@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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Place Units Map
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UK12
Western Empire:
Purchase $39
7inf, 3tnkEastern Empire:
Purchase $14
1tnk, 2mechCM:
1mech Bur>Hun (mt)
1mech Bur>Sze (mt)Hun (1inf)
2inf, 1art Yugo
4fgt NitaDice…
Hun rd1
A: 2inf, 1art, 4fgt
Rolls: 1@1 2@2 4@3; Total Hits: 31@1: (5)2@2: (6, 2)4@3: (1, 3, 5, 4)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results:
Hun, Sze taken (mt)
Hungary taken, no losses.NCM: Per Map
Place Units:
3inf-Egypt
3inf-Irq
3tnk-Nita
1inf-Cpr
2mech, 1tnk-IndiaCollect
Western Empire: 42+10NO=52
Eastern Empire: 14 -
Aussie12
Purchase $32
2fgt
4infCM:
1inf Guam>Oki (mt) via 1tp sz21>sz19
1inf FIC>For (mt) via 1tp sz36>sz20
1inf FIC>Hai (mt) via 1tp sz36
1inf, 1art Que>Hon (1inf)
1mech, 1tnk FICSZ6 (1TP, 1dCV, 1CA, 2dBB; 3aircraft Scramble)
2SS sz19
1DD, 1CA, 2fgt sz36
4fgt FICDice…
Hon rd1
A: 1mech, 1tnk
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Need Scramble orders for SZ6
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Fighters scramble.
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SZ6 rd1
A: 2SS, 1DD, 1CA, 6fgt
Rolls: 2@2 1@2 7@3; Total Hits: 32@2: (1, 4)1@2: (6)7@3: (4, 5, 6, 1, 4, 2, 6) -
The emperor’s codes have been corrupted again.
SZ6 rd1
A: 2SS, 1DD, 1CA, 6fgt
Rolls: 2@2 1@2 7@3; Total Hits: 52@2: (5, 5)1@2: (2)7@3: (4, 6, 1, 6, 1, 3, 3) -
D: 1dCV, 1CA, 2dBB, 3fgt
Rolls: 1@2 1@3 5@4; Total Hits: 31@2: (5)1@3: (1)5@4: (1, 5, 5, 4, 5) -
SZ6 rd1
A: 1CA, 6fgt
Rolls: 7@3; Total Hits: 37@3: (4, 2, 4, 5, 3, 2, 6)
D: 2fgt
Rolls: 2@4; Total Hits: 22@4: (2, 3) -
Results:
Oki, For, Hai taken (mt)
Hon taken, no losses.
SZ6 cleared, 2SS, 1DD, 1CA, 1fgt lost.NCM: Per Map
Place Units:
3inf-Nsq
1inf, 2fgt-QueCollect 24+10=34
France Does nothing.
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Germany:
Buy(90)
- 4 Infantry
- 10 ARmor
- 7 Repair
- Save 11
Infantry from Bry to N. Ukr
Infantry from Bry to S. Ukr
2 Strat Bpombers, Infantry, Artillery to Ros
Infantry, Artillery to Sam
2 Artillery to Tam
Infantry to E. PolandCombat:
Sam:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Tam:
Attacker:
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Ros:
Attacker:
Rolls: 2@2 2@4; Total Hits: 12@2: (5, 5)2@4: (4, 6)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Collect: 41 IPC + 15 NO + 11 Saved = 67 IPC
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Save 29:
2 Inf, Art to SZE
2 Inf, 2 Fig to Hun
Inf, Arm, 2 Fig to HonCombat:
SZE:
Attacker:L
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 3)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Hun:
Attacker:
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 6)2@3: (3, 3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Hon:
Attacker:
Rolls: 1@1 3@3; Total Hits: 21@1: (3)3@3: (5, 3, 1)
Defender:
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (3) -
Round 2
Attacker:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
Collect: 29 Saved + 47 TT - 4 CRD = 72 IPC
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Look at all those Jap flags in Russia, I don’t think any of my games have gone this far, certainly haven’t seen anything like this.
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US13
Purchase $103
1mIC
1TP, 1SS
16inf, 2art, 1mech, 3tnkCM:
1inf, 1tnk W. US>Mid (mt) via 1tp sz10
1inf Wgr>Den (mt)Hol (1inf)
2inf, 1art Wfr
2fgt NitaSze (1inf)
1inf Yun
2mech Kwa
1bmb FICHon (1tnk)
3inf, 1art KwaDice…
Hol rd1
A: 2inf, 1art, 2fgt
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (3, 4)2@3: (1, 2)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5)





