e1d8f079-e579-4b56-a511-8b82588f1dc3-dawg-64-v-mike-g40-start-round-5-russia-5.tsvg
sorry i didn’t realize you set it up.
my bad
Hmmm I thought you needed an Airbase for that as well as scrambling. I could be wrong , if thats the case we will just remove the SBR.
No need of an AB for interceptors.
Here are all the rules for Alpha + 2 Sbr.
8. Strategic Bombing Raids procedure:
• Escorts fire @1, and interceptor casualties are immediately removed.
• Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
• Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
• The target fires its AA defenses at the attacking aircraft - @1
• Surviving bombers attack their target, looking for the highest number possible.
When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.
Tactical bombers
Tactical Bombers can also conduct bombing raids. They are limited to attacking only naval bases and airbases, however. Other wise they follow the exact procedure as strategic bombers presented above. When bombing they roll one die. The number rolled is the number of hits the target receives. Do not add to the dice roll when bombing with tactical bombers.
Damage Repairs… the removal of damage markers, is done during the controlling player’s - Phase 1: Purchase & Repair Units.
It cost 1 IPC to remove each damage marker.
Major industrial complexes can only mobilize 10 units per turn minus the number of damage markers they have. For example a major IC with 6 damage markers can produce only 4 units. A major IC can only receive up to 20 damage markers, after that they are no longer assigned.
Minor industrial complexes can only mobilize 3 units per turn minus the number of damage markers they have. For example a minor IC with 2 damage markers can produce only 1 unit. A minor IC can only receive up to 6 damage markers, after that they are no longer assigned damage markers.
Naval bases provide additional range and repairs to naval units. If a naval base has 3 damage markers it can no longer provide these services. A naval base can only receive up to 6 damage markers, after that they are no longer assigned damage markers.
Airbases provide additional range and the ability to scramble. If an airbase has 3 damage markers it can no longer provide these services. An airbase can only receive up to 6 damage markers, after that they are no longer assigned damage markers. Note: Aircraft can still land in territory whose airbase is out of service.
RUS9
Purchase
None
CM
NOR -blitz
1 tank from KAR blitz through FIN
ROM - walk in
1 art, 13 inf
NCM
NOV
3 inf, 1 art, 1 m.inf from KAR
KOR
4 inf from AMU
MAN
5 inf, 1 AAGun from JEH
Mobilize Units
None
Collect Income
None
J9
Buy:
4inf (12)
2mec (8 )
2fgt (20)
CM
Mal (1inf)
1mec Bur
1tnk Fic » tr sz36 » sz37 » Mal
1CA sz36 » sz37 Bombard
sz20 (1dd)
1dd sz 16
3dft, 1tac sz 6
Yun (17inf, 5fgt, 2tac)
2art, 1tnk Bur
2tnk Fic
9inf, 1art, 6tnk Kwa
4fgt sz36
Mal
Bombard
Rolls: 1@3; Total Hits: 01@3: (6)
Attack
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
Defense
Rolls: 1@2; Total Hits: 01@2: (4)
Mal rd2
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
Mal rd3 (1st hit win)
Rolls: 10@3; Total Hits: 510@3: (4, 6, 4, 4, 1, 3, 6, 1, 3, 1)
Rolls: 10@2; Total Hits: 410@2: (6, 5, 1, 6, 1, 1, 4, 2, 5, 5)
Mal holds lol
sz20
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (6, 6, 3)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
sz20 cwol
Yun
Rolls: 6@1 6@2 13@3; Total Hits: 126@1: (2, 1, 5, 2, 3, 1)6@2: (5, 1, 3, 5, 6, 3)13@3: (4, 6, 1, 3, 2, 3, 3, 3, 1, 1, 6, 3, 5)
Rolls: 17@2 2@3 5@4; Total Hits: 1017@2: (1, 5, 2, 5, 2, 2, 1, 2, 6, 3, 5, 1, 1, 6, 3, 5, 5)2@3: (6, 3)5@4: (5, 6, 5, 6, 3)
Yun rd2
Rolls: 2@2 13@3; Total Hits: 52@2: (2, 4)13@3: (4, 3, 6, 5, 5, 3, 6, 6, 6, 1, 5, 4, 3)
Rolls: 5@2 2@3 5@4; Total Hits: 85@2: (2, 4, 5, 2, 2)2@3: (6, 2)5@4: (1, 2, 2, 4, 6)
Yun rd3
Rolls: 7@3; Total Hits: 47@3: (1, 1, 2, 5, 5, 3, 4)
Rolls: 2@3 5@4; Total Hits: 52@3: (4, 2)5@4: (1, 2, 3, 6, 1)
lose 3 last tnks and 2fgt
I let it like that, but you have 4 planes to remove on Yun.
NCM
2fgt Yun sz37
1AC, 1dd sz36 » sz37
3fgt, 1tac sz 20 » sz36
1dd sz6 » sz35
1dd, 2AC sz6 » sz36
Place units:
3inf Fic
1inf, 2mec Ind
2fgt Jap
Collect : 31 IPC
US9
Purchase Units 75 IPCs
2 trns @ 14
1 mIC @12
4 DD @32
2 art @8
3 inf @ 9
CM
FIC
1 bmb from WAU SBR
ALG - walk in
2 inf, 2 m.inf from MOR
sz 35
1 DD, 1 sub, 1 fig, 1 tac from sz 33
sz 20
1 DD from sz 22
4 figs from CAR
1 DD from sz 33
CC
FIC SBR
D - AAGun
Rolling 1d6:
(2)
A - bmb+2 IC
Rolling 1d6:
(5)
FIC IC damage max hits 6
sz 35
A
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (1, 4)1@3: (3)1@4: (5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
sz 35 cwlo 1 sub
sz 20
A
Rolls: 2@2 4@3; Total Hits: 42@2: (5, 1)4@3: (2, 2, 3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
sz 20 cwlo 1 DD
NCM
YUN
1 bmb from FIC
HON
4 fig from sz 20
sz 33
1 fig, 1 tac from sz 35
1 DD from sz 23
MOR
2 inf, 2 art from EUS via 2 trns in sz 101
sz 91
2 BB, 1 ss from sz 101
sz 101
3 trns from sz 91
Mobilize Units
2 trns, 4 DD in sz 10
1 mIC in KOR
2 art, 3 inf in EUS
Collect Income
59(territories)+20(NOs)= 79 IPCs
C9
Purchase Units 27 IPCs
9 inf @ 27
CM
KWA - walk in
1 inf from HUN
NCM
KWA
3 inf from HON
HON
1 inf from KSI
Mobilize Units
9 inf in YUN
Collect Income
26 IPCs (territories)……KWA does have a convoy raid but im not to sure if the Chinese can get convoy raided, if they can remove 1 IPC from the Chinese.
UK9
Purchase Units
UKE 21 IPCs
4 inf @ 12
1 DD @ 8
save 1
UKP
None
CM
SFR
1 bmb from UK SBR
CC
SFR
D - AAGun
Rolling 1d6:
(1)
A - bmb+2 IC
Rolling 1d6:
(4)
AA Gun hit bmb destroyed
NCM
MOR
1 inf, 1 art from QUE via trns in sz 106
sz 91
3 DD from sz 106
SUD
2 tanks, 1 m.inf from CON
Mobilize Units
4 inf in UK
1 DD in sz 106
Collect Income
26 (territories) + 1 (saved)= 27
A9
Purchase Units 22 IPCs
1 DD @ 8
1 inf @ 3
1 art @ 4
1 trns @ 7
CM
CEL - walk in
1 art from NTE via trns in sz 54
NCM
sz 110
1 DD from sz 91
sz 91
2 DD from sz 86
sz 86
1 trns from sz 91
Mobilize Units
1 DD in sz 86
1 inf, 1 art in BRA
1 trns in sz 62
Collect Income
15(territories)+10(NOs)=25 IPCs
French Pass