@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsAxisplaya vs Susanoo
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NUK Round 2
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
BEL
Rolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3) -
bel cwol
nuk cwlo 4inf
suk cwolNCM:
6fgt bel to bry
1bmb suk to bry
2fgt, 1tac nuk to bry
10inf, 7art smo to bry
15inf, 1art rus to bry
4inf, 1AA vol to cau
4mec, 2art, 2tnk npr to cauBuild:
6inf, 2art, 1fgt rusCollect 32 IPC
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Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.
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Part of the game is to make your moves in the proper sequence and not looking back with hindsight
I sooooo totally agree with you ! :-)
Explanation of my move : I just thought Eir was neutral so i had to do it during NCM that’s all…But if i’m mistaken, no problem, the transport can stay with the others and the land units stay in Wger. Whatever solution that will suit you.
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Either is fine by me, I just don’t want to establish a precendent where moves and move orders are reworked after the moves and map is published.
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Ok, I have put back the German tr in sz112 and 1inf+art in Wger as per the rules i had to take Eir during Combat move.
J8
Buy:
3tnk (18)
2inf (6)
1Mec (4)
1art (4)
2dd (16)
1ss (6)
1fgt (10)
= 64 IPCCM
sz 44 (2tr)
1bmb Kwasz35 (1dd, 1tr) 1 TAC POSSIBLE SCRAMLE
1dd sz6
3fgt, 1tac sz 36Anh (2inf)
2inf Jeh
1tac KwaInd (3inf, 1art)
2art Fic » 2tr sz36 » sz 41 pick up 2inf Sum » sz39 » Ind
1bmb, 2tac Kwa
1fgt Ficsz22 (1dd)
1dd, 2fgt sz6
1tac Japsz23 (1dd)
1dd, 3fgt sz6sz25 (1dd)
1dd, 1fgt sz6
1tac JapNEED SCRAMBLING ORDERS FOR SZ35
CM MAP
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No scramble.
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sz35
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (5)3@3: (3, 4, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz35 cwol
Anh
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
lol. Retreat.
Ind
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (5, 1, 3, 5)2@3: (3, 2)2@4: (6, 2)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 6, 1) -
Ind twlo 2inf, 1art
sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz 22 cwlo 1dd
sz 23
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (2, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz23 cwol
sz25
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4) -
sz25 rd2
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz25 cwol
NCM
2inf Kwe » Yun
1mec Hun » Yun
1tac Ahn » Yun
1fgt, 1tac Ind » sz39
1tac, 1bmb Ind » yun
4inf Kwa » Yun
2mec, 1tnk Hon » Yun
3fgt, 1tac sz35 » yun
1inf Shn » Yun
1bmb sz44 » Yun
1AC sz36 » sz39
1ss sz39 » sz37
1dd, 1AC sz36 » sz6
1fgt, 1tac sz25 » sz6
3fgt sz23 » sz6
2fgt, 1tac sz22 » sz6
1dd sz6 » sz22
2inf Man » Jeh
2inf Kor » Man
1inf Jap » tr sz6 » KorPlace units:
3tnk Fic
2inf, 1mec Hon
1art, 1fgt Jap
1ss, 2dd sz6Collect : 54 + 5NO + 4 plunder Ind = 63 IPC
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USA 8
Buy:
10 submarines
3 destroyersCM:
JAV (2inf, 2art)
1bb, 3ca, 2tt sz33, 4inf carSZ 25 (1dd)
1sub, 4fgt sz26SZ 22 (1dd)
1sub, 2fgt sz33, 1bmb carSZ 23 (1dd)
1sub sz33, 2bmb carPHI
Rolls: 4@1 3@3 1@4; Total Hits: 44@1: (2, 3, 1, 6)3@3: (1, 6, 1)1@4: (4)
Rolls: 4@2; Total Hits: 14@2: (4, 4, 6, 1) -
SZ 25
Rolls: 1@2 4@3; Total Hits: 11@2: (3)4@3: (5, 5, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
SZ 22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 23
Rolls: 1@2 2@4; Total Hits: 21@2: (3)2@4: (2, 1)
Rolls: 1@2; Total Hits: 11@2: (1)





