking and defending submarines will fire or submerge must be made before any dice are rolled. Page 29 (Europe): Anti-sub Vessel: Destroyers are specially equipped for anti-submarine warfare. As a result, they have the capability of cancelling… …Surprise Strike, Submersible and Can’t be hit by air units. Page 5 (AA Pacific 1940 FAQ_VER1.pdf): Q. Can a defending submarine submerge before an attacking submarine fires on it? 
 A. Yes. The decision wether to submerge is made before any dice are rolled, an the submerging submarines are removed from the battle immediately. Of course, if the attacker has a destroyer, the defending submarines may not submerge at all.Essentially, I could choose to stand and fight when your submarine attacks, but there is no benefit to me in doing so. Your submarine attacks at double the attack value that I do and there is risk I would lose and Russia would collect their National Objective. Since the whole purpose of the submarine is to prevent Russia from collecting their National Objective, I choose to submerge prior to the first round of dice being thrown. Thus, Russia does not collect the National Objective for having SZ 125 clear of enemy warships (the German submarine is present in the sea zone). 
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 since that pushed us onto the next page, attaching the map here (so it’s easier to find.) 
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 Usa 4 Buy 71 
 2 trans (14)
 4 inf (12)
 1 fgt (10)
 2 dest (16)
 3 sub (18)
 1 left overCombat 
 3 inf 1 art 3 fgt 1 tach 1 bb 2 crui WAK 1 infWAK 1 
 A
  Rolls: 2@1 2@2 5@3 2@4; Total Hits: 42@1: (6, 6)2@2: (1, 3)5@3: (4, 5, 6, 6, 3)2@4: (1, 1) Rolls: 2@1 2@2 5@3 2@4; Total Hits: 42@1: (6, 6)2@2: (1, 3)5@3: (4, 5, 6, 6, 3)2@4: (1, 1)
 D
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Collect 
 50tt + 10NO+5NO+5No +1 left over = 71China 4 
 Buy 5
 1 inf (3)
 2 left overCombat 
 3 inf 1 fgt KWE 1 infKWE 1 
 A
  Rolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (6) Rolls: 3@1 1@3; Total Hits: 03@1: (5, 6, 4)1@3: (6)
 D
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 KWE 2 
 A
  Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 1)1@3: (6) Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 1)1@3: (6)
 D
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Collect 6tt + 2 left over = 8 UK 4 BUY 
 UKL 42
 2 inf (6)
 3 dest (24)
 1 fgt (10)
 2 left overUKI 15 
 5 inf (15)Combat 
 1 dest 2 fgt 1 tach z41 2 dest 1 trans
 2 dest 1 fgt 1 tach z119 1 subz41 1 
 A
  Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (2, 5)1@4: (6) Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (2, 5)1@4: (6)
 D
  Rolls: 2@2; Total Hits: 12@2: (1, 3) Rolls: 2@2; Total Hits: 12@2: (1, 3)z119 1 
 A
  Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6) Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 4)1@3: (5)1@4: (6)
 D
  Rolls: 1@1; Total Hits: 11@1: (1) Rolls: 1@1; Total Hits: 11@1: (1)
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 z41 2 
 A
  Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (2) Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (2)
 D
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 Collect 
 UKL = 33t + 2 left over = 35
 UKI = 11ttANZ 4 
 Buy 29
 2 fgt (20)
 1 inf (3)
 6 left overCollect 
 10tt + 5NO + 5no + 6 left over = 26
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 got the sub change with russia - saw german sub was back and returned 5IPC for NO cheers 
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 Italy: Buy(26) - Transport
- Artillery
- 5 Infantry
 Combat Moves: Destroyer from SZ 92 to SZ 89 
 5 Infantry, 2 Artillery from Romania to E. PolandAttacker: 
  Rolls: 3@1 4@2; Total Hits: 23@1: (1, 1, 2)4@2: (4, 6, 4, 5) Rolls: 3@1 4@2; Total Hits: 23@1: (1, 1, 2)4@2: (4, 6, 4, 5)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 NCM: Carrier, Cruiser, Destroyer, Tactical Bomber, Fighter to SZ 96 
 Armor, Infantry to Alexandria
 Armor, MI to AlexandriaBuild: 5 Infantry, Artillery in N. Italy 
 Build: Transport in SZ 97Collect: 15 IPC NOs + 12 IPC TT = 27 IPC 
 Germany: Buy(55) - 11 Infantry
- 1 Artillery
- 3 Armor
 Combat Moves: 2 INfantry, Fighter, 2 Tactical Bombers to Baltic States 
 2 Infantry, 2 Fighters, 2 Tactical Bombers to Bessarabia
 4 Submarines to SZ 115Combat: SZ 115 (Assuming your submarine stays to fight) 
 Attacker:
  Rolls: 4@2; Total Hits: 34@2: (1, 2, 6, 1) Rolls: 4@2; Total Hits: 34@2: (1, 2, 6, 1)
 Defender:
  Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3) Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
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 Baltic States: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (3)1@4: (5) Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (3)1@4: (5)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
 Bessarabia: 
 Attacker:
  Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 5)2@3: (5, 1)2@4: (3, 4) Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (5, 5)2@3: (5, 1)2@4: (3, 4)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 Build: 6 Infantry, Artillery, 3 Armor in Germany 
 Build: 5 Infantry in W. GermanyCollect: 44 IPC + 5 NO = 49 IPC 
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 Russia 5 Buy 41 
 2 arm (12)
 2 art (8)
 7 inf (21)Combat 
 3 inf 1 art 2 fgt 1 tach BAL 2 infBAL 1 
 A
  Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (4, 3)2@2: (3, 4)2@3: (5, 6)1@4: (6) Rolls: 2@1 2@2 2@3 1@4; Total Hits: 02@1: (4, 3)2@2: (3, 4)2@3: (5, 6)1@4: (6)
 D
  Rolls: 2@2; Total Hits: 12@2: (2, 3) Rolls: 2@2; Total Hits: 12@2: (2, 3)
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 BAL 2 
 A
  Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (1)2@2: (1, 1)2@3: (5, 3)1@4: (6) Rolls: 1@1 2@2 2@3 1@4; Total Hits: 41@1: (1)2@2: (1, 1)2@3: (5, 3)1@4: (6)
 D
  Rolls: 2@2; Total Hits: 22@2: (1, 1) Rolls: 2@2; Total Hits: 22@2: (1, 1)
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 Collect 38tt you missed the minus 2 IPCs from russian sub on convoy duty in z125 for germany – germany should be down 2 points cheers 
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 Japan: Buy(64) - 2 Infantry
- 1 Armor
- 2 Aircraft Carriers
- 1 Battleship
 Combat Moves: 2 Infantry from Sui to SHE 
 2 FIghters to SHE
 4 Infantry from HOP to KWE
 Fighter, Tactical to KWE
 2 Strategic Bombers to Malaya
 2 INfantry from KWA to Malaya
 Infantry from FIC to Malaya
 2 Infantry from YUN to BUR
 Fighter, Tactical to BUR
 Inf, MI, Armor to SZE
 2 Infantry, 2 Artillery, 2 Fighters, 2 Tacticals to DGUCombat: SHE: 
 Attacker:
  Rolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (1, 1) Rolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (1, 1)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 SZE: 
 Attacker:
  Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6) Rolls: 2@1 1@3; Total Hits: 12@1: (1, 2)1@3: (6)
 Defender:
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Sham State: 
 Attacker:
  Rolls: 6@2; Total Hits: 16@2: (3, 6, 1, 6, 5, 4) Rolls: 6@2; Total Hits: 16@2: (3, 6, 1, 6, 5, 4)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Burma: 
 Attacker:
  Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 2)1@3: (6)1@4: (1) Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 2)1@3: (6)1@4: (1)
 Defender:
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)



 
		 
		






