Axisplaya vs Susanoo
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forgot to type it, but it’s on the map : 1fgt Wger » sz109
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R 8
Buy:
1 fighter
2 artillery
6 infantryCM:
SUK
2inf bry
1 bmb smoNUK
7inf bry
2fgt, 1tac smoBEL
3inf, 5 fgt smo
1fgt rusSUK
Rolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (2)
Rolls: 1@3; Total Hits: 01@3: (4)
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NUK AA Fire
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@1; Total Hits: 01@1: (2)
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NUK
Rolls: 7@1 2@3 1@4; Total Hits: 37@1: (6, 6, 3, 6, 1, 1, 4)2@3: (5, 5)1@4: (2)
Rolls: 5@2; Total Hits: 35@2: (6, 1, 6, 1, 2)
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NUK Round 2
Rolls: 4@1 2@3 1@4; Total Hits: 34@1: (1, 4, 4, 4)2@3: (3, 6)1@4: (1)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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BEL
Rolls: 3@1 6@3; Total Hits: 43@1: (6, 2, 6)6@3: (1, 5, 3, 2, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (6, 4, 3)
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bel cwol
nuk cwlo 4inf
suk cwolNCM:
6fgt bel to bry
1bmb suk to bry
2fgt, 1tac nuk to bry
10inf, 7art smo to bry
15inf, 1art rus to bry
4inf, 1AA vol to cau
4mec, 2art, 2tnk npr to cauBuild:
6inf, 2art, 1fgt rusCollect 32 IPC
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Looking at the map, moving into Northern Ireland and Eire are both combat moves and were not declared. I do not think troops should be allowed to land as there is no way for me to know if the moves were made as an afterthought or were part of the planned attacks for that round. Part of the game is to make your moves in the proper sequence and not looking back with hindsight, it’s the same reason why when I didn’t move the UK tac bomber out of Western Australia I did not ask to adjust the map on the ANZAC turn.
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Part of the game is to make your moves in the proper sequence and not looking back with hindsight
I sooooo totally agree with you ! :-)
Explanation of my move : I just thought Eir was neutral so i had to do it during NCM that’s all…But if i’m mistaken, no problem, the transport can stay with the others and the land units stay in Wger. Whatever solution that will suit you.
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Either is fine by me, I just don’t want to establish a precendent where moves and move orders are reworked after the moves and map is published.
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Ok, I have put back the German tr in sz112 and 1inf+art in Wger as per the rules i had to take Eir during Combat move.
J8
Buy:
3tnk (18)
2inf (6)
1Mec (4)
1art (4)
2dd (16)
1ss (6)
1fgt (10)
= 64 IPCCM
sz 44 (2tr)
1bmb Kwasz35 (1dd, 1tr) 1 TAC POSSIBLE SCRAMLE
1dd sz6
3fgt, 1tac sz 36Anh (2inf)
2inf Jeh
1tac KwaInd (3inf, 1art)
2art Fic » 2tr sz36 » sz 41 pick up 2inf Sum » sz39 » Ind
1bmb, 2tac Kwa
1fgt Ficsz22 (1dd)
1dd, 2fgt sz6
1tac Japsz23 (1dd)
1dd, 3fgt sz6sz25 (1dd)
1dd, 1fgt sz6
1tac JapNEED SCRAMBLING ORDERS FOR SZ35
CM MAP
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No scramble.
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sz35
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (5)3@3: (3, 4, 5)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz35 cwol
Anh
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 6)1@3: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
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lol. Retreat.
Ind
Rolls: 4@2 2@3 2@4; Total Hits: 44@2: (5, 1, 3, 5)2@3: (3, 2)2@4: (6, 2)
Rolls: 4@2; Total Hits: 34@2: (1, 1, 6, 1)
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Ind twlo 2inf, 1art
sz22
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
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sz 22 cwlo 1dd
sz 23
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (2, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz23 cwol
sz25
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz25 rd2
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz25 cwol
NCM
2inf Kwe » Yun
1mec Hun » Yun
1tac Ahn » Yun
1fgt, 1tac Ind » sz39
1tac, 1bmb Ind » yun
4inf Kwa » Yun
2mec, 1tnk Hon » Yun
3fgt, 1tac sz35 » yun
1inf Shn » Yun
1bmb sz44 » Yun
1AC sz36 » sz39
1ss sz39 » sz37
1dd, 1AC sz36 » sz6
1fgt, 1tac sz25 » sz6
3fgt sz23 » sz6
2fgt, 1tac sz22 » sz6
1dd sz6 » sz22
2inf Man » Jeh
2inf Kor » Man
1inf Jap » tr sz6 » KorPlace units:
3tnk Fic
2inf, 1mec Hon
1art, 1fgt Jap
1ss, 2dd sz6Collect : 54 + 5NO + 4 plunder Ind = 63 IPC