EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • 2007 AAR League

    UK coming up shortly, have to start dinner.

  • 2007 AAR League

    UK9
    Western Empire
    Purchase $34
    6inf, 1mech, 2tnk

    Eastern Empire
    Purchase $21
    7inf

    CM:
    1tnk blitz Greece>Albania (mt)>Greece

    Burma (4inf, 3art, 1mech, 3tnk)
    4inf, 3mech, 3tnk, 1fgt Ind
    1inf Shn
    1mech Sia
    1mech Mal

    Dice…

    Burma rd1
    A: 5inf, 5mech, 3tnk, 1fgt
    DiceRolls: 10@1 4@3; Total Hits: 210@1: (5, 3, 6, 2, 3, 4, 2, 1, 3, 2)4@3: (5, 3, 4, 4)
    D: 4inf, 3art, 1mech, 3tnk
    DiceRolls: 8@2 3@3; Total Hits: 68@2: (2, 3, 3, 1, 3, 1, 5, 2)3@3: (3, 1, 5)

  • 2007 AAR League

    Ouch, label that plans gone awry!

  • 2007 AAR League

    Results:
    Albania taken (mt)
    Burma retreat, 5inf, 1mech lost. 2inf Killed.

    NCM: Per Map

    Place Units:
    1mech, 2tnk-Cpr
    3inf-Irq
    3inf-Egy
    7inf-Ind

    Collect
    Western: $35
    Eastern: $14

    EMvJen_Game05_AA40_09Fbritain.AAM

  • 2007 AAR League

    Anzac 9
    Purchase $32
    2SS, 1TP
    1inf, 1fgt

    CM: None

    NCM: Per Map

    Place Units:
    2SS, 1TP-SZ54
    1inf, 1fgt-Que

    Collect 12+10=31


    France:
    NCM:
    1fgt Wind>Ind
    2inf Egypt>sz81 load on UK TP
    2inf Libya>Tob

    EMvJen_Game05_AA40_09Zfrance.AAM

  • '18 '17 '16 '11 Moderator

    Germany:

    Buy(44)

    • 12 Infantry
    • 2 Artillery

    Combat Moves:L

    Infantry from Norway to Finland
    2 INfantry from Germany to Novgorod
    2 Fighters from E. Poland to Novgorod
    Battleship, Cruiser Bombardment of Novgorod
    27 Infantry, 10 Artillery, 28 Armor, 3 Fighters, 2 Tactical Bombers from E. Poland to Belarus
    4 INfantry, Artillery from Poland to Baltic States
    8 Armor from Germany to Baltic States
    2 Strategic Bombers from E. Poland to Novgorod - SBR

    Combat:

    Novgorod:
    Attacker:
    DiceRolls: 2@1 3@3 3@4; Total Hits: 62@1: (5, 1)3@3: (2, 3, 2)3@4: (1, 5, 3)
    Defender:
    DiceRolls: 3@2; Total Hits: 13@2: (4, 2, 6)

  • '18 '17 '16 '11 Moderator

    Baltic States:
    Attacker:
    DiceRolls: 3@1 2@2 8@3; Total Hits: 23@1: (2, 6, 4)2@2: (6, 4)8@3: (6, 4, 1, 4, 5, 5, 6, 3)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

  • '18 '17 '16 '11 Moderator

    Obviously that was a typo in Novgorod, meant they were attacking, as demonstrated by the dice roll…I was going to SBR Muskva again, but decided against it later.

    Belarus:
    Attacker:
    DiceRolls: 17@1 20@2 28@3; Total Hits: 1617@1: (6, 6, 6, 6, 1, 2, 1, 3, 3, 2, 5, 2, 5, 5, 2, 3, 2)20@2: (2, 4, 6, 3, 4, 4, 4, 2, 3, 6, 4, 6, 5, 3, 6, 5, 3, 6, 5, 4)28@3: (6, 1, 1, 1, 6, 2, 5, 4, 4, 1, 6, 5, 5, 6, 1, 2, 3, 5, 4, 6, 4, 2, 6, 3, 4, 5, 1, 1)
    Defender:
    DiceRolls: 24@2 2@3; Total Hits: 824@2: (4, 5, 5, 3, 6, 5, 4, 5, 1, 2, 3, 5, 3, 2, 3, 1, 2, 4, 3, 5, 2, 6, 4, 6)2@3: (1, 3)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 9@1 20@2 28@3; Total Hits: 219@1: (1, 5, 1, 6, 3, 6, 6, 2, 6)20@2: (2, 3, 4, 2, 3, 2, 5, 2, 3, 4, 4, 3, 3, 5, 1, 3, 2, 3, 5, 6)28@3: (5, 3, 6, 3, 4, 6, 6, 3, 5, 2, 3, 1, 4, 6, 2, 6, 2, 6, 2, 4, 4, 6, 1, 1, 4, 1, 3, 5)
    Defender:
    DiceRolls: 8@2 2@3; Total Hits: 38@2: (3, 2, 4, 2, 4, 4, 5, 1)2@3: (4, 4)

  • '18 '17 '16 '11 Moderator

    2 Strategics to Germany
    2 Fighters to SZ 115
    3 Fighters, 3 Tactical Bombers from E. Poland to W. Germany
    Destroyer to SZ 110 (its the only one on the map)
    Infantry to Yugo
    Infantry to S. Germany
    7 Infantry to Poland
    AA Gun to Bel

    Build: 8 Infantry, 2 Artillery in Germany
    Build: 6 Infantry in W. Germany

    Collect: 49 IPC + 10 NO - 4 CRD = 55 IPC

    EMvJen_Game05_AA40_10Agermany.AAM

  • 2007 AAR League

    R10
    Purchase $50
    Repair 9 Moscow
    10inf, 1tnk, 1mech

    CM:
    1inf Bes>Rom (mt)
    1bmb Nukr>Nov SBR

    EPL (2inf, 1art, 1tnk)
    5inf, 2art, 3tnk Nukr

    Dice…
    Nov SBR
    AA:
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    1bmb if AA misses
    DiceRolls: 1@6; Total Hits: 11@6: (2)
    +2

  • 2007 AAR League

    EPL rd1
    A: 5inf, 2art, 3tnk
    DiceRolls: 3@1 4@2 3@3; Total Hits: 53@1: (5, 6, 5)4@2: (6, 1, 6, 1)3@3: (3, 1, 2)
    D: 2inf, 1art, 1tnk
    DiceRolls: 3@2 1@3; Total Hits: 23@2: (1, 6, 3)1@3: (1)

  • 2007 AAR League

    Results:
    Rom taken (mt)
    Nov 4 damage [4]
    EPL taken, 2inf lost.

    NCM: Per Map

    Place Units:
    10inf-Russia
    1mech, 1tnk-Vol

    Collect 30+1 saved +3 NO=$34

    EMvJen_Game05_AA40_10Brussia.AAM

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(51)

    • 5 Infantry
    • 3 Artillery
    • 2 Aircraft Carriers

    Combat Moves:

    4 Fighters from Hunan to India - SBR Escorts
    3 Strategic Bombers from KSU to India - SBR
    Infantry from TIM to URA
    5 Infnatry, Artillery, Armor from Amur to Buryatia
    Infantry from Siberia to Sak
    Armor form BUrma to Sham State to malaya
    Infantry from FIC to Siam
    Infantry from FIC to Sham State
    Submarine, 2 Fighters, 2 Tactical Bombers to SZ 18
    2 Fighters, 2 Tactical Bombers to SZ 19

    Combat:

    SZ 19:
    Attacker:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (4, 6)2@4: (4, 2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)


    SZ 18:
    Attacker:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (2, 2)2@4: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


    Buryatia:
    Attacker:
    DiceRolls: 4@1 2@2 1@3; Total Hits: 44@1: (1, 1, 1, 2)2@2: (3, 5)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Results:

    Bury twol
    Sak twol, mt
    Sia twol, mt
    Sham twol, mt
    Malaya twol, mt
    Urals twol, mt
    SZ 19 cwol
    SZ 18 cleared with loss of submarine

    Waiting for Intercept orders for hte two fighters in India.

    4 Attacking Fighters vs 2 Defending Fighters

    3 Strategics coming to SBR.


    All 3 bombers are headed towards the Major Industrial Complex

    If I read correctly: My 4 fighters escorting the bombers are essentially 4 AA Guns, shooting down any interceptors you launch before they can fire, then you attack at 2 and my bombers defend at 1 until I retreat or you lose all your planes, any suviving bombers can then run at the complex….  (That would be 4 shots at your two planes in total, not 4 shots at each plane, but any hits are immediately removed, before they can return fire as they would be when being hit by an AA Gun.)

    If you could confirm my reading of the rules at the same time you decide whether or not to launch fighters at me, that would be great!  I’ll roll it when I get your decision.

  • 2007 AAR League

    @Cmdr:

    All 3 bombers are headed towards the Major Industrial Complex

    If I read correctly: My 4 fighters escorting the bombers are essentially 4 AA Guns, shooting down any interceptors you launch before they can fire, then you attack at 2 and my bombers defend at 1 until I retreat or you lose all your planes, any suviving bombers can then run at the complex….  (That would be 4 shots at your two planes in total, not 4 shots at each plane, but any hits are immediately removed, before they can return fire as they would be when being hit by an AA Gun.)

    If you could confirm my reading of the rules at the same time you decide whether or not to launch fighters at me, that would be great!  I’ll roll it when I get your decision.

    That is basically the way I read the rules as well, except that Escort\Intercept, Intercept\Bomber is a one round each, you may take Escorts as casualties only after all bombers are shot down, in this case there are 3 bombers and only 2 interceptors.  Let’s see how this plays out, send the 2fgts to intercept.

    Round 1: Escorts roll 4 dice @1, any hits immediately removed.
    Round 2: Bombers fire @ 1, surviving interceptors fire @ 2, remove casualties.
    Round 3: AA guns fire at surviving bombers
    Round 4: Any bombers left conduct SBR

  • '18 '17 '16 '11 Moderator

    Escorts:
    DiceRolls: 4@1; Total Hits: 14@1: (2, 4, 1, 3)

  • '18 '17 '16 '11 Moderator

    Strategic Bombers:
    DiceRolls: 3@1; Total Hits: 03@1: (6, 6, 4)

    Interceptor:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    AA Guns:
    DiceRolls: 3@1; Total Hits: 13@1: (1, 6, 2)

    Assuming the French fighter died there, you can swap it out on your turn if you want.

  • '18 '17 '16 '11 Moderator

    That’s sad…that poor bomber survived your interceptors and then gets shot down by a stupid gun. lol

    Damage:
    DiceRolls: 2@6; Total Hits: 22@6: (1, 4)
    +4

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