Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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oh china1:
Buy: 12
4 inf
Combat Move:
Yun: 2 inf 1 fig sik, 2inf kwe
Combat:
Yun:
Rolls: 4@1 1@3; Total Hits: 14@1: (3, 1, 3, 5)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
both lose inf
Yun2:
Rolls: 3@1 1@3; Total Hits: 03@1: (5, 4, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Yun3:
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 3, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun taken with loss of 1 inf
Noncom: everything to She (except attacking inf)
Place: 4 inf to she
Collect 9 tt + 6 NO = 15 -
UK 1 - RAF Nailed… pilots in recovery.
PURCHASES
London (28) : Ftr(10) + 6Inf(18) = 28, save 0
Calcutta (17) : Arm(6) + 2Art(8.) + Inf(3) = 17, save 0COMBAT MOVES
#1 Z95 (Cr, 2DD, Sub, Tr, up to 3 scrambling planes)
z98 : Cr, AC, Tac
z91 : Cr
GIB : Ftr
WFR : Ftr
MAL : Ftr**- Waiting Scrambling orders -
- Waiting Sub orders (submerge or not) -**
#2 Ethiopia (2Inf, Art)
SUD : Inf
ALX : Inf, Art via Tr z98
EGY : MInf
IND : Inf, Art via Tr z39
z39 : Cr bombard from z76 -
give me a minute
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Can I get a map? It would be easier for me to look at and make a decision.
Cheers
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No scramble, and I will submerge.
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#1 Z95
ATT : 2Cr, 3Ftr, Tac
Rolls: 5@3 1@4; Total Hits: 35@3: (4, 3, 3, 6, 4)1@4: (4)
DEF : 2DD, Cr
Rolls: 2@2 1@3; Total Hits: 02@2: (5, 3)1@3: (6) -
#1 Z95
No UK losses, Italian sub remain#2 Ethiopia
ATT : 3Inf, MInf, 2Art, Cr
:2@1 4@2 1@3:
DEF : 2Inf, Art
Rolls: 3@2; Total Hits: 23@2: (1, 4, 2) -
Rolls: 2@1 4@2 1@3; Total Hits: 12@1: (5, 6)4@2: (5, 4, 2, 3)1@3: (6) -
:x :x Double the strenght, half the hits…
#2 Ethiopia - Round 2
ATT : Inf, MInf, 2Art
Rolls: 4@2; Total Hits: 04@2: (3, 6, 3, 4)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Ok, Royal infantry… what about loading issued ammo, then aim, and only then shoot! :lol:
#2 Ethiopia - Round 3
ATT : Inf, MInf, 2Art
Rolls: 4@2; Total Hits: 24@2: (4, 1, 6, 1)
DEF : Inf, Art
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
#2 Ethiopia
TWL : 2Inf, ArtNON COMBAT MOVES
z95 > z95 : 2Ftr land on Ac after battle
z95 > MAL : Tac
z95 > GIB : Ftr from Malta has rangeSCO > ENG : Inf
QUE > GIB : Inf, Arm via Tr z106
ONT > QUE : Inf, Art
z109> z106: Tr
z109> z104: DD
z91 > z93 : Cr
z37 > z54 : BB
WIND> EPR : Inf
MAL > SHM : 3Inf
IND > BUR : 5Inf, Ftr, Tac, AA
SAF > RHO : 2Inf
ALX > SUD : Arm
ALX > EGY : Inf
EGY > SUD : Inf, Art
z98 > z96 : DD
z71 > z83 : DD
z39 > z56 : DDPLACES NEW UNITS
ENG : 6Inf, Ftr
IND : 3Inf, 2ArtCOLLECT :
London : 34 + 0 Saved = 94
Calcutta: 17 + 0 Saved = 94ANZAC 1 - Slow build and wait
PURCHASES (10)
Tr(7) = 7 save 3COMBAT MOVES
NoneNON COMBAT MOVES
EGY > ALX : Inf
EGY > SUD : Inf
NSW > JAV : Inf via Tr z62
z62 > z54 : DD
NSW > QUE : Inf, AA
QUE > NTE : Inf, Art
NZE > QUE : 2Ftr
z63 > z54 : CrPLACES NEW UNITS
NSW : TrCOLLECT : 14 + 3 Saved = 17
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1 more NCM : WFR > SFR : Inf
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didn’t u buy 1 arm 1 art and 1 inf in india
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True
@BigBadBruce:PLACES NEW UNITS
IND : Inf, 2Art, ArmMap is correct. I just forgot to change my orders (typed in notepad) for place new unit section.
Sorry. -
cool i see the map is correct
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Italy
Buys
1 fht
CM
Tob to Alex
3 inf, 1 art, 1 mec, 1 tanksz97 to sz98
1 TT (load from Sit 2 inf to Trans)Som to Ken
1 infNit to Sfr
2 inf, 2 art, 1 tankNit to sz95
1 fht, 1 tacSit to sz95
1 fhtsz97 to sz95
1 BB, 1 CA -
Battle of Sfr
2 inf, 2 art, 1 tank vs 2 inf, 1 artatt
Rolls: 4@2 1@3; Total Hits: 34@2: (1, 2, 2, 5)1@3: (6)def
Rolls: 3@2; Total Hits: 13@2: (2, 4, 5)





