@SuperbattleshipYamato russia-turn-1-complete-global-1940-game-37.tsvg
Axisplaya vs Susanoo
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A 6
Buy:
1 infantry (3)
1 artillery (4)
1 transport (7)
save 2 IPCCM:
n/aNCM:
1AA que to nsw
2tt sz 62 to sz 33, 2inf, 1art nsw, 1inf ngu to carBuild:
1inf, 1art nsw
1tt sz 62Collect 10 + 5 NO + 2 saved = 17 IPC
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Italy 6
Buy:
1inf (3)
3art (12)
1mec (4)
2tnk (12)
1AC (16)BB repaired
CM
Fwa
1art Nig walk inFea
1inf Sud walk inTang (1mec, 1tnk)
3tnk Sud » Con » Blitz tang
1tac SudMor
1inf, 1art Alg walk inTang
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 4)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)
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Tang twlo 1tnk
NCM
1tac Tang » Sud
1fgt Wger » sz98
1fgt Egy » sz98
1fgt Egy » sz81
1fgt Sud » sz81
2inf, 1art, 1tnk NIta » 2tr sz97 » sz98 » Trj
1AC, 2dd sz97 » sz98
2tr sz81 » sz99 pick up 2inf, 2art Gre » sz98 » Syr
1dd sz97 » sz81Place units:
1AC sz81
1mec, 1tnk Egy
1inf, 3art, 1tnk NItaCollect: 53 IPC
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Germany 7
Buy with 56 IPC:
8mec (32)
2tnk (12)
3art (12)CM
sz110 (1dd) + 2 POSSIBLE FGT SCRAMBLE
1bmb Alg
2ss sz113
2fgt Wger
1ss sz112Nuk (2inf)
3inf Epl
2fgt, 1tacBel (3inf)
2fgt Ger
3inf, 1art BalKar
6inf Fin walk inVyb
1inf Fin walk inNov (2inf)
19inf, 8art, 1mec, 8tnk Bal -
Nuk
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (1, 5, 6)2@3: (1, 2)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Nuk twlo 1inf
Bel
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (2, 5)2@2: (2, 6)2@3: (2, 6)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 5)
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Bel rd2
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (2)2@2: (3, 4)2@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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Bel twlo 1inf
Nov (partial roll)
Rolls: 8@3; Total Hits: 58@3: (4, 1, 1, 1, 1, 6, 5, 3)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Nov twlo 1inf
Now, i’m gonna do my NCM and post the map.
All you have to do is decide if you scramble or not and resolve the battle in sz110.
Will take loss on ss as long as you have 1dd, and then 2fgt, bmb. All air units from sz110 will land on WGer.So you can do R7 when you come back. If you prefer, you can also just declare if you scramble or not and i will finish my turn normally.
NCM
2fgt, 1tac Nuk » Epl
2fgt Bel » Epl
1tnk Ger » Epl
6inf, 1art Ger » Pol
4dd, 1CA, 2AC, 1BB(dented) sz115 » sz113
2fgt sz115 » Wger
2tac sz115 » Epl
1dd sz113 » sz112
1AAgun Bal » Nov
All air units from sz110 » WgerPlace units:
8mec Ger
2tnk, 3art WgerCollect 49 + 15 NO = 64 IPC
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No scramble.
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sz110
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 2, 2)2@3: (6, 4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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R 7
Buy:
1 fighter (10)
7 infantry (21)
1 artillery (4)CM:
NOV
1bmb bry strategic bombing raidBEL
3inf smo
1fgt rus
3fgt, 1tac bryNUK
3inf, 3fgt bryIRQ
1tnk blitz npr to irq to nprCPR
1tnk blitz npr to cpr to nprNOV AA Fire
Rolls: 1@1; Total Hits: 01@1: (3)
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NOV Industrial Damage
Rolls: 1@6; Total Hits: 11@6: (4)
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BEL
Rolls: 3@1 4@3 1@4; Total Hits: 13@1: (4, 3, 5)4@3: (4, 2, 4, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 2)
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Story of this entire game…let’s see if you can’t score two hits and kill an aircraft now.
BEL Round 2
Rolls: 1@1 4@3 1@4; Total Hits: 31@1: (5)4@3: (1, 3, 4, 2)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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NUK
Rolls: 3@1 3@3; Total Hits: 13@1: (5, 3, 4)3@3: (4, 1, 4)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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NUK Round 2
Rolls: 3@1 3@3; Total Hits: 33@1: (6, 3, 4)3@3: (2, 2, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
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NUK cwlo 1inf
BEL cwlo 2inf
IRQ cwol
CPR cwolNCM:
1bmb nov to smo
4fgt, 1tac bel to smo
3fgt nuk to smo
2art cau to npr
2mec vol to npr
12 inf rus to smo
10inf, 1AA arch to smo
6art bry to smo
10 inf sam to rus
2inf, 1AA sam to volBuild:
2inf vol
5inf, 1art, 1fgt rusCollect 36 IPC
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J7
Buy:
1tr (7)
2art (8 )
2mec (8 )
1tnk (6)
1AC (16)
2dd (16)
save 1CM
Jeh (1inf)
2inf Man
2bmb KwaAnh (1inf)
1mec Hon
2tac KwaKwe (1inf)
2inf Yun
1fgt Fic
1tac Kwasz 22 (1dd)
1ss, 2fgt sz6sz (1dd)
1ss, 2fgt sz6sz25 (1dd)
1dd sz6
2fgt JapJeh
Rolls: 2@1 2@4; Total Hits: 22@1: (1, 4)2@4: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)