Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsJim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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Russia 2
Buy:
1inf (3)
1art (4)
5tnk (30)NCM
7inf, 1art, 1mec, 1tnk, 1AAgun Bel » Epl
2fgt, 1tac Bel » Nov
7inf, 1art Nov » Bel
3inf Nuk » Epl
2inf Bes » Epl
2inf, 1art Suk » Bes
1mec, 1tnk Bry » Epl
1tnk Rus » Bel
1tac Rus » Nov
1inf, 1art Bry » Nuk
2inf Ros » Suk
6inf Yak » Bury
1ss sz127 » sz125Place units:
1inf, 1art Nov
3tnk Suk
2tnk RusCollect :37 IPC
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I have just had a massive misunderstanding of the rules and will pay the price in this game. :roll: Just goes to show NEVER take another poster’s word for something as I did.
I will live with it.
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You’re talking about the ss in sz109 not blocking the UK tr that can bring 1inf, 1art from Canada ?
If yes, it sucks, but it’s not at all "game over for you " as you said in the FAQ after Gamer’s answer and Krieg’s correction. -
Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
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Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
I think you’ll get London anyway. I doubt 2 more units will be a game changer… but we’ll see.
I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
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I know, I’m just pissed at myself fro not waiting for Krieghund. I just needed to complain, that’s all.
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I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
Yup same here…This is the one and only game where the convoy doesn’t work with this module…
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It also keeps crashing for me.
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Jap 2
45 IPC
Buy
1 AB 1NB 1 dd 1 sub
CBM
1 Inf Cha - Sui
1 Inf Anh - Kwe
Rest ANH - Hop
rest Cha - Hop
HUN 2 inf art - Yun
inf Kwa all air- Yun
KSI air - Yun
z36 air -YunYUN
ATK
Rolls: 2@1 2@2 9@3 9@4; Total Hits: 122@1: (2, 4)2@2: (2, 4)9@3: (4, 2, 4, 6, 4, 1, 2, 4, 6)9@4: (4, 3, 4, 3, 2, 4, 4, 6, 4)Def
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 6) -
u guys have an older version that does not do convoys me tink
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hmm, i think the chinese in yun were like wtf just happened?
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NCM
2 tac Yun - Z37
2 ftr yun - sia
rest of Air Yun - KWA
Inf KSI - KWA
tt z20 with art Ksi z37
ftr man - kwa
sub z36 -z38
sub z36 -z 42
dd z36 -z41
fleet wit ARM on tt z36 - z37
ftr tac z 19 sia
ac z 19 - z36
4 tt 5 inf 2 art z6 - z19 art-z36
4 inf man jeh
dd z19 -z6Place
ab nb kwa
sud dd japCollect
43 IPC
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yes the chines in YUN got bum jabbed hard there
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Here, I’ve redo the map from scratch. It does calculate convoy.
Does it crash when you use it Jim? -
It doesn’t have the japanese moves.
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US2:
Buy 52:
1 fig 1 carrier 1 tranny 2 dd 1 inf
Combat: none
Non-Com:
Pull all ships and planes to hawaii/sz26
stuff in 101 stay there, tranny in sz 10 takes arm and inf in wus to hawaii
Place:
1 fig 1 carrier in z10
1 tranny 2 dd z 101
1 inf EUS
Collect 52 -
China 2:
Buy 5 inf
COmbat:
1 fig 2 inf she to sui
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3) -
R2
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2) -
sui taken with 1 inf lost
Non-com:
pull everything back to kan
Place: 5 inf in kan
collect 6





