@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
Nuk
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (1, 5, 6)2@3: (1, 2)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Nuk twlo 1inf
Bel
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 5)2@2: (2, 6)2@3: (2, 6)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5)
Bel rd2
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (2)2@2: (3, 4)2@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
Bel twlo 1inf
Nov (partial roll)
Rolls: 8@3; Total Hits: 58@3: (4, 1, 1, 1, 1, 6, 5, 3)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Nov twlo 1inf
Now, i’m gonna do my NCM and post the map.
All you have to do is decide if you scramble or not and resolve the battle in sz110.
Will take loss on ss as long as you have 1dd, and then 2fgt, bmb. All air units from sz110 will land on WGer.
So you can do R7 when you come back. If you prefer, you can also just declare if you scramble or not and i will finish my turn normally.
NCM
2fgt, 1tac Nuk » Epl
2fgt Bel » Epl
1tnk Ger » Epl
6inf, 1art Ger » Pol
4dd, 1CA, 2AC, 1BB(dented) sz115 » sz113
2fgt sz115 » Wger
2tac sz115 » Epl
1dd sz113 » sz112
1AAgun Bal » Nov
All air units from sz110 » Wger
Place units:
8mec Ger
2tnk, 3art Wger
Collect 49 + 15 NO = 64 IPC
No scramble.
sz110
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 2, 2)2@3: (6, 4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
R 7
Buy:
1 fighter (10)
7 infantry (21)
1 artillery (4)
CM:
NOV
1bmb bry strategic bombing raid
BEL
3inf smo
1fgt rus
3fgt, 1tac bry
NUK
3inf, 3fgt bry
IRQ
1tnk blitz npr to irq to npr
CPR
1tnk blitz npr to cpr to npr
NOV AA Fire
Rolls: 1@1; Total Hits: 01@1: (3)
NOV Industrial Damage
Rolls: 1@6; Total Hits: 11@6: (4)
BEL
Rolls: 3@1 4@3 1@4; Total Hits: 13@1: (4, 3, 5)4@3: (4, 2, 4, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
Story of this entire game…let’s see if you can’t score two hits and kill an aircraft now.
BEL Round 2
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (5)4@3: (1, 3, 4, 2)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
NUK
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 3, 4)3@3: (4, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
NUK Round 2
Rolls: 3@1 3@3; Total Hits: 33@1: (6, 3, 4)3@3: (2, 2, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
NUK cwlo 1inf
BEL cwlo 2inf
IRQ cwol
CPR cwol
NCM:
1bmb nov to smo
4fgt, 1tac bel to smo
3fgt nuk to smo
2art cau to npr
2mec vol to npr
12 inf rus to smo
10inf, 1AA arch to smo
6art bry to smo
10 inf sam to rus
2inf, 1AA sam to vol
Build:
2inf vol
5inf, 1art, 1fgt rus
Collect 36 IPC
J7
Buy:
1tr (7)
2art (8 )
2mec (8 )
1tnk (6)
1AC (16)
2dd (16)
save 1
CM
Jeh (1inf)
2inf Man
2bmb Kwa
Anh (1inf)
1mec Hon
2tac Kwa
Kwe (1inf)
2inf Yun
1fgt Fic
1tac Kwa
sz 22 (1dd)
1ss, 2fgt sz6
sz (1dd)
1ss, 2fgt sz6
sz25 (1dd)
1dd sz6
2fgt Jap
Jeh
Rolls: 2@1 2@4; Total Hits: 22@1: (1, 4)2@4: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Jeh twol
Anh
Rolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Anh twol
Kwe
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 3)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Kwe twol
sz22
Rolls: 1@2 2@3; Total Hits: 21@2: (2)2@3: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
sz22 cwol
sz23
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (5)