Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
-
37 IPCs forgot IRQ flag
-
sure…I prefer doing France after/before Russia anyway.
-
G5
Purchases
Ger: 2 Inf 4 Ftr 4 Arm (10) 70 IPCs
Wgr: 1 AC 1 DD (2) 24 IPCs
Uk: 1 Inf (1) 3 IPCsCMs
Sco
1 Arm Uk to Sco to UkRho
1 Arm Ken to Con to RhoSZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113Nor
1 Trn SZ110 to SZ112 With 1 Inf 1 Rtl Uk to Nor
2 Inf Fin to Nor -
Nor Def
1 Inf
Rolls: 1@2; Total Hits: 01@2: (5)SZ113
1 Cru 1 BB 1 AC SZ110 to SZ113
1 Ftr 1 Tbmb 1 Sbmb Wgr to SZ113
3 Hits
Vs
1 SS 1 AC 1 BB 2 Ftr
2 Hits + 1@3
Rolls: 1@3; Total Hits: 01@3: (4) -
Guessing you take 2 hits on the AC?
-
Also I’ll do NCMswith my trn and move troops from uk to Ger I don’t know if I need to do it in CMs or NCMs since the sub will remain in SZ113 but I will keep one surface ship so it is escorted, no probs for NCMs right? if not then I’ll move them in CMs along with the battle
-
so I’m pretty sure you take both hits on the AC so it makes the rest of the fight harder.
SZ113 Rnd2
1 Cru 1 Damaged BB 1 Ftr 1 Tbmb 1 Sbmb
3 Hits
Vs
1 SS 1 BB 2 Ftr
2 Hits + 1@1
Rolls: 1@1; Total Hits: 01@1: (4) -
I need your help there I don’t know what to do with your sub since I have no dd can it take hits and such so far I counted it’s 1 defense roll value in both rounds
-
If you have naval vessels, then I can elect to keep my submarine in the battle. Without an attack destroyer present, you cannot force my submarine to stay, but I may elect to keep it in the fight.
I so elect.
-
so you take it as a lost instead of your ac for round 2 but rolled 4 on the dice it would of been @2 instead of @1 is it okay or do I need to reroll :P?
-
Yes, let us keep the Carrier for the next round, thus, instead of an @1 unit I have an @2 unit.
-
Just noticed, the two fighters that attacked Sumatra are still on Sumatra, they should be on the carrier in SZ 41. Aint no thing, since you didnt attack SZ 41, but if you could rectify that so we don’t have a mistake during Japan’s turn, great.
-
but I mean I did roll round 2 @ 1 but you got 4 so even @2 you wouldnt have hitted right :P?
-
I mean I did count every of your units for the first round and the 2nd round I made it like you got 2 hits on carrier then 1 hit on BB but instead you are taking 1 hit bb 1 hit AC 1 sub so your ROUND 2 is a @2 instead of @1 but the roll was 4. It’s up to you wheter ro not you want to reroll it (I would def prefer not) if you disagree just roll @2 here :(
-
No, I’m good, was just clarifying the OOL
-
SZ113 Rnd3
1 BB 1 Ftr 1 Sbmb
1 Hit
Vs
1 Damaged BB
Rolls: 1@4; Total Hits: 11@4: (2) -
Germany will hold ! 99% chance to survive according to sim and that’s with your planes :P
-
NCMs
7 Inf Fin to Kar
1 Inf Vyb to Kar
1 Trn SZ93 to SZ98 With 1 Inf 1 Arm Sfr to Syr
4 Inf 2 Rtl 1 AA Yugo to Nita
1 Inf Yugo to Sgr
8 Trn SZ110 to SZ113 With 1 Inf 3 Rtl 5 Arm Uk to Ger
6 Inf Wgr to Ger
1 Ftr SZ113 to Ger
1 Trn SZ110 to SZ113 With 1 AA Wfr to GerPlaces + Collects 58 IPCs
-
Russia:
Buy(62)
- 8 Infantry
- 2 Artillery
- 6 Armor
Combat Moves:
2 Fighters from Novgorod to S. Germany
2 Infantry from Hungary to S. GermanyCombat:
Attacker:
HitDefender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Inf in Nov
7 Inf, 2 Art, Arm in Rus
3 Arm in S. Ukr
2 Arm in NovCollect: 59 IPC





