@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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 Russia 2 Buy: 1inf (3) 
 1art (4)
 5tnk (30)NCM 7inf, 1art, 1mec, 1tnk, 1AAgun Bel » Epl 
 2fgt, 1tac Bel » Nov
 7inf, 1art Nov » Bel
 3inf Nuk » Epl
 2inf Bes » Epl
 2inf, 1art Suk » Bes
 1mec, 1tnk Bry » Epl
 1tnk Rus » Bel
 1tac Rus » Nov
 1inf, 1art Bry » Nuk
 2inf Ros » Suk
 6inf Yak » Bury
 1ss sz127 » sz125Place units: 
 1inf, 1art Nov
 3tnk Suk
 2tnk RusCollect :37 IPC 
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 I have just had a massive misunderstanding of the rules and will pay the price in this game. :roll: Just goes to show NEVER take another poster’s word for something as I did. I will live with it. 
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 You’re talking about the ss in sz109 not blocking the UK tr that can bring 1inf, 1art from Canada ? 
 If yes, it sucks, but it’s not at all "game over for you " as you said in the FAQ after Gamer’s answer and Krieg’s correction.
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 Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently. Water under the bridge. Let’s just keep going. 
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 Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently. Water under the bridge. Let’s just keep going. I think you’ll get London anyway. I doubt 2 more units will be a game changer… but we’ll see. I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine. 
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 I know, I’m just pissed at myself fro not waiting for Krieghund. I just needed to complain, that’s all. 
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 I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine. Yup same here…This is the one and only game where the convoy doesn’t work with this module… 
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 It also keeps crashing for me. 
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 Jap 2 45 IPC Buy 1 AB 1NB 1 dd 1 sub CBM 1 Inf Cha - Sui 
 1 Inf Anh - Kwe
 Rest ANH - Hop
 rest Cha - Hop
 HUN 2 inf art - Yun
 inf Kwa all air- Yun
 KSI air - Yun
 z36 air -YunYUN ATK  Rolls: 2@1 2@2 9@3 9@4; Total Hits: 122@1: (2, 4)2@2: (2, 4)9@3: (4, 2, 4, 6, 4, 1, 2, 4, 6)9@4: (4, 3, 4, 3, 2, 4, 4, 6, 4) Rolls: 2@1 2@2 9@3 9@4; Total Hits: 122@1: (2, 4)2@2: (2, 4)9@3: (4, 2, 4, 6, 4, 1, 2, 4, 6)9@4: (4, 3, 4, 3, 2, 4, 4, 6, 4)Def  Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 6) Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 6)
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 u guys have an older version that does not do convoys me tink 
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 hmm, i think the chinese in yun were like wtf just happened? 
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 NCM 2 tac Yun - Z37 
 2 ftr yun - sia
 rest of Air Yun - KWA
 Inf KSI - KWA
 tt z20 with art Ksi z37
 ftr man - kwa
 sub z36 -z38
 sub z36 -z 42
 dd z36 -z41
 fleet wit ARM on tt z36 - z37
 ftr tac z 19 sia
 ac z 19 - z36
 4 tt 5 inf 2 art z6 - z19 art-z36
 4 inf man jeh
 dd z19 -z6Place ab nb kwa 
 sud dd japCollect 43 IPC 
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 yes the chines in YUN got bum jabbed hard there 
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 Here, I’ve redo the map from scratch. It does calculate convoy. 
 Does it crash when you use it Jim?
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 It doesn’t have the japanese moves. 
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 US2: 
 Buy 52:
 1 fig 1 carrier 1 tranny 2 dd 1 inf
 Combat: none
 Non-Com:
 Pull all ships and planes to hawaii/sz26
 stuff in 101 stay there, tranny in sz 10 takes arm and inf in wus to hawaii
 Place:
 1 fig 1 carrier in z10
 1 tranny 2 dd z 101
 1 inf EUS
 Collect 52
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 China 2: 
 Buy 5 inf
 COmbat:
 1 fig 2 inf she to sui
  Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6) Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
  Rolls: 1@2; Total Hits: 01@2: (3) Rolls: 1@2; Total Hits: 01@2: (3)
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 R2 
  Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (2) Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (2)
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 sui taken with 1 inf lost 
 Non-com:
 pull everything back to kan
 Place: 5 inf in kan
 collect 6






 
		 
		





