Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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Italy 9
with 29 Italy buys
3 tanks (15), 2 inf (6), 2 art (8)Combat Movement
double suicide mission … not usually the italian style!France (3 inf, art, 3 arm) - 3 inf (Italy), inf, art, arm (ger)
Russia (10inf 2 art, 15 arm) - 13 tanks (caucasus) -
France
4 inf, art, tank
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (3, 1, 4)2@2: (6, 5)1@3: (2)
v 3 inf, art, 3 tanks
Rolls: 4@2 3@3; Total Hits: 44@2: (5, 2, 2, 5)3@3: (2, 6, 3)
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yeah, i can give you some tips, WHEN THE GAME IS OVER OF COURSE :-P with your luck, you would be incredibly dangerous if you also had strong strategy…
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of course afterwards
i’m learning a lot from watching you
didn’t see that belorussian move coming at all last round either
nor that you would hold back the UK spend
am pretty screwed in europe
probably left russia too late. no money to steal even if i do take it, but i’ve got to kill those russkie troops nowanyway italians abandon french attack, tank withdraws to germany
brits lose 2 inf in franceRussia
13 tanks
Rolls: 13@3; Total Hits: 1013@3: (3, 1, 4, 1, 2, 3, 4, 3, 2, 5, 3, 2, 2)
v 10 inf, 2 art, 15 arm
Rolls: 12@2 15@3; Total Hits: 1512@2: (6, 6, 5, 1, 2, 2, 6, 3, 2, 3, 4, 6)15@3: (3, 3, 2, 3, 1, 2, 5, 2, 5, 5, 3, 2, 2, 6, 3)
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lady luck seems to work all points east of poland
italians wiped out
russians lose 10 infantry
Russia holds with 2 art, 15 arm -
holy CRAP 10/13??? geez.
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Non Combat Movement
Fgt (Cauc) => Germany
3 inf, art (Pol) => GermanyMobilisation
3 tanks, 2 art, 1 inf - Italy
1 inf - CaucasusItaly collects 19+10=29, has 29
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very strategic US turn coming up, will have to ponder it for a while…
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USA with 55 buys 3 inf, 3 arm, 3 trn (45), ftr (10)
CM
bra - inf, arm (eus), ftr (z10)
z22 (trn) - ftr (pan)
z50 (2 trn, 5 des, 2 acc, 4 ftr, bat) - 7 sub, 2 des, 4 ftr (z52), 2 bom (wak) enter through z51 and z60combat:
bra - inf, arm, ftr vs. inf
Rolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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bra cwol
z50 - 7 subs, 2 des, 4 ftr, 2 bom vs. 5 des, 2 acc, 4 ftr, bat (can the american redeem their terrible defeat in the previous naval battle?)
atk:
subs:
Rolls: 7@2; Total Hits: 37@2: (6, 4, 1, 3, 5, 1, 1)
destroyers, fighters and bombers
Rolls: 2@2 4@3 2@4; Total Hits: 62@2: (6, 2)4@3: (2, 4, 2, 3)2@4: (2, 1)
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will await your OOL - looks like the americans are serious this time.
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just state your casualties in round 1 and i will continue.
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if your defense roll is poor, this could be a whole new game.
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lose BB hit, 2 DD to subs
lose 2 ACC, BB, 3 DD to non subs
= left for r2: 4 fgt -
luck balancing out again
that’s 4 over par for you according to my calculator
top 10% result -
I think it was between 2 and 3 hits over but let’s not speak of balance until we see your defense, which has been particularly scalding in naval battles.
Defense of z50 - 5 des, 2 acc, 4 ftr, bat
Rolls: 7@2 5@4; Total Hits: 67@2: (3, 2, 2, 3, 2, 3, 1)5@4: (6, 6, 5, 4, 4)
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The way you get expected number of hits is to add up the total attack number and divide by six. So for my attack roll it was 38/6 or 6.3. For your defense it was 34/6 or 5.6.
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i lose 6 subs
z50 round 2 - 2 des, 4 ftr, 2 bom vs. 4 ftr
atk:
Rolls: 2@2 4@3 2@4; Total Hits: 62@2: (5, 6)4@3: (3, 3, 1, 1)2@4: (2, 1)
def:
Rolls: 4@4; Total Hits: 34@4: (1, 3, 5, 3)
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surely you can’t lose 6 subs first time
one of the 4 hits was from a fighter, which can’t hit a sub, so it must have hit something else, presumably a destroyer, which reduces the number you can roll for in r2 -
they didn’t hit r2, so i’ll let it ride if you want to
but pls reflect the extra DD lost when you do map