TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
You indicated in your German Non Com moves that you wanted a DD in SZ112 but on the map you put it in SZ111. Which one is it?
France Turn 5
Com Moves
Inf from Fwa to Nig(uncontested)
Non Coms
1 DD from SZ76 to SZ81
Russia Turn 6
Builds :
Remove 5 damage markers from Sukr minor IC
1 AC, 4 Inf
Com Moves
1 Inf from Bel to Bal(uncontested)
1 Inf from Bury to Sak(uncontested)
Nov
1 Inf from Kar to Nov
1 Inf from Arch to Nov
1 Tac from Volo to Nov
1 FTR from Rus to Nov
1 FTR from Rus to SZ99(autokill) - 1 German Trans, 1 Italian Trans
1 Tac from Rus to Greece
Combat
Nov
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (4)1@4: (3)
Return fire
Rolls: 1@2; Total Hits: 11@2: (2)
Yup! Figures! Continuing the back luck! :roll:
Nov taken w/1 Inf
Greece
Attack
Rolls: 10@3; Total Hits: 510@3: (2, 1, 2, 3, 6, 4, 5, 3, 4, 4)
Defense
Rolls: 10@1; Total Hits: 010@1: (6, 6, 5, 4, 2, 5, 5, 6, 4, 5)
Ok, I got hit in 1st round. S. Bmbr dead.
Non Coms
1 FTR from SZ99 lands on newly built AC in SZ100
1 Tac from Greece lands on newly built AC in SZ100
1 FTR, 1 Tac from Nov to Bel
3 Art from Bry to Bel
3 Inf from Bry to Sukr
4 Inf, 1 Art from Rus to Bry
1 AA from Smo to Bry
1 AA from Yak to Yen
9 Inf from Bury to Yak
4 Inf from Kan to Novo
Builds : 1 AC in SZ100, 2 Inf in Sukr, 2 Inf in Rus
Collect : 33 IPC’s
Japan’s Turn
Yes …I meant 111.
Before I post Japan, an AC in sz 100 ….IS AWESOME…good thinking.
J6
Purchase Units 56 IPCS
2 trns @ 14
1 NB @ 15
2 DD @ 16
1 inf @ 3
2 art @ 8
IND (scramble orders)
2 bmb from KWA SBR IC
sz 39 (scramble orders)
1 ss from sz 37
1 DD, 2 fig from sz 42
SUM - walk in
1 inf from CEL via trns in sz 44
ANH
1 inf from KSU
2 fig, 2 tac from KWA
FIC
1 inf, 2 tanks from KSU via trns in sz 19
2 fig, 1 tac from KWA
SAK
1 inf, 1 art from AMU
BURY
6 inf, 1 tank from AMU
just awaiting scramble orders
I will scramble in Ind against the S. Bmbr’s w/my 2 FTR’s. No scramble in SZ39.
CC
IND - SBR
D - interceptor
Rolling 2d6:
(4, 6)
A - bmb @ inter
Rolling 2d6:
(1, 1)
D - AAGun
Rolling 2d6:
(1, 4)
A - 2 bmb+2 IC
Rolling 2d6:
(1, 4)
You wont be happy with that… well sort of…
2 interceptors miss
2 bmb hit interceptors
AAGun hit 1 bmb
IND IC 6 hits of damage
sz39
A
Rolls: 2@2 2@3; Total Hits: 12@2: (2, 5)2@3: (5, 5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
sz 39 cwlo 1 DD
FIC
A
Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (3)4@3: (1, 6, 1, 6)1@4: (6)
D
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
FIC 2
A
Rolls: 1@1 4@2 1@4; Total Hits: 21@1: (2)4@2: (1, 4, 4, 2)1@4: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4)
FIC twol
SAK
A
Rolls: 2@2; Total Hits: 02@2: (5, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
SAK 2
A
Rolls: 2@2; Total Hits: 02@2: (3, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SAK 3
A
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SAK twol
BURY
A
Rolls: 6@1 1@3; Total Hits: 26@1: (1, 6, 2, 5, 5, 6)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
BURY twol
ANH
A
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (3)2@3: (2, 5)2@4: (6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
ANH cwlo 1 inf
NCM
sz 6
3 trns from sz 36
KWA
2 inf from CAR via trns in sz 33
1 bmb from IND
2 fig, 1 tac from FIC
2 fig, 2 tac from ANH
FIC
1 art, 1 inf from JAV via trns in sz 42
sz 41
2 fig from sz 39
2 BB, 1 AC from sz 42
sz 36
1 AC, 2 tac, 1 DD from sz 6
Mobilize Units
2 trns, 2 DD in sz 6
1 NB in HAI
1 inf, 2 art in JAP
Collect Income
52(territories)+10(NOs)=62 IPCs
I removed 1 IPC from Germany as you would have taken NIG before Germanys turn.
You did not do the strategic bombing raid correctly. Your S. Bmbr’s do you not fire during the interceptor phase. Only interceptors and escorting FTR’s do. You had no escorting FTR’s. So, my AA gun got a hit on one of your S. Bmbr’s. But you rolled for both S. Bmbr’s. However, since your there was only one remaining S. Bmbr that bombed the factory, you take the first dice you rolled, which was a “1” as your dice for the damage + 2 added to the dice makes a total of 3 damage, not 6.