scramble all 3 planes to 115
Commando Brado vs The Definitive S - G40 Alpha +2
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US Turn 7
Builds : 8 DD’s, 1 FTR
Com Moves
SZ92
1 DD from SZ110
1 Sub from SZ105
2 Subs, 5 DD’s, 3 FTR’s, 1 Tac, 2 AC’s, 1 BB, 5 CC’s from SZ91Mor
3 Trans from SZ91, pick up 3 Inf, 3 Mech from Gib, move to SZ92, invade Mor
Combat
SZ92
Rolls: 9@2 8@3 2@4; Total Hits: 79@2: (3, 3, 1, 5, 1, 3, 6, 6, 2)8@3: (6, 3, 6, 6, 4, 2, 5, 5)2@4: (2, 4)
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Please chose your OOL?
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5. Victory Conditions
The game ends after one side or the other achieves one of its objective, listed below, and maintains it for a complete round of play. In addition, a side must control at least one of its own capitals at the end of that round in order to win.
A. Victory for the Allies if: All Axis capitals are under allied control.
B. Victory for the axis if they control 6 of the 8 victory cities on the Pacific board.
C. Victory for the axis if they control 8 of the 11 victory cities on the Europe board1 hit on my BBs then work your way from lowest defence to highest defence.
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Which BB?
Ok, well after this round then, we can quit. I was under the impression the Axis needed 14 VC’s to win. I would have played it differently otherwise. I’ll finish my Allied turn. Then, if you want you can do the Italians and that will be the end of it.
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And I only count 5 VC’s for Japan(Tokyo, Hawaii, Phi, Hong Kong & India). Where is the 6th?
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Kiangsu…the one with the chinese symbol on it and its worth 3 IPC…German BB first
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Return fire - SZ92
Rolls: 1@1 3@2 2@3 2@4; Total Hits: 41@1: (2)3@2: (6, 2, 1)2@3: (2, 6)2@4: (5, 3)
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I’ll take hits on my BB, one of my AC and 2 Subs.
Round 2
Rolls: 7@2 8@3 2@4; Total Hits: 77@2: (2, 2, 6, 5, 1, 1, 4)8@3: (6, 3, 4, 6, 4, 5, 6, 3)2@4: (4, 5)
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Ok, needed 3 hits. Italian BB and damaged German BB dead. Along with 2 Italian transports.
Return fire
Rolls: 2@4; Total Hits: 02@4: (5, 6)
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Mor
Rolls: 6@1; Total Hits: 16@1: (1, 3, 5, 2, 3, 2)
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Return fire
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
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Round 2
Rolls: 6@1; Total Hits: 26@1: (4, 1, 3, 4, 1, 2)
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Return fire
Rolls: 1@3; Total Hits: 01@3: (6)
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Non Coms
3 FTR’s from SZ92 land in Gib
1 Tac from SZ92 lands on healthy AC
1 Mech from W. US to Yuk
1 DD from SZ10 to SZ27
1 DD from SZ10 to SZ12
1 Trans from SZ91, moves to SZ86, picks up 2 Inf in Bra, moves to SZ87, drops off 2 Inf in Fwa
5 DD’s from SZ125 to SZ110Builds : 8 DD’s in SZ10, 1 FTR in W. US
Collect : 67 IPC’s
China’s Turn
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China Turn 7
Builds : 1 Art, 5 Inf
Com Moves
1 Inf from Jeh to Man(uncontested)
1 Inf from Yun to Kwa(uncontested)Non Coms
4 Inf, 2 Art from Yun to Hun
1 Inf from She to KweBuilds : 1 Art in Hun, 5 Inf in Yun
Collect : 23 IPC’s
UK’s Turn
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UK Turn 7
UK London builds : 2 Inf, 4 Art, 3 Mech, 1 DD, save 1 IPC
Com Moves
Iraq
1 Tac from Wind
2 Mech from Epr
1 Trans from SZ80, moves to SZ79, picks up 2 Inf in Wind, moves to SZ80, invades Iraq
1 BB from SZ80 provides shore bombardment1 Inf from Con to Sud(uncontested)
Hol
4 Trans from SZ125, move to SZ110, pick up 4 Inf, 4 Art from UK, invade Hol
1 S. Bmbr from UK attacks HolCombat
Iraq
Rolls: 4@1 1@3 1@4; Total Hits: 34@1: (1, 6, 2, 4)1@3: (1)1@4: (3)
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Return fire
Rolls: 4@2; Total Hits: 24@2: (5, 2, 2, 4)
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Round 2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
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Return fire
Rolls: 1@2; Total Hits: 11@2: (1)
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LOL!!! LMFAO!!! I’ve NEVER seen such good dicing when it comes to @ 1’s and @ 2’s!!! :-o :roll:
Iraq taken w/1 Mech
Hol
AA - I’ll just delete the S. Bmbr now, as I know you’ll hit!
Rolls: 1@1; Total Hits: 01@1: (5)