Commando Brado vs The Definitive S - G40 Alpha +2


  • FIC 2
    A
    DiceRolls: 1@1 4@2 1@4; Total Hits: 21@1: (2)4@2: (1, 4, 4, 2)1@4: (6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • FIC twol

    SAK
    A
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SAK 2
    A
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SAK 3
    A
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • SAK twol

    BURY
    A
    DiceRolls: 6@1 1@3; Total Hits: 26@1: (1, 6, 2, 5, 5, 6)1@3: (3)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BURY twol

    ANH
    A
    DiceRolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 5)2@4: (6, 3)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • ANH cwlo 1 inf

    NCM

    sz 6
    3 trns from sz 36

    KWA
    2 inf from CAR via trns in sz 33
    1 bmb from IND
    2 fig, 1 tac from FIC
    2 fig, 2 tac from ANH

    FIC
    1 art, 1 inf from JAV via trns in sz 42

    sz 41
    2 fig from sz 39
    2 BB, 1 AC from sz 42

    sz 36
    1 AC, 2 tac, 1 DD from sz 6

    Mobilize Units
    2 trns, 2 DD in sz 6
    1 NB in HAI
    1 inf, 2 art in JAP

    Collect Income
    52(territories)+10(NOs)=62 IPCs

    I removed 1 IPC from Germany as you would have taken NIG before Germanys turn.

    Def vs Brado - Global1940 - No Tech - 6cJ.AAM


  • You did not do the strategic bombing raid correctly. Your S. Bmbr’s do you not fire during the interceptor phase. Only interceptors and escorting FTR’s do. You had no escorting FTR’s. So, my AA gun got a hit on one of your S. Bmbr’s. But you rolled for both S. Bmbr’s. However, since your there was only one remaining S. Bmbr that bombed the factory, you take the first dice you rolled, which was a “1” as your dice for the damage + 2 added to the dice makes a total of 3 damage, not 6.


  • So I don’t lose any FTR’s. You lose 1 S. Bmbr and I take 3 damage on the factory.


  • 8. Strategic Bombing Raids procedure:
    • Escorts fire @1, and interceptor casualties are immediately removed.
    • Bombers fire @ 1 and interceptors fire @ 2. Remove bomber and interceptor casualties (escorts may be taken as casualties only after all bombers are eliminated).
    • Surviving bombers are assigned a specific target (IC, airbase or naval base) if more than one type is in the territory.
    • The target fires its AA defenses at the attacking aircraft - @1
    • Surviving bombers attack their target, looking for the highest number possible.

    When bombing, each Strategic bomber rolls one die and 2 is added to each die result, giving the total number of hits the target will receive. Gray chips are placed under the target for each hit received.

    S.Bombers do fire . I chose the 2nd dice being the 4 to hit the IC because the first dice of mine was hit by the first dice of yours being a 1. Logical I thought. So everything stays as is. United States turn.


  • Also, bottom of page 17 i have set this up the same way before and you did not comment. I can also show 2 other games where I have set it out like this and it has not been a problem.


  • Also your 3 Trans in SZ36 can’t reach SZ6. Please let me know where you’d like them to go?


  • Ok, wasn’t reading the new Alpha +2 rules on the S. Bmbr’s. But since you rolled 2 dice for the damage, the first dice rolled counts. That’s the way the forum has always treated situations like this. Of course you would chose the “4”, it’s the higher of the two dice. I would do the same but the first dice rolled is the one that counts.


  • Move my 3 trns to sz 19…. I chose ‘4’ not because it was higher but beacause it lines up as my 2nd hit because your 2nd hit of your AA Gun is a miss. If I was to post each section individually it may be more clear but I do this for time saving, and its logical. Take the 3 hits anyway so a total of 10 hits to your IND factory.


  • The Germans should have 59 IPC’s. They started their turn w/a base of 46 + 15 IPC’s for NO’s, minus 2 IPC’s for convoy disruption. Will adjust on the map.


  • US Turn 6

    Builds : 1 Mech, 4 Arm, 4 DD’s, 2 Subs, save 1 IPC

    Com Moves

    SZ110

    2 DD’s from SZ109 to SZ110
    1 DD from SZ110

    6 DD’s from SZ109 to SZ125

    1 Trans from SZ64, picks up 1 Mech from Smx, moves to SZ91, invades Mor(uncontested)

    Gib

    1 Trans from SZ101, picks up 1 Inf, 1 Mech from C. US, moves to SZ91, invades Gib
    3 CC’s from SZ101, moves to SZ91, provide shore bombardment
    1 Trans from SZ89, picks up 1 Inf, 1 Mech from Smx, moves to SZ91, invades Gib
    1 CC, 1 BB from SZ89, moves to SZ91, provide shore bombardment
    1 CC from SZ109, moves to SZ91, provides shore bombardment
    1 Trans from SZ86, picks up 1 Inf, 1 Mech in Bra, moves to SZ91, invades Gib
    3 FTR’s, 1 Tac from SZ89, attack Gib

    Combat

    SZ110

    DiceRolls: 3@2; Total Hits: 13@2: (4, 6, 2)


  • Return fire

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SZ110 twol…

    SZ125

    DiceRolls: 6@2; Total Hits: 16@2: (3, 2, 6, 3, 6, 6)


  • Return fire

    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • SZ125 twlo 1 DD…

    Gib

    DiceRolls: 6@1 8@3 2@4; Total Hits: 96@1: (2, 4, 2, 1, 3, 1)8@3: (1, 1, 3, 5, 6, 5, 1, 3)2@4: (4, 3)

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