• '10

    forgot to type it, but it’s on the map : 1fgt Wger » sz109


  • R 8

    Buy:
    1 fighter
    2 artillery
    6 infantry

    CM:

    SUK
    2inf bry
    1 bmb smo

    NUK
    7inf bry
    2fgt, 1tac smo

    BEL
    3inf, 5 fgt smo
    1fgt rus

    SUK
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (2)
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • NUK AA Fire
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • NUK
    DiceRolls: 7@1 2@3 1@4; Total Hits: 37@1: (6, 6, 3, 6, 1, 1, 4)2@3: (5, 5)1@4: (2)
    DiceRolls: 5@2; Total Hits: 35@2: (6, 1, 6, 1, 2)


  • NUK Round 2
    DiceRolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • BEL
    DiceRolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
    DiceRolls: 3@2; Total Hits: 03@2: (6, 4, 3)


  • bel cwol
    nuk cwlo 4inf
    suk cwol

    NCM:
    6fgt bel to bry
    1bmb suk to bry
    2fgt, 1tac nuk to bry
    10inf, 7art smo to bry
    15inf, 1art rus to bry
    4inf, 1AA vol to cau
    4mec, 2art, 2tnk npr to cau

    Build:
    6inf, 2art, 1fgt rus

    Collect 32 IPC

    Axisp_vs_Susanoo_G40_R_8.AAM


  • Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.

  • '10

    @Susanoo:

    Part of the game is to make your moves in the proper sequence and not looking back with hindsight

    I sooooo totally agree with you !  :-)

    Explanation of my move : I just thought Eir was neutral so i had to do it during NCM that’s all…But if i’m mistaken, no problem, the transport can stay with the others and the land units stay in Wger. Whatever solution that will suit you.


  • Either is fine by me, I just don’t want to establish a precendent where moves and move orders are reworked after the moves and map is published.

  • '10

    Ok, I have put back the German tr in sz112 and 1inf+art in Wger as per the rules i had to take Eir during Combat move.

    J8

    Buy:
    3tnk (18)
    2inf (6)
    1Mec (4)
    1art (4)
    2dd (16)
    1ss (6)
    1fgt (10)
    = 64 IPC

    CM

    sz 44 (2tr)
    1bmb Kwa

    sz35 (1dd, 1tr) 1 TAC POSSIBLE SCRAMLE
    1dd sz6
    3fgt, 1tac sz 36

    Anh (2inf)
    2inf Jeh
    1tac Kwa

    Ind (3inf, 1art)
    2art Fic » 2tr sz36 » sz 41 pick up 2inf Sum » sz39 » Ind
    1bmb, 2tac Kwa
    1fgt Fic

    sz22 (1dd)
    1dd, 2fgt sz6
    1tac Jap

    sz23 (1dd)
    1dd, 3fgt sz6

    sz25 (1dd)
    1dd, 1fgt sz6
    1tac Jap

    NEED SCRAMBLING ORDERS FOR SZ35

    CM MAP

    Axisp_vs_Susanoo_G40_J_8.AAM


  • No scramble.

  • '10

    sz35

    DiceRolls: 1@2 3@3 1@4; Total Hits: 21@2: (5)3@3: (3, 4, 5)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    sz35 cwol

    Anh

    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)

    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

  • '10

    lol. Retreat.

    Ind

    DiceRolls: 4@2 2@3 2@4; Total Hits: 44@2: (5, 1, 3, 5)2@3: (3, 2)2@4: (6, 2)

    DiceRolls: 4@2; Total Hits: 34@2: (1, 1, 6, 1)

  • '10

    Ind twlo 2inf, 1art

    sz22

    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 6)1@4: (3)

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '10

    sz 22 cwlo 1dd

    sz 23

    DiceRolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (2, 4, 4)

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '10

    sz23 cwol

    sz25

    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (5)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '10

    sz25 rd2

    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '10

    sz25 cwol

    NCM

    2inf Kwe » Yun
    1mec Hun » Yun
    1tac Ahn » Yun
    1fgt, 1tac Ind » sz39
    1tac, 1bmb Ind » yun
    4inf Kwa » Yun
    2mec, 1tnk Hon » Yun
    3fgt, 1tac sz35 » yun
    1inf Shn » Yun
    1bmb sz44 » Yun
    1AC sz36 » sz39
    1ss sz39 » sz37
    1dd, 1AC sz36 » sz6
    1fgt, 1tac sz25 » sz6
    3fgt sz23 » sz6
    2fgt, 1tac sz22 » sz6
    1dd sz6 » sz22
    2inf Man » Jeh
    2inf Kor » Man
    1inf Jap » tr sz6 » Kor

    Place units:
    3tnk Fic
    2inf, 1mec Hon
    1art, 1fgt Jap
    1ss, 2dd sz6

    Collect : 54 + 5NO + 4 plunder Ind = 63 IPC

    Axisp_vs_Susanoo_G40_J_8.AAM

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