Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
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Last:
Attacker:
Rolls: 1@4; Total Hits: 11@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
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Japan 9
Purchases
Repair 4 Fic
Fic: 1 Trn 2 Rtl = 15 IPCs
Sha: 3 Minf = 12 IPCs
Hon: 2 Minf 1 Arm = 14 IPCs
Jap: 4 Inf = 12 IPCs
= 57 IPCs !!CMs
SZ19
1 SS SZ6 to SZ19
2 Ftr SZ6 to SZ19Shn
1 Inf 1 Rtl Mal to Shn
1 Ftr 2 Tbmb Hon to ShnVol
1 Rtl Kaz to Vol
1 Sbmb Kan to VolSam
1 Rtl Novo to Sam
1 Sbmb Kan to SamTim
4 Arm Kan to Tim
1 Arm She to Tim -
SZ19 Def
Rolls: 1@2; Total Hits: 01@2: (4)Shn Def
Rolls: 1@4; Total Hits: 11@4: (1)Vol Def
Rolls: 1@2; Total Hits: 01@2: (3)Sam Def
Rolls: 1@2; Total Hits: 11@2: (2)Tim Def
Rolls: 1@2; Total Hits: 01@2: (4) -
Sam Nwlo 1 Rtl
Shn Twlo 1 Inf
Vol Twol
Tim Twol
SZ19 CwolNCMs
1 AA Kan to Tsi
2 Trn SZ6 to SZ36 With 4 Inf Jap to Fic
2 Inf Amu to Bury
1 Arm Man to Bury
1 Ftr Jap to Bury
1 Tbmb Kan to Bury
1 Arm Hop to Tsi
1 Minf Sze to Kaz
1 Minf Hun to Sze
1 Minf Kwe to Tsi
1 Inf Sia to Fic
1 Minf Sha to Kwe
1 Minf Sha to Hun
1 Minf Sha to Hop
1 Minf Hon to Anh
1 Inf Kwa to Fic
3 Inf 1 Rtl Hon to Kwa
2 Minf 2 Arm Hon to Fic
1 Ftr 3 Tbmb Kan to Tsi
1 Sbmb Vol to Tsi
1 Sbmb Sam to Tsi
1 Ftr 2 Tbmb Shn to Fic
2 Ftr SZ19 to Jap
All Fleet SZ6 to SZ36
4 Ftr SZ6 to Fic
1 Ftr SZ6 to Jap
1 SS SZ44 to SZ41Places + Collects 59 IPCs
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So Japan captures Volograd and russian has already played this turn, when Germany will start the new round it will have 8 victory cities. How does it works lol?
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I would have to liberate something, and I dont think I can before Germany.
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Wanna call it gg and focus on our new game :P?
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Want too? No. But it’s kind of pointless to beat a dead horse, no? lol
Good game. Musta missed the Volgorod thing. Eh, oh well. I’ll crush you in the new one!
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Going to work in 10 mins, be back in 3 hours, playing this turn when I arrives !
You know I started my first game agaisnt ashkayel by declaring war to the US and I found out that, after 2 early turns of 75+ IPCs, it gets annoying quickly lol !
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Going to work in 10 mins, be back in 3 hours, playing this turn when I arrives !
You know I started my first game agaisnt ashkayel by declaring war to the US and I found out that, after 2 early turns of 75+ IPCs, it gets annoying quickly lol !
Yes. But I have had decent luck with attacking and stacking the crud outof SZ 26, but it’s very hard to hold momentum given there is no where to land your planes when you get counter attacked!
SZ 25 should be much better, there is significantly less American equipment that can reach SZ 25, due to lack of landing spaces. So we shall see. It is also different that I did not attack the Philippines, so America will be collecting the NO for that…





