Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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NC
wca - inf (ala), inf, AA (wus), bom (z12)
eus - inf (cus)
eca - inf, art, AA (eus), bom (z12)
z2 - ftr (eus)
z45 - des, acc, ftr (z44), ftr (haw)
z10 - ftr (wus)place trn, 2 acc (z10)
place art (eus)place 2 chinese inf (nin)
collect 48, has 48
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you’re right
but there should be a transport there (the one that came from japan and dropped tank and inf in fukien
on the map you’ve filed you hadn’t killed the infantry.
this should show transport but not troops in sz61hope that doesn’t change anything for you
if not i’ll have a look at your usa1
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now looked at USA
all looks fine (except if you’re germany)
however, i think you are used to losing philippines on 1st round
USA is at 40IPC with 15NOs. (hopefully i’ll get that on jap2)
You should collect 55 not 48this map should have solved all outstanding issues
now, god knows how i balance attack and defence on G2
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Oh yeah you’re right, not used to having Philippines :-)
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Lots to think about on g2 :-o
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ok. i’m consolidating in east and going hard at that fleet in z2
there are no destroyers so can you just help me with the order of rolls
subs on both sides get free shot
remove casualties
air can’t hit subs and vice versa
that continues until there are no more subs
so if we get started you’ll need to give me a survival orderhave think while i post the moves
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Yeah that sub killing my destroyer AND surviving in an upper 5% luck event has rendered the fleet vulnerable although its a close fight and anything could happen - certainly much closer than the battle of z2 which made the attack possible :|. You are right about the order. My Russian sub will fight if you attack and yes you roll the subs first.
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Let’s have some justice and hit back with some upper 5% luck of our own boys…
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Order of loss I can’t really sayuntill I see what you attack with and what your attack roll is. I’m on for a while so…
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sorry for delay - shockingly slow internet connection
GERMANY 2
45 cash
Buy 1 bomber, 6 infantry, 3 armourCombat Moves
Egypt (mt) – Tank (Morocco)
Karelia (inf, AA) – Inf (Fin), Tank (Baltic), Fgt (Pol)
SZ2 (sub, ACC, 2fgts, BB, Tran) – 2 subs (Z2, Z6), Cru (Z6), Fighter (Nor), 2 bombers (Ger, Nor)Combat
Germany takes Egypt with 1 armour (hurrah!)Karelia (inf, AA)
AA gun fires at fighter
Rolls: 1@1; Total Hits: 01@1: (2)
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Karelia
1 inf, 1 tank, 1 fighter
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (3, 6)
v inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Karelia take with 1 tank
NOW the big one
SZ2
2 subs, 1 Cru, 1 Fgt, 2 Bombers
v 1 sub, 1ACC, 2 fgts, 1 BB, 1 Transubs fire first
ger subs
Rolls: 2@2; Total Hits: 12@2: (6, 1)
simultaneous with russian sub
Rolls: 1@1; Total Hits: 01@1: (5)
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now cru which can hit subs
Rolls: 1@3; Total Hits: 01@3: (4)
fight, 2 bomb, which can’t hit sub
Rolls: 1@3 2@4; Total Hits: 21@3: (5)2@4: (2, 3)
vs ACC, BB which can hit subs
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
2 fgt, which can’t
Rolls: 2@4; Total Hits: 22@4: (1, 2)
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Lose sub, acc, take hit to bat
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hmmn
you definitely got the better of that
i think i lose one sub, cruiser and fighter
would like to lose 2 subs but don’t think that’s possible -
Correct, not possible. Round two or retreat??? :?
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what the hell, let’s do it
sub, 2bomb v 2fgt, damBB, transub
Rolls: 1@2; Total Hits: 11@2: (2)
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gamble pays off. that’s a dead BB by sneak attack. that is pretty sick
2 bombers
Rolls: 2@4; Total Hits: 12@4: (6, 3)
vs 2 fighters, tran
Rolls: 2@4; Total Hits: 22@4: (4, 4)
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now i’m not sure what happens
you need to decide which fighter lives, US or UKboth my bombers die - expensive business
but sub lives
i presume the sub also sinks the transport -
Yes you got lucky again there to sink the battleship :|. Sick. I’m not at a map but I think the US fighter will die so go with that. Ugh 51 for 40 trade all because your sub improbably survived on uk1 and you were able to pull this one out of the fire as well. Ouch.