Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
-
SZ93 Rnd1
1 SS 2 DD 1 BB
1 Hit + 1@4
Rolls: 1@4; Total Hits: 01@4: (5)
Vs
1 DD 1 Cru
Rolls: 1@5; Total Hits: 11@5: (1)Gre Rnd1
2 Inf 1 Arm 2 Ftr 1 Tbmb
2 Hits + 1@3
Rolls: 1@3; Total Hits: 11@3: (1)
Vs
4 Inf
1 Hit + 1@2
Rolls: 1@2; Total Hits: 11@2: (1)Mor
1 Inf 1 Rtl 1 Cru Sbmb
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)Alg
1 Inf 1 Rtl 1 Cru Sbmb
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)Tun
1 Inf 1 Rtl 1 Arm
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (1)Alx
3 Inf 1 Rtl
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (2)Ken
3 Inf 1 Rtl
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Ken Twlo
Mor Twol
Alg Twlo 1 Inf
Tun Twlo 1 Rtl
Alx Twlo 1 InfSZ93 Rnd2
1 SS 2 DD 1 BB
Dead
Vs
1 Cru
Rolls: 1@3; Total Hits: 11@3: (1)Gre Rnd2
1 Arm 2 Ftr 1 Tbmb
Dead
Vs
1 Inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Ridiculous lol.
Gre Twlo 2 Inf 1 Ftr
SZ93 Cwlo 1 DDNCMs
1 Arm Nita to Bul
4 Neutral Inf converted into Ita Inf.
1 Inf 1 AA Nita to Sfr
2 Inf 1 AA Sita to NitaPlaces + Collects 31 IPCs
-
British battleship wasn’t moved yet, moved it.
French Infantry to Scotland
French Infantry to FCA
French Destroyer to SZ 80 -
A little late :P
I was wondering !!!
But sure, np, I’m not greedy as I often forget stuff too haha. -
Cruiser, Battleship from SZ 110 to SZ 107
\
SZ 110 is empty.
-
G2
Purchases
Repair 1 BB SZ112
Wgr: 8 Trn 1 Inf 1 Rtl (9) 68 IPCs
Sfr: 1 TrnCMs
SZ110
1 Cru 1 AC 1 BB 2 Ftr SZ112 to SZ110
3 Ftr 5 Tbmb 1 Sbmb Wgr to SZ110
2 Ftr SZ112 to SZ110
Still a combat move because you can scramble but you won’t sine i had nothing else to do with my planes lol I sent them all :P -
NCMs
1 AA Ger to Hun
2 Inf Nor to Fin
1 Arm Fra to Wgr
1 Arm Wfr to Wgr
1 Inf 1 Rtl Wfr to Sfr
2 Arm 1 Minf Sfr to Wgr
2 Arm Yugo to Wgr
7 Inf 1 Rtl Ger to Wgr
3 Inf Pol to Ger
2 Ftr Sita to Wgr
8 Inf 2 Rtl Yugo to Rom
3 Trn SZ112 to SZ113Places + collects 53 IPCs
-
Russia:
Buy(49)
- 9 Infantry
- 1 Artillery
- 3 Armor
Combat Moves: None
NCM:
9 Infantry from Novgorod to Belarus
18 Infantry, AA Gun from Buryatia to Yakut
2 Fighters, Tactiacl Bomber from Novgorod to Russia
Submarine from SZ 112 to SZ 105
3 Infantry Volgorod to KazakhstanBuild: Infantry in Novgorod
Build: 3 Infantry in Odessa, S. Ukraine
Build: 3 Infantry in Volgorod
Build: 2 Infantry, Artillery, 3 Armor in RussiaCollect: 35 IPC
-
J2
Purchases
Jap: 1 Trn 6 Inf
Sha: 2 Arm 1 Minf (3) 16 IPCsCMs
Sib and Sak Twof
1 Arm Sfe to Sib to SakBury
1 Inf Amu to BuryYun
2 Inf Kwa to Yun
1 Ftr 1 Tbmb 1 Sbmb kwa to YunHop
1 Minf Jeh to HopSui
2 Inf 1 Rtl Cha to Sui
1 Tbmb Jeh to Sui -
Sui
2 Inf 1 Rtl 1 Tbmb
1 Hit
Vs
1 Inf
Rolls: 1@2; Total Hits: 01@2: (6)Yun
2 Inf 1 Ftr 1 Tbmb 1 Sbmb
2 Hit
Vs
2 Inf
Rolls: 1@4; Total Hits: 01@4: (5)All others Twof
-
Sui Twol
Yun TwolNCMs
1 AA Jeh to Anh
5 Inf 2 Rtl Anh to Kwe
2 Inf 1 Rtl Hun to Kwe
1 Rtl Man to Amu
1 Inf Kor to Man
1 Inf Kor to Amu
1 Trn SZ5 to SZ6
1 Trn SZ36 to SZ19
1 Trn SZ6 to SZ36 With 2 Inf Jap to Kwa
2 Trn SZ6 to SZ33 With 2 Inf 2 Rtl Jap to CarAnd some with planes
Finally you’re getting raped somewhere :P
-
Forgot 1 DD SZ6 to SZ36
-
Dont have time to get the round up now, but England WILL be attacking SZ 113 (11 German Transports) with 4 fighters, I need to know if Germany scrambles or not.
England can do this buy purchasing 2 Aircraft Carriers and building them in SZ 110. (Presence of the German fleet does not negate England’s ability to build there. Germany will have to either withdraw from battle, or engage the British on their turn.)
Locking this in stone, so don’t worry about me “changing” my mind on it. Even though a lot can happen on USA and China’s turns. This leaves England with 8 IPC to spend on their turn (after purchasing the two Aircraft Carriers)
-
-
I thought about that but only thought about 2 planes and 1 ac lol
But tbh something fucked me up. When I loaded your map I only saw your BB in SZ107 and there were still one of your Cru in SZ110 and I made an attack to SZ110 with all my planes to take it fof then read that you forgot to move it which kinda fucked me up because then I didnt need to send my own cru in SZ110 and that would have maybe madei t attractive for your ftr to try up SZ110 lol
Would you please allow me to move that Cru in SZ113 to make it a much more interesting game lol I can’t belive I did this again…
/cry
-
difference between England surviving or dying….
-
USA:
Buy(52)
- 1 Aircraft Carrier
- 1 Cruiser
- 3 Submarines
- 1 Armor
Infantry from C. USA to W. USA
Infantry, Artillery from C. USA to E. USABuild: Carrier, Cruiser, 3 Submarines in SZ 10
Build: Armor in W. USACollect: 52 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
3 Infantry, Fighter from SZE to Yunnan
Attacker: 1 Hit
Defender:
Rolls: 1@4; Total Hits: 01@4: (5) -
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Tell ya what, we can do a compromise. We can move 3 of the German transports to SZ 112 which would allow 6 aircraft to scramble, 3 for SZ 112 and 3 for SZ 113.
I will assume, since it’s a guarenteed loss of 3 fighters if you scramble in SZ 113, you will not scramble.
Since this attack will chew up all of England’s money, denying them the ability to put reinforcements in the ground, however, negating the possibility of the attack by moving the Cruiser over (it would kill the odds) would result in England having no chance of survival…kinda damned if I do damned if I dont.
This way allows you to land in Scotland still, and build units to support an invasion of England later, while not handing England over to you.
England:
Buy(40)
- 2 Carriers
- 1 Destroyer
Buy(21) - 7 Infantry
Combat Moves:
Infantry from Sumatra to Java
Artillery from Sudan to Ethiopia
Infantryt from E. Persia to Iraq
3 Infantry, Armor from C. Persia to Iraq
2 Cruiser Bombardments of Iraq
3 Fighters, 2 Tactical Bombers to Iraq
Infantry, Artillery from Quebec to Gibraltar
Battleship< Cruiser Bombardment of Gibraltar
4 Fighters from England to SZ 112
Battleship Bombard IraqCombat:
Gibraltar:
Attacker: 2 + 2 + 3 + 4 = 11
Rolls: 1@5; Total Hits: 11@5: (4)
Defender: 2 + 2 = 4
Rolls: 1@4; Total Hits: 11@4: (4)





