Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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now cru which can hit subs
Rolls: 1@3; Total Hits: 01@3: (4)
fight, 2 bomb, which can’t hit sub
Rolls: 1@3 2@4; Total Hits: 21@3: (5)2@4: (2, 3)vs ACC, BB which can hit subs
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
2 fgt, which can’t
Rolls: 2@4; Total Hits: 22@4: (1, 2) -
Lose sub, acc, take hit to bat
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hmmn
you definitely got the better of that
i think i lose one sub, cruiser and fighter
would like to lose 2 subs but don’t think that’s possible -
Correct, not possible. Round two or retreat??? :?
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what the hell, let’s do it
sub, 2bomb v 2fgt, damBB, transub
Rolls: 1@2; Total Hits: 11@2: (2) -
gamble pays off. that’s a dead BB by sneak attack. that is pretty sick
2 bombers
Rolls: 2@4; Total Hits: 12@4: (6, 3)vs 2 fighters, tran
Rolls: 2@4; Total Hits: 22@4: (4, 4) -
now i’m not sure what happens
you need to decide which fighter lives, US or UKboth my bombers die - expensive business
but sub lives
i presume the sub also sinks the transport -
Yes you got lucky again there to sink the battleship :|. Sick. I’m not at a map but I think the US fighter will die so go with that. Ugh 51 for 40 trade all because your sub improbably survived on uk1 and you were able to pull this one out of the fire as well. Ouch.
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so british fighter lands in UK, right?
Combat summary
Ger takes Egypt with 1 arm
Ger takes Karelia with 1 arm
Ger clears SZ2 with sub left, UK fgt lands UKNon Combat Movement
Fighter (karelia) lands in Poland
Fighter (Morocco) => Egypt
Tran (SZ14) picks up Art (Mor) and 1 Inf (France) and returns to SZ14
I Inf, 1 Art (Ukraine) => Balkans
2 tanks (Ukraine) => Poland
2 tanks (E Poland) => Poland
1 Art, 4 Inf (Germany) => Poland
I Inf (Ger) => FranceMobilisation
Ger places 6inf, 3arm, 1 bomb in GermanyGermany gains 4IPCs (39)/ UK-2(31), Russia -2(24)
Germany collects 39 +15 NOs = 54 cashmap to follow
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also 3inf norway to finland
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here’s the map
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you cannot land an aircraft in a territory you took that turn (egypt in this case)
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i thought it was ok for reinforcing if it hadnt been in combat, but i see from rules you are right
in that case i’ll move that fighter from morocco to Bulgaria
new map below
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with 31 russia buys 2 inf, 3 arm, ftr
CM
kar (arm) - 8 inf, art (bst)
bst () - inf (bel)
ukr (inf) - 11 inf, art (cau), 2 arm (rus)
man (3 inf) - 5 inf (bry)
epl (inf) - inf (bel), inf (euk)combat:
kar - 8 inf, art vs. arm
Rolls: 7@1 2@2; Total Hits: 27@1: (1, 4, 5, 4, 6, 1, 3)2@2: (4, 5)
Rolls: 1@3; Total Hits: 11@3: (2) -
kar cwlo inf
ukr - 11 inf, art, 2 arm vs. inf
Rolls: 10@1 2@2 2@3; Total Hits: 310@1: (6, 3, 1, 5, 5, 5, 2, 4, 6, 5)2@2: (5, 1)2@3: (5, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
ukr cwlo inf
epl - 2 inf vs. inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6) -
you missed, sweet! :lol: now if i could just get one hit…
epl 2
Rolls: 2@1; Total Hits: 02@1: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
epl 3
Rolls: 2@1; Total Hits: 02@1: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
epl 4
Rolls: 2@1; Total Hits: 02@1: (3, 4)
Rolls: 1@2; Total Hits: 11@2: (1) -
what the heck to the death…
Rolls: 10@1; Total Hits: 110@1: (4, 2, 5, 3, 1, 3, 2, 3, 2, 5)
Rolls: 10@2; Total Hits: 310@2: (1, 2, 1, 4, 3, 3, 6, 6, 6, 5)





