11L-Game 2 '41 Ol'Blood&Guts (x) v. PGMatt (+9) no tech

  • 16

    #1 vs Fra holds ft (2)

    ncm\dd, tr z24 m z26

    build inf (5), ft uk

    collect 29

    OBG_v_PGMatt_Gm2_04dUK.AAM


  • :?  5 out of 6 @2

    One problem though….you sent 4inf and 2art, so you should have had 2@1 and 4@2…not 6@2

    Not sure what the best way to handle this is…


  • Ok, here is a proposal…since you had a such a great first round, I do not think you should have to do it again since my troops might get better rolls. How about this…

    1. Drop the first two hits which were 2’s for your 2inf
    2. Roll for 2 inf for the Germans for round 2. If they both hit, then round 3 goes away. If both do not hit, then round 3 is the end of the battle with 2inf left in
  • 16

    ok, so you get two more guys in round two

    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • 16

    and that should tidy that up nicely.  thats what I get for trying to rush a turn i guess.  your move!


  • No worries Matt!

    Ita4-Buy: 3inf 3art…save 0

    CM

    1. 2art Ita/2inf Lib/bb sz14/2cru sz16 => Cau 5inf 2arm ftr
    2. 2arm Blk => Ukr inf

    Cau
    A-2inf 2art 2cru bb
    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (2, 1, 4, 1)2@3: (5, 5)1@4: (3)
    D-5inf 2arm ftr
    DiceRolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 5, 2, 3, 5)2@3: (6, 3)1@4: (5)


  • Cau
    A-art
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    D-inf 2arm ftr
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (3, 3)1@4: (5)


  • Cau hwlo 4inf

    Ukr
    A-2arm
    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ukr twol

    NCM
    inf Trj => Per
    2inf Ita => Fra

    Mobilize
    3inf 3art in Ita

    Collect: 23

    OBG_v_PGMatt_Gm2_04eI.AAM

  • 16

    i remain without any reasonable internet connection; my job is taking longer than planned; I havn’t vanished and will return to play as soon as my connection is restored


  • No worries Matt…I am not one that demands forfeits when circumstances prevent you from posting…see you when you can

  • 16

    USA 3.  I’m playing on a dicky sat. internet connection so take a turn for what it’s worth!

    China builds Inf SIK, NCM inf SIK to CHI

    Buy w/49: Tr, Inf (x2), CV, Ft (x2) spend 47 save 2

    No Combat
    Fleet z56 m z59, c Inf (x2) w.ca to Iwo

    Build: Inf (x2) w.us; CV, Ft (x2), Tr z56

    collect: 48 + 2 saved = 50

    OBG_v_PGMatt_Gm2_04fUS.AAM


  • Ger5-Buy: 2 arm, 4 inf, 4 art…save 1

    CM

    1. 2bmr Ger => UK sbr
    2. inf Bul/inf 2ftr Pol => Epl
    3. inf art Pol/ftr Fra => Bst

    UK sbr
    aa gun
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)
    damage
    DiceRolling 2d6:
    (3, 6)


  • At least the higher one did not get shot down  :cry:

    UK IC damaged 6

    Epl
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (3, 4)2@3: (5, 5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Epl
    A-2inf 2ftr
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (3, 6)2@3: (3, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Epl twol

    Bst
    A-inf art ftr
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (5)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Bst twol

    NCM
    ftr Bst => Pol
    aa gun Pol => Ger
    2ftr Pol => Fra
    6inf Ger => Fra
    3art Ger => Pol
    bmr UK => Ger

    Mobilize
    4inf 4art 2arm in Ger

    Collect: 42 + 1 saved = 43

    OBG_v_PGMatt_Gm2_05aG.AAM

  • 16

    buy w/35: inf (x10), Arm spend 35 save 0

    Combat
    #1 vs BST inf, rt
    Inf Kar
    Inf (x2), Rt Bel

    dice:
    DiceRolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (6, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    #2 vs E.Po Inf (x2)
    Inf (x2) bel
    rt e.uk
    Ft Cau

    #3 vs Ukr Arm (x2)
    INf, arm (6) e.uk
    inf, arm (x2) cau

  • 16

    #1 vs BST inf, rt
    Inf Kar
    Inf (x2), Rt Bel

    dice:
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (5, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

  • 16

    #1 vs BST Inf, Rt remain

    #2 vs E.Po Inf (x2)
    Inf (x2) bel
    rt e.uk
    Ft Cau

    dice
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (2, 6)1@3: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

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