@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Jim/Stirling vs Bruce/ghr2/axisplaya AAG40 alpha 2+
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#1 Holland - Round 2
ATT : Arm
Rolls: 1@3; Total Hits: 01@3: (6)
DEF : Inf
Rolls: 1@2; Total Hits: 11@2: (1) -
NON COMBAT MOVES
z72 > z79 : DD
FWA > FCA : Inf
MOR > ALG : Inf
TUN > ALG : Inf
z93 > z92 : DD, CrPLACE NEW UNITS
N/ACOLLECT : 0
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Germany
Buys
9 TT, 1 tank
CM
Hol to Wfr
1 infsz110 to sz104
1 sbsz112 to sz109
1 sbBul to Gre
5 infSit to Gre
1 fht, 1 tacWge to Gre
1 bmbWge to sz104
1 fht, 1 tacsz112 to sz111
2 TT (load from Wge 1 inf, from Nor 3 inf to Scot) -
Battle of sz104
1 sb, 1 fht, 1 tac vs 1 DDatt
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (2)1@4: (6)def
Rolls: 1@2; Total Hits: 11@2: (1) -
lose sb
Battle of Gre
5 inf, 1 fht, 1 tac, 1 bmb vs 4 infatt
Rolls: 5@1 1@3 2@4; Total Hits: 75@1: (1, 1, 1, 1, 5)1@3: (1)2@4: (4, 3)def
Rolls: 4@2; Total Hits: 14@2: (2, 6, 4, 3) -
NCM
sz111 to sz119
1 sbParis to Wge
5 tanks, 2 art, 1 AAYugo to Wge
3 tanksFin to Nor
5 infGer to Wge
1 art, 8 infGer to Pol
4 art, 1 AAHun to Pol
7 infYugo to Hun
1 inf -
Gre to Wge
1 bmb, 1 tacsz112 to sz111
1 CV, 1 CAsz104 to sz111
1 fht, 1 tacGre to Sit
1 fhtPlace
sz112
9 TTWge
1 tankCollect
$55
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Don’t forget the map please
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Russia 2
Buy:
1inf (3)
1art (4)
5tnk (30)NCM
7inf, 1art, 1mec, 1tnk, 1AAgun Bel » Epl
2fgt, 1tac Bel » Nov
7inf, 1art Nov » Bel
3inf Nuk » Epl
2inf Bes » Epl
2inf, 1art Suk » Bes
1mec, 1tnk Bry » Epl
1tnk Rus » Bel
1tac Rus » Nov
1inf, 1art Bry » Nuk
2inf Ros » Suk
6inf Yak » Bury
1ss sz127 » sz125Place units:
1inf, 1art Nov
3tnk Suk
2tnk RusCollect :37 IPC
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I have just had a massive misunderstanding of the rules and will pay the price in this game. :roll: Just goes to show NEVER take another poster’s word for something as I did.
I will live with it.
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You’re talking about the ss in sz109 not blocking the UK tr that can bring 1inf, 1art from Canada ?
If yes, it sucks, but it’s not at all "game over for you " as you said in the FAQ after Gamer’s answer and Krieg’s correction. -
Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
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Probably not, but I’m angry at myself for taking a poster’s word and basing my moves on that. I could have tightened it up differently.
Water under the bridge. Let’s just keep going.
I think you’ll get London anyway. I doubt 2 more units will be a game changer… but we’ll see.
I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
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I know, I’m just pissed at myself fro not waiting for Krieghund. I just needed to complain, that’s all.
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I don’t understand why our map doesn’t calculate convoys. It does (with same module) in other game of mine.
Yup same here…This is the one and only game where the convoy doesn’t work with this module…
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It also keeps crashing for me.
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Jap 2
45 IPC
Buy
1 AB 1NB 1 dd 1 sub
CBM
1 Inf Cha - Sui
1 Inf Anh - Kwe
Rest ANH - Hop
rest Cha - Hop
HUN 2 inf art - Yun
inf Kwa all air- Yun
KSI air - Yun
z36 air -YunYUN
ATK
Rolls: 2@1 2@2 9@3 9@4; Total Hits: 122@1: (2, 4)2@2: (2, 4)9@3: (4, 2, 4, 6, 4, 1, 2, 4, 6)9@4: (4, 3, 4, 3, 2, 4, 4, 6, 4)Def
Rolls: 4@2; Total Hits: 04@2: (5, 4, 3, 6) -
u guys have an older version that does not do convoys me tink
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hmm, i think the chinese in yun were like wtf just happened?





