Scramble to sz114, thanks
11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech
-
#1 vs Fra holds ft (2)
ncm\dd, tr z24 m z26
build inf (5), ft uk
collect 29
-
:? 5 out of 6 @2
One problem though….you sent 4inf and 2art, so you should have had 2@1 and 4@2…not 6@2
Not sure what the best way to handle this is…
-
Ok, here is a proposal…since you had a such a great first round, I do not think you should have to do it again since my troops might get better rolls. How about this…
- Drop the first two hits which were 2’s for your 2inf
- Roll for 2 inf for the Germans for round 2. If they both hit, then round 3 goes away. If both do not hit, then round 3 is the end of the battle with 2inf left in
-
ok, so you get two more guys in round two
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
and that should tidy that up nicely. thats what I get for trying to rush a turn i guess. your move!
-
No worries Matt!
Ita4-Buy: 3inf 3art…save 0
CM
- 2art Ita/2inf Lib/bb sz14/2cru sz16 => Cau 5inf 2arm ftr
- 2arm Blk => Ukr inf
Cau
A-2inf 2art 2cru bb
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (2, 1, 4, 1)2@3: (5, 5)1@4: (3)
D-5inf 2arm ftr
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 5, 2, 3, 5)2@3: (6, 3)1@4: (5) -
Cau
A-art
Rolls: 1@2; Total Hits: 01@2: (3)
D-inf 2arm ftr
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 3)1@4: (5) -
Cau hwlo 4inf
Ukr
A-2arm
Rolls: 2@3; Total Hits: 22@3: (2, 3)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Ukr twol
NCM
inf Trj => Per
2inf Ita => FraMobilize
3inf 3art in ItaCollect: 23
-
i remain without any reasonable internet connection; my job is taking longer than planned; I havn’t vanished and will return to play as soon as my connection is restored
-
No worries Matt…I am not one that demands forfeits when circumstances prevent you from posting…see you when you can
-
USA 3. I’m playing on a dicky sat. internet connection so take a turn for what it’s worth!
China builds Inf SIK, NCM inf SIK to CHI
Buy w/49: Tr, Inf (x2), CV, Ft (x2) spend 47 save 2
No Combat
Fleet z56 m z59, c Inf (x2) w.ca to IwoBuild: Inf (x2) w.us; CV, Ft (x2), Tr z56
collect: 48 + 2 saved = 50
-
Ger5-Buy: 2 arm, 4 inf, 4 art…save 1
CM
- 2bmr Ger => UK sbr
- inf Bul/inf 2ftr Pol => Epl
- inf art Pol/ftr Fra => Bst
UK sbr
aa gun
Rolls: 2@1; Total Hits: 12@1: (1, 6)
damage
Rolling 2d6:
(3, 6) -
At least the higher one did not get shot down :cry:
UK IC damaged 6
Epl
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (5, 5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Epl
A-2inf 2ftr
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (3, 4)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Epl twol
Bst
A-inf art ftr
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Bst twol
NCM
ftr Bst => Pol
aa gun Pol => Ger
2ftr Pol => Fra
6inf Ger => Fra
3art Ger => Pol
bmr UK => GerMobilize
4inf 4art 2arm in GerCollect: 42 + 1 saved = 43
-
-
#1 vs BST inf, rt
Inf Kar
Inf (x2), Rt Beldice:
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
#1 vs BST Inf, Rt remain
#2 vs E.Po Inf (x2)
Inf (x2) bel
rt e.uk
Ft Caudice
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 6)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (3, 2)





