TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 16
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
2 infantry moved from Fukien to French Indo-China Thailand
1 fighter moved from 62 Sea Zone to French Indo-China Thailand
1 infantry moved from Kiangsu to Hupeh
1 infantry moved from Fukien to Yunnan
1 bomber moved from Japan to Yunnan
2 armour moved from Fukien to Hupeh
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 armour moved from Stanovoj Chrebet to Buryatia S.S.R.
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Buryatia S.S.R.
1 armour moved from Fukien to Hupeh
1 armour moved from Ningxia to Hupeh
Combat - Japanese
Battle in French Indo-China Thailand
Japanese attack with 1 fighter and 2 infantry
British defend with 1 factory and 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo-China Thailand
Japanese win, taking French Indo-China Thailand from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
1 infantry owned by the Chinese lost in Yunnan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hupeh
Japanese attack with 4 armour and 1 infantry
British defend with 1 armour
Japanese roll dice for 4 armour and 1 infantry in Hupeh, round 2 : 4/5 hits, 2.17 expected hits
Chinese roll dice for 1 armour in Hupeh, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Hupeh
Japanese win, taking Hupeh from Chinese with 4 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Japanese
3 infantry moved from Japan to 62 Sea Zone
1 armour moved from Manchuria to 62 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 62 Sea Zone to 50 Sea Zone
1 armour and 3 infantry moved from 50 Sea Zone to Philippine Islands
2 artilleries moved from Australia to 39 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports moved from 39 Sea Zone to 50 Sea Zone
2 artilleries moved from 50 Sea Zone to Philippine Islands
2 armour moved from Manchuria to Fukien
1 bomber moved from Yunnan to Fukien
1 fighter moved from French Indo-China Thailand to Fukien
Place Units - Japanese
3 armour placed in Manchuria
2 fighters and 1 infantry placed in Japan
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 2.17
British regular : -0.33
Savegame