Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsJim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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NCM
2 tac Yun - Z37
2 ftr yun - sia
rest of Air Yun - KWA
Inf KSI - KWA
tt z20 with art Ksi z37
ftr man - kwa
sub z36 -z38
sub z36 -z 42
dd z36 -z41
fleet wit ARM on tt z36 - z37
ftr tac z 19 sia
ac z 19 - z36
4 tt 5 inf 2 art z6 - z19 art-z36
4 inf man jeh
dd z19 -z6Place
ab nb kwa
sud dd japCollect
43 IPC
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yes the chines in YUN got bum jabbed hard there
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Here, I’ve redo the map from scratch. It does calculate convoy.
Does it crash when you use it Jim? -
It doesn’t have the japanese moves.
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US2:
Buy 52:
1 fig 1 carrier 1 tranny 2 dd 1 inf
Combat: none
Non-Com:
Pull all ships and planes to hawaii/sz26
stuff in 101 stay there, tranny in sz 10 takes arm and inf in wus to hawaii
Place:
1 fig 1 carrier in z10
1 tranny 2 dd z 101
1 inf EUS
Collect 52 -
China 2:
Buy 5 inf
COmbat:
1 fig 2 inf she to sui
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
R2
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
sui taken with 1 inf lost
Non-com:
pull everything back to kan
Place: 5 inf in kan
collect 6 -
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Better map
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You guys still alive
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I am !
:mrgreen:
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Your go Bruce.
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Is Bruce still playing? I saw that he posted in other games. Maybe someone may need to go with UK if he doesn’t respond in a day or so?
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Can someone move for UK and keep this going? I don’t think Bruce is playing anymore.
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hmm hold on
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Woudl prefer we find a replacement
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So its confirmed Bruce quit?
(I hate that.)
Even when I’m losing, I play it out a bit before I concede, but I have never quit a game.
I’ll advertise for a replacement, unless Axisplaya wants to take them.
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If Ghr is ok with that, i could very easily handle the rest of Allies. That would save us some time.





