Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs11L '41 - Manstein (axis) v BoldFresh (Allies) Bid 6, +NOs, No Tech
-
Combat
SBR
AA gun in Russia fires (bomber takes circuitous route avoiding other AA guns, can land in caucasus if it lives)
Rolls: 1@1; Total Hits: 11@1: (1)
-
and it doesn’t
my first SBR, down in flames -
Kazakh
inf, art, fgt
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 4)1@3: (3)
v inf
Rolls: 1@2; Total Hits: 01@2: (5)
-
Kazakh taken without loss
Non Combat Movement
Kazakh fighter lands caucasusCaucasus – 2 fgts (sz13), 7 tanks (bul/rom),
- 3 inf (bul/rom), 2 tanks (france), 1 tank (Balkans) all via 3 trans (sz13)=>sz16
SZ16 – ACC, DD (sz13)
Egypt - Tank (Fr eq afr)
Czech – 2 art (rom/bul)
Poland – 1 inf (rom/bul)
Germany – 2 art, 3 inf (france)
Balkans – 3 inf (Ger) -
sorry - wee tweak
instead of transporting 3 inf from bul/rom, make it 2 from bul/rom and the lone inf from morocco
the spare man from bul/rom moves to balkans and we now only move 2 from germany to balkans
so the upshot is the same, except there is one more in germany and one less in morocco -
actually, you can fly over AA on your way to a territory without getting shot at. you can only be subjected to one aa shot per turn per plane in AA50 and the only AA gun that can fire at your plane is the one in the territory you are attacking.
-
this game is probably completely over. the combo of your massacre of my fleet AND your taking of caucusus is probably not possible to overcome. :|
-
beginner’s luck indeed… :|
-
Mobilisation
6 inf, 4 tanks in Germany
2 inf in FranceI’d be grateful if we could play one more round since this is my first proper game. It seems to me you have a shot at causing me trouble in europe with all those uk planes as well as the russian stack
-
i’ll keep playing for now…
got a map?
-
-
Russia with 26 buys 7 inf, arm
CM
pol (inf) - inf (bst), art (epl)
euk (arm) - inf, art (epl)
ukr (3 inf) - 3 inf, art (epl)
bul (inf) - inf, art (epl)
kaz (inf, art) - 2 inf, ftr (nov)combat:
pol - inf, art vs. inf
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
-
pol cwlo inf
bul - inf, art vs. inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
-
bul cwol
ukr - 3 inf, art vs. 3 inf
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 5)2@2: (1, 6)
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3)
-
ukr 2
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
-
ukr cwlo inf
euk - inf, art vs. arm
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 1@3; Total Hits: 11@3: (1)
-
euk cwlo inf
kaz - 2 inf, ftr vs. inf, art
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 5)1@3: (1)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
-
ugh
fighter retreats.
NC
rus - ftr (kaz), 8 arm (epl), 2 arm (chi)
eve - arm (chi)
bel - 7 inf, AA (epl)place 6 inf (rus)
place inf, arm (kar)collect 35, has 35
-
you went 5/8 on defense that round… :lol:
-
no wait, 5/9 sorry.