@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
11 L '41 souL (Axis) v. Boldfresh (Allies +11) -tech
-
are we playing our league game 1 to total victory or to 15 VC’s?
will try to get this move in soon.
-
Whichever. Let’s make this one 15 VCs though :)
-
OK, game 1 is total victory or my surrendere, whichever comes first :lol:
this one is to 15 VC’s
-
man, russia is sure looking weak, i thought. apparently i didn’t place my buy on this map :lol:
placing 2 inf, art, arm (cau) and 3 arm (rus) on the UK 1 map.
-
that’s weird. i know i placed them on my map, apparently i didn’t save it just after doing the placement and before posting. does that affect your J1 at all?
-
i doubt it affected your J1, and i listed it anyway, just didn’t place it. i’ll proceed with UK 1.
-
No it did not affect my J1. Yes, my J1 was solid. I only lost 1 boot which was nice. I won every battle, also nice. Losing 2 aircraft and the dd is the only blemish. Balanced out by losing 0 luftwaffe and getting obliterated in bst.
-
ok good, comin up.
-
with 43 the UK buys des, acc, bat, save 1
CM
z5 (cru) - 2 ftr (gbr)
z13 (trn) - bom (gbr)
lib (2 inf) - inf, art, ftr (egy)combat:
z5 - 2 ftr vs. cru
Rolls: 2@3; Total Hits: 12@3: (2, 4)
Rolls: 1@3; Total Hits: 11@3: (2)
-
z5 cwlo ftr
lib - inf, art, ftr vs. 2 inf
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 4)1@3: (6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
-
lib 2
Rolls: 2@2 1@3; Total Hits: 02@2: (3, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
-
lib 3 :roll:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
-
it’s coming in waves right now. overall i’d say that was a bottom 5% result. guess i coulda planned for it by taking one more infantry into libya but if you’re always planning for bottom 10-20% you’re screwed… :roll:
lib cwlo inf, art, ftr! not taken
NC
gbr - ftr (z5), bom (z13)
rho - 2 inf (saf)
trj - inf (egy)
per - 2 inf, art, AA (ind), 2 inf (trj), arm (egy)
z45 - trn, des (z41)
z2 - trn, des (z9)place des, acc, bat (z2)
collect 32, has 33.
off to a crappy crappy start for the allies overall (other than the one small bright spot of bst defense).
-
Ya, I had to go conservative with Jpn considering what COULD have happened in the euro theater.
Ita1:
Purchase:
trn infcombat:
trn 14 load inf art ita -> 15 unload egy
2 ca 14 -> 15 *support egyegy
aRolls: 2@2 2@3; Total Hits: 22@2: (6, 5)2@3: (3, 3)
dRolls: 1@2; Total Hits: 01@2: (4)
-
egy twol
ncm:
inf blk -> bul
inf arm blk -> egy
ftr ita -> libmobilize:
inf ita, trn 14collect:
12+10=22, has 22 -
USA with 40 buys 2 subs, des, bat
China gets 2 inf
CM
none
NC
wca - inf (ala), inf (cus), inf, AA, bom (wus), bom (eus)
pan - inf, art (eus)
z2 - ftr (wus), ftr (eus)
eca - AA (eus)
z20 - trn, des (z10)
z56 - ftr (haw), des, acc, ftr (z44)place 2 subs, des, bat (z56)
collect 55, has 55
-
where do you want your chinamen?
-
sorry not used to having them
put them in chi with the fighter and move the inf from yun to sik
-
Ger2:
Purchase:
5 inf art 4 armcombat:
bmb nwy -> kar *sbr
bmb ger -> cau *sbr
inf epl, ftr pol -> bel
2 inf pol, ftr nwy, bmb ger -> bstkar
Rolling 1d6:
(2)cau
aaRolls: 1@1; Total Hits: 01@1: (3)
dmgRolling 1d6:
(6)bst
aRolls: 2@1 1@3 1@4; Total Hits: 02@1: (3, 4)1@3: (6)1@4: (5)
dRolls: 1@2; Total Hits: 01@2: (5)
-
6 dmg cau, 2 dmg kar
bst
aRolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 3)1@3: (1)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (6)