TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 2 armour moved from Slovakia Hungary to Baltic States Germans take Eastern Poland from Russians Germans take Baltic States from Russians 1 infantry moved from France to Holland Belgium 2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 transport moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers French defend with 1 infantry Germans roll dice for 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 2/9 hits, 5.00 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from France to Western Germany 2 bombers, 3 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany 1 artillery moved from France to Western Germany 6 armour moved from France to Germany 4 artilleries and 2 infantry moved from Germany to Poland 2 artilleries and 7 infantry moved from Slovakia Hungary to Poland 3 aaGuns, 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Baltic States 5 infantry moved from Bulgaria to Romania 1 submarine moved from 106 Sea Zone to 121 Sea Zone 1 submarine moved from 106 Sea Zone to 123 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 1 bomber and 1 infantry placed in Western Germany 1 armour and 9 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
French regular : 0.67 Germans regular : -3.00