Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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placement and map?
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sorry - modem playing up
Placement
5 inf, 4 tanks, 1art in germany
IC in Francegermany collects 38 + 10 for 48 cash
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russia with 34 buys 2 inf, 2 art, 4 arm
CM
epl (inf) - inf (bst), inf (ukr), ftr (rus)
bel (inf) - 7 inf, art, arm (kar), 2 inf (arc)
euk (arm) - inf (rus), inf, arm (cau)combat:
epl - 2 inf, ftr vs. inf
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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epl cwlo inf
bel - 9 inf, art, arm vs. inf
Rolls: 8@1 2@2 1@3; Total Hits: 18@1: (6, 3, 4, 3, 2, 2, 5, 4)2@2: (4, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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wow. good thing i brought the tank :lol:
euk - 2 inf, arm vs. arm
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (5)
Rolls: 1@3; Total Hits: 11@3: (1)
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euk cwlo inf
NC
euk - AA (rus)
eve - inf (ura)
ura - inf (arc)
ukr - 2 arm (cau), ftr (epl)place 2 inf, 2 art (cau)
place 4 arm (rus)collect 30, has 30
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wow. going after your battleship in z14 created a huge swing. i lose the tranny, inf, AA AND you get to keep norway another turn, another 6 ipc swing. AND you will either get to keep the sub or have me risk an attack with a lone destroyer…
pretty sweet!
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hey manstein, i’m gonna go back to my original map, with the fighter landing in ukraine.
sorry, but it doesn’t really affect japan i guess… :|
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Japan 3
With 49 japan buys: IC, DD, tran, 2 tanks, 3 infantryCombat movement
Soviet Far East (mt) – tank (man) takes buryatia too en route
Ningxia (2inf) – inf (suiy), 2inf (hup), fgt (yun), fgt (Bur)
Kwangtung (mt) – Tran SZ62 loads art => SZ61 unloads
Buryatia (mt) – Tran SZ61=>SZ62 + Tran SZ62 load 2 tanks, 2 inf and unloadCombat
Kwangtung, Buryatia, Sov Far East all taken wolNingxia
3 inf, 3 fgt
Rolls: 3@1 3@3; Total Hits: 13@1: (3, 5, 2)3@3: (2, 6, 4)
V 2 inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
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plucky chinese!
Ningxia r2
inf, 3 fgts
Rolls: 1@1 3@3; Total Hits: 21@1: (4)3@3: (1, 2, 6)
v inf
Rolls: 1@2; Total Hits: 11@2: (1)
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now i know how you felt earlier on
ningxia cleared but not taken
Non Combat Movement
Fighters in Ningxia return to Yunnan and 2 to Hupeh
2 Trannies SZ34=> SZ37
BB SZ61=> SZ37
2 Trannies, cru, ACC, 2 fgts SZ50 +3 inf Philippines to SZ37. 3 inf drop in BurmaMobilisation
2 tanks, 2inf in East Indies
1 inf Japan
IC in Manchuria
DD, Tran SZ62map to follow
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right - i am a major dumbass p- but a relieved one
i’ve been playing on a board and didn’t notice that you had pulled your chinamen back to chinghai. only spotted it when i came to update my mapi’ll redo the whole turn for simplicity’s sake
Japan 3
With 49 japan buys: IC, DD, tran, 2 tanks, 3 infantryCombat movement
Soviet Far East (mt) – tank (man) takes buryatia too en route
Ningxia (mt) – inf (suiy), inf (hup)
Kwangtung (mt) – Tran SZ62 loads art => SZ61 unloads
Buryatia (mt) – Tran SZ61=>SZ62 + Tran SZ62 load 2 tanks, 2 inf and unloadJapan takes all above with no loss
Non Combat Movement
inf hupeh to sikang
1 fgt (Burma) to East Indies
2 Trannies SZ34=> SZ37
BB SZ61=> SZ37
2 Trannies, cru, ACC, 2 fgts SZ50 +3 inf Philippines to SZ37. 3 inf drop in BurmaMobilisation
2 tanks, 2inf in East Indies
1 inf Japan
IC in Manchuria
DD, Tran SZ62Japan collects 38 IPC + 10NO = 48
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i added your des, trn in 62 and IC in man on this map.
UK with 28 buys inf, 2 ftr, save 5
CM
fin (3 inf) - inf, art, bom (gbr), bom (ukr)
z1 (sub)- des (z2)
car () - inf, arm (wca)combat:
finland - inf, art, 2 bom vs. 3 inf
Rolls: 2@2 2@4; Total Hits: 02@2: (5, 4)2@4: (5, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 5, 2)
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what a freakin nightmare. and i don’t get to take it back like you did… :lol:
fin 2
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (4, 6)
Rolls: 3@2; Total Hits: 33@2: (2, 1, 1)
here’s where bombers start dropping…
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that is seriously sick and wrong. and i mean SERIOUSLY.
ok well, i guess the dice gods are absolutely intent on you winning this game eh? that was just unreal.
one german infantry traded for UK inf, art, 2 bom!!
now for z1
Rolls: 10@2; Total Hits: 410@2: (2, 4, 1, 6, 5, 5, 1, 6, 3, 1)
Rolls: 10@1; Total Hits: 210@1: (2, 2, 2, 5, 1, 2, 3, 3, 2, 1)
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z1 cwol
NC
z4 - acc (z2)
per - art (ind)
ukr - inf (cau), 2 ftr (kar)
z50 - des (z56)place inf, 2 ftr (gbr)
collect 32, has 37
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in case you were wondering, that battle was an upper 0.8% result for you. :|
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the ripple effects of that finland battle and the z14 battle before it, even really all the way back to the z2 attack of your sub which survived, will be felt throughout this game for the allies.
and when you DID get a little bad luck in nin, you discovered the men that were killing you were ghosts… :-P
anyway, we’ll see if i can survive the huge swings of the battles mentioned, man this has been brutal so far.
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that is an absurd battle. deranged. i appreciate your good humour. and sorry about the map. did it all in a hurry on way to work this morning.
given your luck, perhaps i should try to take caucasus with my single italian tank…
perhaps this is a joke too far. i am grateful you agreed to play