TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Italians 1 destroyer moved from 10 Sea Zone to 18 Sea Zone 1 bomber moved from United Kingdom to Germany 1 armour and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 submarine moved from 51 Sea Zone to 60 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 3 fighters moved from 51 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Battle in 18 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 18 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 50 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 1 armour, 3 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 3 fighters and 1 infantry in Philippine Islands, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Philippine Islands 1 infantry owned by the Japanese lost in Philippine Islands Americans roll dice for 1 armour and 3 fighters in Philippine Islands, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 60 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 60 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 60 Sea Zone 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 60 Sea Zone to Caroline Islands 3 fighters moved from Philippine Islands to 51 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Germany to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Eastern United States 2 destroyers and 2 transports placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Sikang to Hupeh Chinese take Hupeh from Japanese 1 infantry moved from Chinghai to Sikang Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Japanese regular : 0.67 Germans AA : -0.17
Rolls: 2@2 3@3 3@4; Total Hits: 52@2: (3, 6)3@3: (5, 1, 1)3@4: (2, 2, 1)




