@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsAxisplaya vs Susanoo
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Should be 5 IPC saved, not 2.
NCM:
1bmb nov to smo
3inf, 2art swf to saf
2fgt gib to uk
1tac sz33 to phi
30inf, 5art, 1mec, 1tnk, 1AA IND to BURBuild:
2ss sz 71
1tnk saf
1art indUK collects 20 + 5 saved = 25 IPC
India collects 4 IPC -
A 7
Buy:
2 destroyers
save 1 IPCCM:
CEL (1inf, 1art)
2tt sz 33, 3inf, 1art carCEL
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 5)2@2: (1, 3)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
CEL Round 2
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
cel cwol
NCM:
1inf, 1art nsw to que
1tt sz62 to sz54Build:
2dd sz62Collect 13 + 5 NO + 1 saved = 19 IPC
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Italy 7
Buy:
1AC (16)
2fgt (20)
1dd (8 )
1tr (7)
save 2CM
Gol
1art Fwa walk inRho
2tnk Tang Blitz » Rho » ConCpr
1mec Egy » 1tr sz98 » sz 80 » Cpr walk inIrq
2inf, 2art Syr walk in
2inf, 1art, 1tnk Trj walk inNCM
All sz81 fleet + 2tr loaded with 1tnk Egy, 2inf, 1art Sud » sz 80 » Irq
1tac Sud » sz80
2dd, 1AC, 2fgt sz98 » sz80
3tr sz98 » sz95
1inf Fea » ConPlace units:
1AC, 1dd, 1tr sz 95
2fgt SItaCollect: 55 + 2 saved = 57 IPC
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Germany 8
Buy:
5inf (15)
1art (4)
repair Mic (6)
repair IC (1)
8 mec (32)
1tnk (6)
Tot = 64CM
Nuk (2inf)
3inf, 2fgt, 1tac EplBel (1inf)
1inf Bal
2inf Nov
1fgt WgerSuk (2inf)
1inf Bes
1tnk, 2fgt, 2tac EplNuk
Rolls: 3@1 2@3 1@4; Total Hits: 03@1: (6, 2, 3)2@3: (5, 6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Nuk rd2
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (6, 5, 1)2@3: (2, 2)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Nuk twol
Bel
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel twol
Bes
Rolls: 1@1 3@3 2@4; Total Hits: 51@1: (2)3@3: (3, 2, 1)2@4: (2, 2)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Suk twlo 1inf
NCM
1fgt Bel » Nov
2fgt Nuk » Nov
1tac Nuk » Epl
2fgt, 2tac Suk » Epl
6inf, 1art Pol » Epl
8mec Ger » Epl
2tnk Wger » Pol
6inf Kar » Nov
1inf Vyb » Nov
1bmb Wger » Mor
2ss sz110 » sz109
1dd sz112 » sz109
1tr sz113 with 1inf, 1art Wger » sz109 » Eir
2dd, 2AC, 1CA sz113 » sz109
2inf, 1AAgun Epl » NukRepair:
6 Nov
1 GerPlace units:
8mec, 1tnk Ger
2inf, 1art Nov
3inf WgerCollect 66 IPC
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forgot to type it, but it’s on the map : 1fgt Wger » sz109
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R 8
Buy:
1 fighter
2 artillery
6 infantryCM:
SUK
2inf bry
1 bmb smoNUK
7inf bry
2fgt, 1tac smoBEL
3inf, 5 fgt smo
1fgt rusSUK
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (4) -
NUK AA Fire
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@1; Total Hits: 01@1: (2) -
NUK
Rolls: 7@1 2@3 1@4; Total Hits: 37@1: (6, 6, 3, 6, 1, 1, 4)2@3: (5, 5)1@4: (2)
Rolls: 5@2; Total Hits: 35@2: (6, 1, 6, 1, 2) -
NUK Round 2
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
BEL
Rolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3) -
bel cwol
nuk cwlo 4inf
suk cwolNCM:
6fgt bel to bry
1bmb suk to bry
2fgt, 1tac nuk to bry
10inf, 7art smo to bry
15inf, 1art rus to bry
4inf, 1AA vol to cau
4mec, 2art, 2tnk npr to cauBuild:
6inf, 2art, 1fgt rusCollect 32 IPC
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Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.
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Part of the game is to make your moves in the proper sequence and not looking back with hindsight
I sooooo totally agree with you ! :-)
Explanation of my move : I just thought Eir was neutral so i had to do it during NCM that’s all…But if i’m mistaken, no problem, the transport can stay with the others and the land units stay in Wger. Whatever solution that will suit you.
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Either is fine by me, I just don’t want to establish a precendent where moves and move orders are reworked after the moves and map is published.





