Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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now i’m not sure what happens
you need to decide which fighter lives, US or UKboth my bombers die - expensive business
but sub lives
i presume the sub also sinks the transport -
Yes you got lucky again there to sink the battleship :|. Sick. I’m not at a map but I think the US fighter will die so go with that. Ugh 51 for 40 trade all because your sub improbably survived on uk1 and you were able to pull this one out of the fire as well. Ouch.
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so british fighter lands in UK, right?
Combat summary
Ger takes Egypt with 1 arm
Ger takes Karelia with 1 arm
Ger clears SZ2 with sub left, UK fgt lands UKNon Combat Movement
Fighter (karelia) lands in Poland
Fighter (Morocco) => Egypt
Tran (SZ14) picks up Art (Mor) and 1 Inf (France) and returns to SZ14
I Inf, 1 Art (Ukraine) => Balkans
2 tanks (Ukraine) => Poland
2 tanks (E Poland) => Poland
1 Art, 4 Inf (Germany) => Poland
I Inf (Ger) => FranceMobilisation
Ger places 6inf, 3arm, 1 bomb in GermanyGermany gains 4IPCs (39)/ UK-2(31), Russia -2(24)
Germany collects 39 +15 NOs = 54 cashmap to follow
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also 3inf norway to finland
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here’s the map
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you cannot land an aircraft in a territory you took that turn (egypt in this case)
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i thought it was ok for reinforcing if it hadnt been in combat, but i see from rules you are right
in that case i’ll move that fighter from morocco to Bulgaria
new map below
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with 31 russia buys 2 inf, 3 arm, ftr
CM
kar (arm) - 8 inf, art (bst)
bst () - inf (bel)
ukr (inf) - 11 inf, art (cau), 2 arm (rus)
man (3 inf) - 5 inf (bry)
epl (inf) - inf (bel), inf (euk)combat:
kar - 8 inf, art vs. arm
Rolls: 7@1 2@2; Total Hits: 27@1: (1, 4, 5, 4, 6, 1, 3)2@2: (4, 5)
Rolls: 1@3; Total Hits: 11@3: (2)
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kar cwlo inf
ukr - 11 inf, art, 2 arm vs. inf
Rolls: 10@1 2@2 2@3; Total Hits: 310@1: (6, 3, 1, 5, 5, 5, 2, 4, 6, 5)2@2: (5, 1)2@3: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
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ukr cwlo inf
epl - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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you missed, sweet! :lol: now if i could just get one hit…
epl 2
Rolls: 2@1; Total Hits: 02@1: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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epl 3
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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epl 4
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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what the heck to the death…
Rolls: 10@1; Total Hits: 110@1: (4, 2, 5, 3, 1, 3, 2, 3, 2, 5)
Rolls: 10@2; Total Hits: 310@2: (1, 2, 1, 4, 3, 3, 6, 6, 6, 5)
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i can see what kind of a game this is going to be.
man - 5 inf vs. 3 inf
Rolls: 5@1; Total Hits: 05@1: (4, 4, 2, 2, 5)
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6)
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man 2 - i cannot roll a one to save my life.
Rolls: 5@1; Total Hits: 25@1: (3, 6, 1, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6)
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finally
man 3
Rolls: 5@1; Total Hits: 15@1: (4, 1, 6, 6, 3)
:aaa 1@2 -
defense
Rolls: 1@2; Total Hits: 01@2: (4)
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man cwol
NC
ukr - arm (rus), AA (cau)
kar - AA (bel), arm (bel)
arc - inf (ura), 2 inf (rus)
ura - inf (eve)
man - 2 inf (bry)place inf, 3 arm (cau)
place inf, ftr (rus)collect 34, has 34
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did this quick before running out, if there’s a discrepancy, map will dictate.