@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
dd 2, inf egy
G1:
purchase:
inf art 2 bmb
combat:
trn load inf nwe, art ger unload bst *support ca
2 sub 7, ftr nwy, bmb ger -> 2
ftr nwe, ftr ger -> 12
sub 5 -> 6
trn 13 load 2 inf unload gib
3 inf art 2 arm bul, 2 arm pol, arm cze -> ukr
2 inf art ftr pol -> epl
2 inf pol, arm cze -> bst
bst
a
Rolls: 2@1 2@2 2@3; Total Hits: 12@1: (5, 4)2@2: (6, 6)2@3: (6, 1)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1)
:aaaa 1@2:
if it hits, don’t count my 1
Rolls: 1@2; Total Hits: 11@2: (2)
bst2
a
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (5, 6)1@3: (3)
d
Rolls: 2@2; Total Hits: 22@2: (2, 2)
first hit wins
a
Rolls: 10@3; Total Hits: 610@3: (4, 2, 6, 3, 2, 1, 4, 1, 4, 3)
d:aaaa 10@2:
d
Rolls: 2@2; Total Hits: 12@2: (2, 6)
suuuuuuuuuuuck fest
epl
a
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (3)2@2: (3, 3)1@3: (3)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)
oh, supposed to do sea battles.
oh well, epl2
a
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (1)
d
Rolls: 1@2; Total Hits: 01@2: (4)
epl twlo inf
12
a
Rolls: 2@3; Total Hits: 22@3: (1, 1)
d
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
2
a
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (2)1@4: (5)
d
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (1)
2
a
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (6)1@3: (3)1@4: (2)
d
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (4)
2 cwlo 2 sub
6, first hit wins
a
Rolls: 10@2; Total Hits: 110@2: (6, 4, 4, 6, 1, 5, 4, 6, 3, 5)
d
Rolls: 10@2; Total Hits: 110@2: (5, 5, 6, 6, 3, 6, 3, 5, 1, 5)
6 cwol
ukr
a
Rolls: 2@1 2@2 5@3; Total Hits: 62@1: (1, 1)2@2: (5, 2)5@3: (4, 6, 1, 3, 2)
d
Rolls: 2@2; Total Hits: 12@2: (4, 2)
bst train wreck aside, very happy with that turn. so in other words, man did that suck.
ncm:
3 inf ger, arm fra, ftr epl -> pol
inf nwy -> fin
ftr bmb 2 -> nwy
2 ftr 12, inf art arm lib -> alg
mobilize:
inf art 2 bmb ger
collect:
34+5=39, has 39
bst train wreck aside, very happy with that turn. so in other words, man did that suck.
ncm:
3 inf ger, arm fra, ftr epl -> pol
inf nwy -> fin
ftr bmb 2 -> nwy
2 ftr 12, inf art arm lib -> algmobilize:
inf art 2 bmb gercollect:
34+5=39, has 39
considering the outcomes in z6 and z12, both very risky battles, I’d say you came out smelling like a rose on that turn.
R1 - with 30 russia buys 2 inf, art, 4 arm
CM
fin (3 inf) - 5 inf, art (kar)
combat:
fin - 5 inf, art vs. 3 inf
Rolls: 4@1 2@2; Total Hits: 24@1: (5, 5, 4, 3)2@2: (2, 1)
Rolls: 3@2; Total Hits: 03@2: (3, 5, 4)
fin 2
Rolls: 4@1 2@2; Total Hits: 14@1: (2, 5, 4, 4)2@2: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
fin cwlo inf
NC
fin - AA (kar)
euk - inf (bel)
cau - inf (euk), 3 inf, art, arm (rus), 2 inf (kaz)
kar - 2 inf (arc)
rus - 2 inf (nov)
ura - inf (eve)
eve - inf (yak)
bry - 2 inf (far), 2 inf (stc)
z2 - sub (z4)
place 2 inf, art, arm (cau)
place 3 arm (rus)
collect 34, has 34
Jpn1:
Purchase:
2 trn inf
combat:
3 inf man, ftr jpn -> sui
2 inf kia, ftr man -> hup
inf kia -> fuk
trn 62 load inf arm jpn -> 61 unload fuk
3 inf fic, ftr for -> kwa
2 trn 61 w/ 3 inf art -> 37 unload bur
bb ca 61 -> 50
dd 51, 2 ftr 57 -> 53
2 ftr 57 -> 56
2 ftr 61 -> 35
trn 51 load inf -> 49 unload
trn 51 load 2 inf -> 38 unload
amphibs first!
bur
a
Rolls: 2@1 2@2; Total Hits: 22@1: (4, 5)2@2: (1, 2)
d
Rolls: 1@2; Total Hits: 01@2: (3)
bur twol
fuk
a
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (6)
d
Rolls: 1@2; Total Hits: 01@2: (3)
fuk twol
sz 35
a
Rolls: 2@3; Total Hits: 22@3: (3, 3)
d
Rolls: 1@2; Total Hits: 01@2: (6)