@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Commando Brado vs The Definitive S - G40 Alpha +2
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Return fire
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (6)
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Round 2
Rolls: 6@1; Total Hits: 26@1: (4, 1, 3, 4, 1, 2)
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Return fire
Rolls: 1@3; Total Hits: 01@3: (6)
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Non Coms
3 FTR’s from SZ92 land in Gib
1 Tac from SZ92 lands on healthy AC
1 Mech from W. US to Yuk
1 DD from SZ10 to SZ27
1 DD from SZ10 to SZ12
1 Trans from SZ91, moves to SZ86, picks up 2 Inf in Bra, moves to SZ87, drops off 2 Inf in Fwa
5 DD’s from SZ125 to SZ110Builds : 8 DD’s in SZ10, 1 FTR in W. US
Collect : 67 IPC’s
China’s Turn
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China Turn 7
Builds : 1 Art, 5 Inf
Com Moves
1 Inf from Jeh to Man(uncontested)
1 Inf from Yun to Kwa(uncontested)Non Coms
4 Inf, 2 Art from Yun to Hun
1 Inf from She to KweBuilds : 1 Art in Hun, 5 Inf in Yun
Collect : 23 IPC’s
UK’s Turn
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UK Turn 7
UK London builds : 2 Inf, 4 Art, 3 Mech, 1 DD, save 1 IPC
Com Moves
Iraq
1 Tac from Wind
2 Mech from Epr
1 Trans from SZ80, moves to SZ79, picks up 2 Inf in Wind, moves to SZ80, invades Iraq
1 BB from SZ80 provides shore bombardment1 Inf from Con to Sud(uncontested)
Hol
4 Trans from SZ125, move to SZ110, pick up 4 Inf, 4 Art from UK, invade Hol
1 S. Bmbr from UK attacks HolCombat
Iraq
Rolls: 4@1 1@3 1@4; Total Hits: 34@1: (1, 6, 2, 4)1@3: (1)1@4: (3)
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Return fire
Rolls: 4@2; Total Hits: 24@2: (5, 2, 2, 4)
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Round 2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (2)
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Return fire
Rolls: 1@2; Total Hits: 11@2: (1)
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LOL!!! LMFAO!!! I’ve NEVER seen such good dicing when it comes to @ 1’s and @ 2’s!!! :-o :roll:
Iraq taken w/1 Mech
Hol
AA - I’ll just delete the S. Bmbr now, as I know you’ll hit!
Rolls: 1@1; Total Hits: 01@1: (5)
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AMAZING!
Hol combat
Rolls: 8@2 1@4; Total Hits: 18@2: (4, 4, 1, 5, 4, 6, 4, 5)1@4: (5)
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YES!!! Please continue to bring on the bad dicing for me!!! I LOVE it!!! :-o :lol: :? :-( :x :-P :oops: :cry: :roll: :| :wink:
Return fire - I’ll bet your S. Bmbr hits!!!
Rolls: 4@2 1@1; Total Hits: 14@2: (4, 1, 3, 3)1@1: (6)
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Round 2
Rolls: 7@2 1@4; Total Hits: 47@2: (1, 1, 5, 6, 2, 6, 4)1@4: (2)
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Round 2
Rolls: 3@2 1@1; Total Hits: 13@2: (1, 3, 4)1@1: (2)
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AA dies. Hol taken w/2 Inf, 4 Art.
Non Coms
1 S. Bmbr from Hol to UK
2 DD’s from SZ119 to SZ110
2 Arm from Saf to Con
1 Tac from Irq to Cpr
1 DD from SZ80 to SZ78
1 CC from SZ80 to SZ79Builds : 2 Inf, 4 Art in UK, 1 DD in SZ110, 3 Mech in Saf
Collect : 39 IPC’s
Anzac’s Turn
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Anzac Turn 7
Builds : 2 Inf, 1 Art
Non Coms
3 Mech from Nsw to Sau
2 FTR’s from Nze to SauBuilds : 2 Inf, 1 Art in Nsw
Collect : 10 IPC’s
Italy’s Turn
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Well, good game! It’s been a pleasure playing w/you! Sorry for all the whining but it’s hard to consistenly get bad dicing! If you want we can continue to play this game out going for 14 VC’s for the Axis or Allies take all the Axis capitals. Or, we can call it a game. Like I said, I would have played it differently had I known about the new victory conditions in the Alpha +2 rules.
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Yes it has been a good game. Here are some sites with info on Alpha+2. http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=39&t=4278
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167 …… Hmmm might call it game seeing as I dont have it set up for defence in the China MAinland VCs. Maybe we could have another game later or maybe have a team game. Cheers. -
Sure sounds good. Let me know if you’re up for another game in the future. I wouldn’t mind playing the Axis or a team game if you come across one or even a 2 vs. 2 game.