Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsEM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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@Emperor:
DOW: All the Bad Guys
:lol: :lol:
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Anzac2
Purchase $14
1mIC
Save $2CM:
1inf Nsw>Dgu (mt)NCM: Per Map
Place Units:
1mIC-QueCollect 14+10-2=22
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You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn. So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.
You might want to double check that and get back to me.
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@Cmdr:
You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn. So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.
You might want to double check that and get back to me.
Nope, the only exception is the turn Germany declares war on the Soviet Union and Germany had ships in the same sea zone as russia.
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@Cmdr:
You know, I believe Krieg said you can load transports in a hostile zone and move them as long as you are engaging in combat that turn. So I could load from Alexandria and attack Gibraltar or Syria, that destroyer doesn’t do anything but stop shore bombardments because Transports are not combat units.
You might want to double check that and get back to me.
_Europe 1940 Rules (They Govern G40) Page 13
Sea Units Starting in Hostile Sea Zones
Ath the beginning of the Combat Move phase, you may already have sea units in spaces containing enemy units that were there at the start of your turn. For example, an enemy may have built new sea units in a sea zone where you have surface warships. When your turn comes around again, you are sharing that sea zone with enemy forces.If you are sharing a sea zone with surface warships (not submarines and\or transports) belonging to a power with which you are at war, this situation requires you to do one of the following._
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Remain in the sea zone and conduct combat.
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Leave the sea zone, load units if desired, and conduct combat elsewhere
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Leave the sea zone, load units, and return to the same sea zone to conduct combat (you can’t load units while in a hostile sea zone), or
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Leave the sea zone and conduct no combat
_Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.
This has been the standard rule that has gone unchanged throughout the various versions of A&A. I don’t understand why you are questioning it now after all the games we’ve played, and the numerous times we’ve discussed this very rule. :-(_
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(not submarines and\or transports) you may be confusing this part. Its refering to the enemies subs and transports. If the enemy has a sub or transport you may load units on only if your transport is being escorted by one of your own warships. You cannot load a transport if there are enemy surface warships in the same seazone.
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Italy:
Buy(16)
- 4 Infantry
- 1 Artillery
Combat Moves:
Destroyer disengage SZ 98
2 Cruisers, Battleship, 3 Transports disengage SZ 98
Infantry from Kenya to CongoNCM as per map
Build: 4 Infantry, Artillery in S. Italy
Collect: 12 IPC - 1 CRD Kenya
Germany:
Buy(55)
- 3 Destroyers
- 5 Infantry
- 1 Artillery
- 2 Armor
Combat Moves:
2 Fighters, 2 Tactical Bombers from Alexandria to SZ 81
Strategic Bomber from W. Germany to SZ 81
Infantrey from Frnace to W. France
Submarine, 2 Tactical Bombers from SZ 112 to SZ 104Combat:
SZ 104:
Attacker:
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (2, 2)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
SZ 81:
Attacker:
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 1)3@4: (6, 2, 3)
Defender:
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 4)2@3: (5, 1)(No Airbase in Egypt, no scramble orders. Same for Jordan and Sudan, but no one would expect an airbase in those territories.)
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Loss of Tactical Bomber for Germany. Assuming Destroyer, Carrier gone.
Round 2:
Attacker:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 5)2@4: (1, 1)
Defender:
Rolls: 2@3; Total Hits: 22@3: (1, 1) -
SZ 104 cleared without loss
SZ 81 cleared iwth 2 fighters remainingNCM:
Per map. (Big thing changing are fighters from Germany and SZ 81 going to Alexandria.)
Other big thing is the infnatry in N. Italy going to the transport in SZ 97 (one of the transports)
Build: 3 Destroyers in SZ 112
Build: 5 Infantry, Artillery, 2 Armor in E. GermanyCollect: 46 IPC + 10 NO = 56 IPC
You forgot a control marker on Siam. Double check India’s collect income and make sure you collected for it, or don’t and live in fear!
I skipped France, given it is not doing anything to me yet.
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@Cmdr:
I skipped France, given it is not doing anything to me yet.
Once Again you jumped the gun and have created another situation. I had planned on moving the French DD to SZ81.
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2 Cruisers, 2 Destroyers, 1 Aircraft Carrier defending against 2 Fighters, 2 Tactical Bombers, 1 Strategic Bomber
Attacker:
Rolls: 2@3 3@4; Total Hits: 32@3: (5, 5)3@4: (1, 4, 2)
Defender:
Rolls: 3@2 2@3; Total Hits: 13@2: (5, 4, 4)2@3: (1, 6) -
1 Damaged Carrier, 2 Cruisers defending against 2 Fighters, 2 Tactical Bombers
Attacker:
Rolls: 2@3 2@4; Total Hits: 22@3: (5, 6)2@4: (4, 1)
Defender:
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5) -
2 Fighters, 1 Tactical Bomber attacking 1 Cruiser
Attacker:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 5)1@4: (6)
Defender:
Rolls: 1@3; Total Hits: 01@3: (6) -
I still find the most annoying thing in the world to be when none of the attacks and none of the defenders hit. Wasting 15 seconds of my life!
Attacker:
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (2)
Defender:
Rolls: 1@3; Total Hits: 11@3: (1) -
Only change to the map: French destroyer from Madagascar that was moved to SZ 81 is lost at sea.
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Let’s see if I can post now.
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Trying again to see if I can post anything to the boards.
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Hmm, said you posted, then nothing here. lol. Go figure.
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Seems I can view the boards, recieve and send PM’s but can’t post.





