Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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once again your chinamen do you proud
chinghai falls for loss of 4 inf. 2 tanks holdingNon Combat Movement
SZ 50 - 2 fighters (sz49) + ACC, 2 DD (sz 62)
SZ 35 - fighter (sz 49) originally from philippines, Tran (sz33), tran (sz29)
Kazakh - 2 inf (per), 2 tanks (india)
Persia - 1inf (india)
India - 2 inf (burma)
Ningxia - tank (man), inf (suiy)Mobilise
SZ35 - ACC
India - 2 tanks
Manchuria - 3 tanks
Japan - 4 infantry -
your battleship cannot go to z48 killing the trannies AND go back to 50. you have to either leave the battleship in 50 or you have to attack 50 with a plane. if you want to attack with a plane, you are going to have to decide if you want to attack z49 with some combination of the 2 fighters and battleship. either way, if you want to attack z50 with something other than the battleship, you will have to re-declare what you will attack z49 with and reroll the battle…. you understand why i’m sure.
Thanks,
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probably the most fair thing to do, since you actually made a legal attack with the battleship, is to leave the battleship in z48 since you already rolled z49. but with this being your first game, i know you would probably not want to sacrifice the battleship for the transports (even though you are of course already killinig more than the battleship is worth…), i am willing to allow you to change your combat moves for z48 and z49, but of course you will have to reroll 49.
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thanks for your patience
in that case i will take the trannies out with one of the fighters
the BB stays in sz 50sz 49 is now 2 fighters v DD, tran
Rolls: 2@3; Total Hits: 12@3: (4, 3)
v
Rolls: 1@2; Total Hits: 01@2: (5)
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i think that means everything is the same
this must be a right pain in the butt for you but my incompetence is such that you are not done for yet
no idea how to handle your swarming subs when they arriveJapan collects 43+15=58, has 58
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with 35 the UK buys acc (14), 2 trn (14), inf, art (7)
CM
z16 (6 trn, des, acc, 2 cru) - 6 ftr (epl), ftr (z5) - will my cursed luck continue???
combat:
z16 - 7 ftr vs. des, acc, 2 cru
atk:
Rolls: 7@3; Total Hits: 47@3: (1, 1, 4, 1, 6, 6, 2)
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sweet, one round wipeout. now let’s see what the damage will be… 0 or 1 hit would go a long way to getting me started on the long uphill climb with a little spring in my step…
z16 defense:
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 5)2@3: (2, 1)
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z16 cwlo 2 ftrf
NC
rus - 5 ftr (z15), arm (kar)
kar - inf, arm (gbr), inf (fin)
z5 - ftr (gbr)place 2 trn, acc (z3)
place inf, art (gbr)collect 25, has 25
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not sure that was the right map use this one…
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what a disaster that was for me. that has totally screwed my strategy. clearly i’m an idiot for not leaving the fighters on the ACC. told you it would be worth playing on. major headaches.
Italy 6
with 28 buys: 3 tanks, 3 inf, artCombat Movement
NoneNon Combat Movement
Caucasus - fighter (persia)
Balkans - 4 inf, art (italy)
Czech - 2 tanks (italy)Mobilise
Caucasus - 2 inf, 2 tanks
Italy - 1 inf, 1art, 1 tankItaly collects 16+10=26, has 26
(by the way have added my 3 tanks in manchuria which forgot to place last time)
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This USA is embarrassing. i still can’t believe how bad you torched me in that battle.
with 49 usa buys inf, arm, bom, trn, des, acc
CM
z38 (trn) - sub (z46)
z48 (trn) - sub (z46)
z51 (sub) - des (z56)NC
z53 - sub (z64), 3 subs (z56), sub (z46)
z56 - 2 ftr (wus)place inf, arm, bom (wus)
place trn, des, acc (z56)collect 48, has 48
FYI, if you attack the sub in either z38 or z48, you cannot also pick up the unit on the island (sum or ngu) during the same combat move (this is because the transport cannot pick up a unit in a hostile seazone).
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bump.
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Germany 7
With 49 Germany buys:
5 tanks (25), 4 inf (12), 3 art (12)Combat Movement
Bul/Rom (inf, art) - 3 inf, tank (Balkans), 2 art (czech), 3 tanks (Ger)
Poland (art) - 12 inf, 2 art, 3 tanks (Ger)
Novosibirsk (mt) - art (kaz) -
also 3 fighters from caucasus against bul/rom
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Combat
Novosibirsk taken without lossPoland
12 inf, 2 art, 3 tanks
Rolls: 10@1 4@2 3@3; Total Hits: 510@1: (1, 3, 6, 3, 3, 3, 6, 6, 1, 3)4@2: (1, 5, 3, 2)3@3: (3, 6, 5)
v art
Rolls: 1@2; Total Hits: 11@2: (1)
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Poland taken with loss of 1 inf
11 inf, 2 art, 3 tanks in place -
Bul/Rom
3 inf, 2art, 4 tanks, 3 fighters
Rolls: 1@1 4@2 7@3; Total Hits: 31@1: (2)4@2: (5, 4, 3, 3)7@3: (1, 4, 6, 1, 3, 4, 4)
v inf, art
Rolls: 2@2; Total Hits: 12@2: (2, 3)
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Bul/Rom falls for loss of 1 inf
2 inf, 2 art, 4 tanks in place -
Non Combat Movement
3 fighters land in caucasus
tank in egypt to caucusus via tran (sz34=>sz16)
2 inf (france) to germany -
Mobilise
5 tanks, 3 art, 2 inf in Germany
2 inf in FranceGermany collects 40+10=50, has 50