Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsKrychek (Axis) Vs Cmdr Jennifer (Allies) G40 Alpha+2 NO's No Tech Low Luck Game2
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Combat:
Arkahgnelsk Attacker:
Rolls: 1@5; Total Hits: 01@5: (6)
Arkhangelsk Defender:
Rolls: 1@2; Total Hits: 11@2: (1)Belarus Defneder:
Rolls: 1@2; Total Hits: 11@2: (2) -
Last:
Attacker:
Rolls: 1@4; Total Hits: 11@4: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (3) -
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Japan 9
Purchases
Repair 4 Fic
Fic: 1 Trn 2 Rtl = 15 IPCs
Sha: 3 Minf = 12 IPCs
Hon: 2 Minf 1 Arm = 14 IPCs
Jap: 4 Inf = 12 IPCs
= 57 IPCs !!CMs
SZ19
1 SS SZ6 to SZ19
2 Ftr SZ6 to SZ19Shn
1 Inf 1 Rtl Mal to Shn
1 Ftr 2 Tbmb Hon to ShnVol
1 Rtl Kaz to Vol
1 Sbmb Kan to VolSam
1 Rtl Novo to Sam
1 Sbmb Kan to SamTim
4 Arm Kan to Tim
1 Arm She to Tim -
SZ19 Def
Rolls: 1@2; Total Hits: 01@2: (4)Shn Def
Rolls: 1@4; Total Hits: 11@4: (1)Vol Def
Rolls: 1@2; Total Hits: 01@2: (3)Sam Def
Rolls: 1@2; Total Hits: 11@2: (2)Tim Def
Rolls: 1@2; Total Hits: 01@2: (4) -
Sam Nwlo 1 Rtl
Shn Twlo 1 Inf
Vol Twol
Tim Twol
SZ19 CwolNCMs
1 AA Kan to Tsi
2 Trn SZ6 to SZ36 With 4 Inf Jap to Fic
2 Inf Amu to Bury
1 Arm Man to Bury
1 Ftr Jap to Bury
1 Tbmb Kan to Bury
1 Arm Hop to Tsi
1 Minf Sze to Kaz
1 Minf Hun to Sze
1 Minf Kwe to Tsi
1 Inf Sia to Fic
1 Minf Sha to Kwe
1 Minf Sha to Hun
1 Minf Sha to Hop
1 Minf Hon to Anh
1 Inf Kwa to Fic
3 Inf 1 Rtl Hon to Kwa
2 Minf 2 Arm Hon to Fic
1 Ftr 3 Tbmb Kan to Tsi
1 Sbmb Vol to Tsi
1 Sbmb Sam to Tsi
1 Ftr 2 Tbmb Shn to Fic
2 Ftr SZ19 to Jap
All Fleet SZ6 to SZ36
4 Ftr SZ6 to Fic
1 Ftr SZ6 to Jap
1 SS SZ44 to SZ41Places + Collects 59 IPCs
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So Japan captures Volograd and russian has already played this turn, when Germany will start the new round it will have 8 victory cities. How does it works lol?
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I would have to liberate something, and I dont think I can before Germany.
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Wanna call it gg and focus on our new game :P?
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Want too? No. But it’s kind of pointless to beat a dead horse, no? lol
Good game. Musta missed the Volgorod thing. Eh, oh well. I’ll crush you in the new one!
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Going to work in 10 mins, be back in 3 hours, playing this turn when I arrives !
You know I started my first game agaisnt ashkayel by declaring war to the US and I found out that, after 2 early turns of 75+ IPCs, it gets annoying quickly lol !
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Going to work in 10 mins, be back in 3 hours, playing this turn when I arrives !
You know I started my first game agaisnt ashkayel by declaring war to the US and I found out that, after 2 early turns of 75+ IPCs, it gets annoying quickly lol !
Yes. But I have had decent luck with attacking and stacking the crud outof SZ 26, but it’s very hard to hold momentum given there is no where to land your planes when you get counter attacked!
SZ 25 should be much better, there is significantly less American equipment that can reach SZ 25, due to lack of landing spaces. So we shall see. It is also different that I did not attack the Philippines, so America will be collecting the NO for that…





