@mikawagunichi i can probably have like 1 guy and fighter on it right?
where do you want your stuyff?
Russia 2
Buy:
1inf (3)
1art (4)
5tnk (30)
NCM
7inf, 1art, 1mec, 1tnk, 1AAgun Bel » Epl
2fgt, 1tac Bel » Nov
7inf, 1art Nov » Bel
3inf Nuk » Epl
2inf Bes » Epl
2inf, 1art Suk » Bes
1mec, 1tnk Bry » Epl
1tnk Rus » Bel
1tac Rus » Nov
1inf, 1art Bry » Nuk
2inf Ros » Suk
6inf Yak » Bury
1ss sz127 » sz125
Place units:
1inf, 1art Nov
3tnk Suk
2tnk Rus
Collect :37 IPC
I have just had a massive misunderstanding of the rules and will pay the price in this game. :roll: Just goes to show NEVER take another poster’s word for something as I did.
I will live with it.
You’re talking about the ss in sz109 not blocking the UK tr that can bring 1inf, 1art from Canada ?
If yes, it sucks, but it’s not at all "game over for you " as you said in the FAQ after Gamer’s answer and Krieg’s correction.
Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
I think you’ll get London anyway. I doubt 2 more units will be a game changer… but we’ll see.
I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
I know, I’m just pissed at myself fro not waiting for Krieghund. I just needed to complain, that’s all.
I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
Yup same here…This is the one and only game where the convoy doesn’t work with this module…
It also keeps crashing for me.
Jap 2
45 IPC
Buy
1 AB 1NB 1 dd 1 sub
CBM
1 Inf Cha - Sui
1 Inf Anh - Kwe
Rest ANH - Hop
rest Cha - Hop
HUN 2 inf art - Yun
inf Kwa all air- Yun
KSI air - Yun
z36 air -Yun
YUN
ATK
Rolls: 2@1 2@2 9@3 9@4; Total Hits: 122@1: (2, 4)2@2: (2, 4)9@3: (4, 2, 4, 6, 4, 1, 2, 4, 6)9@4: (4, 3, 4, 3, 2, 4, 4, 6, 4)
Def
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 6)
u guys have an older version that does not do convoys me tink
hmm, i think the chinese in yun were like wtf just happened?
NCM
2 tac Yun - Z37
2 ftr yun - sia
rest of Air Yun - KWA
Inf KSI - KWA
tt z20 with art Ksi z37
ftr man - kwa
sub z36 -z38
sub z36 -z 42
dd z36 -z41
fleet wit ARM on tt z36 - z37
ftr tac z 19 sia
ac z 19 - z36
4 tt 5 inf 2 art z6 - z19 art-z36
4 inf man jeh
dd z19 -z6
Place
ab nb kwa
sud dd jap
Collect
43 IPC
yes the chines in YUN got bum jabbed hard there
Here, I’ve redo the map from scratch. It does calculate convoy.
Does it crash when you use it Jim?
It doesn’t have the japanese moves.
US2:
Buy 52:
1 fig 1 carrier 1 tranny 2 dd 1 inf
Combat: none
Non-Com:
Pull all ships and planes to hawaii/sz26
stuff in 101 stay there, tranny in sz 10 takes arm and inf in wus to hawaii
Place:
1 fig 1 carrier in z10
1 tranny 2 dd z 101
1 inf EUS
Collect 52
China 2:
Buy 5 inf
COmbat:
1 fig 2 inf she to sui
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
R2
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
sui taken with 1 inf lost
Non-com:
pull everything back to kan
Place: 5 inf in kan
collect 6