@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansAxisplaya vs Susanoo
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UK 7
Build: (UK)
2 submarines (12)
1 tank (6)
save 2 IPCBuild: (India)
1 artillery (4)CM:
NOV
1bmb vol strategic bombing raid nov portNOV AA Fire
Rolls: 1@1; Total Hits: 01@1: (4) -
NOV Industrial Damage
Rolls: 1@6; Total Hits: 11@6: (3) -
Should be 5 IPC saved, not 2.
NCM:
1bmb nov to smo
3inf, 2art swf to saf
2fgt gib to uk
1tac sz33 to phi
30inf, 5art, 1mec, 1tnk, 1AA IND to BURBuild:
2ss sz 71
1tnk saf
1art indUK collects 20 + 5 saved = 25 IPC
India collects 4 IPC -
A 7
Buy:
2 destroyers
save 1 IPCCM:
CEL (1inf, 1art)
2tt sz 33, 3inf, 1art carCEL
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 5)2@2: (1, 3)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
CEL Round 2
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 2)2@2: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
cel cwol
NCM:
1inf, 1art nsw to que
1tt sz62 to sz54Build:
2dd sz62Collect 13 + 5 NO + 1 saved = 19 IPC
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Italy 7
Buy:
1AC (16)
2fgt (20)
1dd (8 )
1tr (7)
save 2CM
Gol
1art Fwa walk inRho
2tnk Tang Blitz » Rho » ConCpr
1mec Egy » 1tr sz98 » sz 80 » Cpr walk inIrq
2inf, 2art Syr walk in
2inf, 1art, 1tnk Trj walk inNCM
All sz81 fleet + 2tr loaded with 1tnk Egy, 2inf, 1art Sud » sz 80 » Irq
1tac Sud » sz80
2dd, 1AC, 2fgt sz98 » sz80
3tr sz98 » sz95
1inf Fea » ConPlace units:
1AC, 1dd, 1tr sz 95
2fgt SItaCollect: 55 + 2 saved = 57 IPC
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Germany 8
Buy:
5inf (15)
1art (4)
repair Mic (6)
repair IC (1)
8 mec (32)
1tnk (6)
Tot = 64CM
Nuk (2inf)
3inf, 2fgt, 1tac EplBel (1inf)
1inf Bal
2inf Nov
1fgt WgerSuk (2inf)
1inf Bes
1tnk, 2fgt, 2tac EplNuk
Rolls: 3@1 2@3 1@4; Total Hits: 03@1: (6, 2, 3)2@3: (5, 6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (5, 6) -
Nuk rd2
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (6, 5, 1)2@3: (2, 2)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (3, 3) -
Nuk twol
Bel
Rolls: 3@1 1@3; Total Hits: 13@1: (3, 6, 4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Bel twol
Bes
Rolls: 1@1 3@3 2@4; Total Hits: 51@1: (2)3@3: (3, 2, 1)2@4: (2, 2)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Suk twlo 1inf
NCM
1fgt Bel » Nov
2fgt Nuk » Nov
1tac Nuk » Epl
2fgt, 2tac Suk » Epl
6inf, 1art Pol » Epl
8mec Ger » Epl
2tnk Wger » Pol
6inf Kar » Nov
1inf Vyb » Nov
1bmb Wger » Mor
2ss sz110 » sz109
1dd sz112 » sz109
1tr sz113 with 1inf, 1art Wger » sz109 » Eir
2dd, 2AC, 1CA sz113 » sz109
2inf, 1AAgun Epl » NukRepair:
6 Nov
1 GerPlace units:
8mec, 1tnk Ger
2inf, 1art Nov
3inf WgerCollect 66 IPC
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forgot to type it, but it’s on the map : 1fgt Wger » sz109
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R 8
Buy:
1 fighter
2 artillery
6 infantryCM:
SUK
2inf bry
1 bmb smoNUK
7inf bry
2fgt, 1tac smoBEL
3inf, 5 fgt smo
1fgt rusSUK
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (4) -
NUK AA Fire
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@1; Total Hits: 01@1: (2) -
NUK
Rolls: 7@1 2@3 1@4; Total Hits: 37@1: (6, 6, 3, 6, 1, 1, 4)2@3: (5, 5)1@4: (2)
Rolls: 5@2; Total Hits: 35@2: (6, 1, 6, 1, 2) -
NUK Round 2
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
BEL
Rolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3) -
bel cwol
nuk cwlo 4inf
suk cwolNCM:
6fgt bel to bry
1bmb suk to bry
2fgt, 1tac nuk to bry
10inf, 7art smo to bry
15inf, 1art rus to bry
4inf, 1AA vol to cau
4mec, 2art, 2tnk npr to cauBuild:
6inf, 2art, 1fgt rusCollect 32 IPC
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Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.





