@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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 True 
 @BigBadBruce:PLACES NEW UNITS 
 IND : Inf, 2Art, ArmMap is correct. I just forgot to change my orders (typed in notepad) for place new unit section. 
 Sorry.
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 cool i see the map is correct 
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 Italy Buys 1 fht CM Tob to Alex 
 3 inf, 1 art, 1 mec, 1 tanksz97 to sz98 
 1 TT (load from Sit 2 inf to Trans)Som to Ken 
 1 infNit to Sfr 
 2 inf, 2 art, 1 tankNit to sz95 
 1 fht, 1 tacSit to sz95 
 1 fhtsz97 to sz95 
 1 BB, 1 CA
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 Battle of Sfr 
 2 inf, 2 art, 1 tank vs 2 inf, 1 artatt 
  Rolls: 4@2 1@3; Total Hits: 34@2: (1, 2, 2, 5)1@3: (6) Rolls: 4@2 1@3; Total Hits: 34@2: (1, 2, 2, 5)1@3: (6)def 
  Rolls: 3@2; Total Hits: 13@2: (2, 4, 5) Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)
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 Battle of Alex 
 3 inf, 1 mec, 1 art, 1 tank vs 1 infatt 
  Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 3, 1)2@2: (1, 4)1@3: (2) Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 3, 1)2@2: (1, 4)1@3: (2)def 
  Rolls: 1@2; Total Hits: 01@2: (5) Rolls: 1@2; Total Hits: 01@2: (5)
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 Battle of sz95 
 1 sb, 1 CA, 1 BB, 2 fht, 1 tacsub sneak 
  Rolls: 1@2; Total Hits: 11@2: (1) Rolls: 1@2; Total Hits: 11@2: (1)
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 You need to assign this hit. I would assume the carrier, but just in case, I’ll wait for you to tell me. 
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 You need to assign this hit. I would assume the carrier, but just in case, I’ll wait for you to tell me. Yes the Carrier takes the hit. Reading your orders, not sure what this means : 
 sz97 to sz98
 1 TT (load from Sit 2 inf to Trans)Either you forgot to declare a battle (Trans Jordan or Egypt or Syria… not Alex since you didn’t roll dice for 2 more Inf), either this is a none combat move. Please could you clarify before rolling any more dices. Thank you :) 
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 Ok, to Trans as Trans Jordan… sorry, I was reading Transport. 
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 Trans is meant to be Trans Jordan. I used the old abbreviation. It is Tri on the map. 
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 att 
  Rolls: 3@3 2@4; Total Hits: 23@3: (6, 5, 3)2@4: (1, 5) Rolls: 3@3 2@4; Total Hits: 23@3: (6, 5, 3)2@4: (1, 5)
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 You need to choose the casualties before I roll the defender. 
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 Ftr and Carrier 
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 def  Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (4, 3)2@4: (1, 3) Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (2)2@3: (4, 3)2@4: (1, 3)
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 dmg BB, lose 1 CA, 1 sb, 1 fht sz95 2 att 
  Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (6, 1) Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (6, 1)
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 what do you lose? 
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 Ftr, Cruiser… leaving a Cruiser if there’s a round 3 
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 def  Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2) Rolls: 2@3 1@4; Total Hits: 12@3: (4, 6)1@4: (2)
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 lose tac sz95 3 att 
  Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5) Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (5)def 
  Rolls: 1@3; Total Hits: 11@3: (1) Rolls: 1@3; Total Hits: 11@3: (1)
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 NCM sz97 to sz98 
 1 TT (load from Sit 1 inf, from Alb 1 tank to Alex)Lib to Tob 
 1 artSit to Nit 
 3 inf, 1 AANit to Yugo 
 1 AAAlb to Yugo 
 2 infPlace Sit 
 1 fhtCollect $14 




 
		 
		





