@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansAxisplaya vs Susanoo
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Bel twol
Bes
Rolls: 1@1 3@3 2@4; Total Hits: 51@1: (2)3@3: (3, 2, 1)2@4: (2, 2)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Suk twlo 1inf
NCM
1fgt Bel » Nov
2fgt Nuk » Nov
1tac Nuk » Epl
2fgt, 2tac Suk » Epl
6inf, 1art Pol » Epl
8mec Ger » Epl
2tnk Wger » Pol
6inf Kar » Nov
1inf Vyb » Nov
1bmb Wger » Mor
2ss sz110 » sz109
1dd sz112 » sz109
1tr sz113 with 1inf, 1art Wger » sz109 » Eir
2dd, 2AC, 1CA sz113 » sz109
2inf, 1AAgun Epl » NukRepair:
6 Nov
1 GerPlace units:
8mec, 1tnk Ger
2inf, 1art Nov
3inf WgerCollect 66 IPC
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forgot to type it, but it’s on the map : 1fgt Wger » sz109
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R 8
Buy:
1 fighter
2 artillery
6 infantryCM:
SUK
2inf bry
1 bmb smoNUK
7inf bry
2fgt, 1tac smoBEL
3inf, 5 fgt smo
1fgt rusSUK
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (4) -
NUK AA Fire
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@1; Total Hits: 01@1: (2) -
NUK
Rolls: 7@1 2@3 1@4; Total Hits: 37@1: (6, 6, 3, 6, 1, 1, 4)2@3: (5, 5)1@4: (2)
Rolls: 5@2; Total Hits: 35@2: (6, 1, 6, 1, 2) -
NUK Round 2
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
BEL
Rolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3) -
bel cwol
nuk cwlo 4inf
suk cwolNCM:
6fgt bel to bry
1bmb suk to bry
2fgt, 1tac nuk to bry
10inf, 7art smo to bry
15inf, 1art rus to bry
4inf, 1AA vol to cau
4mec, 2art, 2tnk npr to cauBuild:
6inf, 2art, 1fgt rusCollect 32 IPC
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Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.
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Part of the game is to make your moves in the proper sequence and not looking back with hindsight
I sooooo totally agree with you ! :-)
Explanation of my move : I just thought Eir was neutral so i had to do it during NCM that’s all…But if i’m mistaken, no problem, the transport can stay with the others and the land units stay in Wger. Whatever solution that will suit you.
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Either is fine by me, I just don’t want to establish a precendent where moves and move orders are reworked after the moves and map is published.
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Ok, I have put back the German tr in sz112 and 1inf+art in Wger as per the rules i had to take Eir during Combat move.
J8
Buy:
3tnk (18)
2inf (6)
1Mec (4)
1art (4)
2dd (16)
1ss (6)
1fgt (10)
= 64 IPCCM
sz 44 (2tr)
1bmb Kwasz35 (1dd, 1tr) 1 TAC POSSIBLE SCRAMLE
1dd sz6
3fgt, 1tac sz 36Anh (2inf)
2inf Jeh
1tac KwaInd (3inf, 1art)
2art Fic » 2tr sz36 » sz 41 pick up 2inf Sum » sz39 » Ind
1bmb, 2tac Kwa
1fgt Ficsz22 (1dd)
1dd, 2fgt sz6
1tac Japsz23 (1dd)
1dd, 3fgt sz6sz25 (1dd)
1dd, 1fgt sz6
1tac JapNEED SCRAMBLING ORDERS FOR SZ35
CM MAP
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No scramble.
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sz35
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (5)3@3: (3, 4, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz35 cwol
Anh
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
lol. Retreat.
Ind
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (5, 1, 3, 5)2@3: (3, 2)2@4: (6, 2)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 6, 1) -
Ind twlo 2inf, 1art
sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sz 22 cwlo 1dd
sz 23
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (2, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz23 cwol
sz25
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)





