Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
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no wait, 5/9 sorry.
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when it rains it pours. and i’m usually soaking.
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reference my first post about the game, i’m your perfect first game opponent :lol:
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man, i still cannot believe that beatdown in z50. incredible.
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Japan 6
With 51 japan buys: 5 tanks, ACC, 4 infCombat Movement
Caroline Islands (mt) - inf (manch) via tran sz62=>sz51
SZ48 (2 tran, 3 inf, art) - BB (sz50) goes via sz48 killing trannies and returns to sz50
SZ49 (DD, tran) - 2 fgt (sz62) + fgt (Phil)
East Indies (mt) - art (Phil) via tran sz 50=>sz48=>sz38
New Guinea (mt) - inf (phil) via tran sz50=>sz48
Chinghai (3inf) - 2 inf, tank (ning), 2 inf, tank (sik) -
SZ 49
3 fighters
Rolls: 3@3; Total Hits: 23@3: (1, 6, 2)v DD, tran
Rolls: 1@2; Total Hits: 01@2: (3) -
SZ49 cwnl
Chinghai
4 inf, 2 tanks
Rolls: 4@1 2@3; Total Hits: 14@1: (1, 2, 6, 3)2@3: (6, 5)v 3 inf
Rolls: 3@2; Total Hits: 23@2: (1, 1, 3) -
chinghai r2
2 inf, 2 tanks
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (4, 1)v 2 inf
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
chinghai r3
1 inf, 2 tanks
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 3)v 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
once again your chinamen do you proud
chinghai falls for loss of 4 inf. 2 tanks holdingNon Combat Movement
SZ 50 - 2 fighters (sz49) + ACC, 2 DD (sz 62)
SZ 35 - fighter (sz 49) originally from philippines, Tran (sz33), tran (sz29)
Kazakh - 2 inf (per), 2 tanks (india)
Persia - 1inf (india)
India - 2 inf (burma)
Ningxia - tank (man), inf (suiy)Mobilise
SZ35 - ACC
India - 2 tanks
Manchuria - 3 tanks
Japan - 4 infantry -
your battleship cannot go to z48 killing the trannies AND go back to 50. you have to either leave the battleship in 50 or you have to attack 50 with a plane. if you want to attack with a plane, you are going to have to decide if you want to attack z49 with some combination of the 2 fighters and battleship. either way, if you want to attack z50 with something other than the battleship, you will have to re-declare what you will attack z49 with and reroll the battle…. you understand why i’m sure.
Thanks,
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probably the most fair thing to do, since you actually made a legal attack with the battleship, is to leave the battleship in z48 since you already rolled z49. but with this being your first game, i know you would probably not want to sacrifice the battleship for the transports (even though you are of course already killinig more than the battleship is worth…), i am willing to allow you to change your combat moves for z48 and z49, but of course you will have to reroll 49.
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thanks for your patience
in that case i will take the trannies out with one of the fighters
the BB stays in sz 50sz 49 is now 2 fighters v DD, tran
Rolls: 2@3; Total Hits: 12@3: (4, 3)v
Rolls: 1@2; Total Hits: 01@2: (5) -
i think that means everything is the same
this must be a right pain in the butt for you but my incompetence is such that you are not done for yet
no idea how to handle your swarming subs when they arriveJapan collects 43+15=58, has 58
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with 35 the UK buys acc (14), 2 trn (14), inf, art (7)
CM
z16 (6 trn, des, acc, 2 cru) - 6 ftr (epl), ftr (z5) - will my cursed luck continue???
combat:
z16 - 7 ftr vs. des, acc, 2 cru
atk:
Rolls: 7@3; Total Hits: 47@3: (1, 1, 4, 1, 6, 6, 2) -
sweet, one round wipeout. now let’s see what the damage will be… 0 or 1 hit would go a long way to getting me started on the long uphill climb with a little spring in my step…
z16 defense:
Rolls: 2@2 2@3; Total Hits: 22@2: (4, 5)2@3: (2, 1) -
z16 cwlo 2 ftrf
NC
rus - 5 ftr (z15), arm (kar)
kar - inf, arm (gbr), inf (fin)
z5 - ftr (gbr)place 2 trn, acc (z3)
place inf, art (gbr)collect 25, has 25
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not sure that was the right map use this one…
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what a disaster that was for me. that has totally screwed my strategy. clearly i’m an idiot for not leaving the fighters on the ACC. told you it would be worth playing on. major headaches.
Italy 6
with 28 buys: 3 tanks, 3 inf, artCombat Movement
NoneNon Combat Movement
Caucasus - fighter (persia)
Balkans - 4 inf, art (italy)
Czech - 2 tanks (italy)Mobilise
Caucasus - 2 inf, 2 tanks
Italy - 1 inf, 1art, 1 tankItaly collects 16+10=26, has 26
(by the way have added my 3 tanks in manchuria which forgot to place last time)
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This USA is embarrassing. i still can’t believe how bad you torched me in that battle.
with 49 usa buys inf, arm, bom, trn, des, acc
CM
z38 (trn) - sub (z46)
z48 (trn) - sub (z46)
z51 (sub) - des (z56)NC
z53 - sub (z64), 3 subs (z56), sub (z46)
z56 - 2 ftr (wus)place inf, arm, bom (wus)
place trn, des, acc (z56)collect 48, has 48
FYI, if you attack the sub in either z38 or z48, you cannot also pick up the unit on the island (sum or ngu) during the same combat move (this is because the transport cannot pick up a unit in a hostile seazone).





