f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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Germany:
Buy(43)
- 7 Tanks
- Save 1
Combat Moves:
6 Submarines to SZ 115
2 Strategic Bombers to England - SBR
2 INfantry, Fighter to Bessarabia
2 Infantry, Fighter to N. Ukraine
3 Infantry, Fighter, Tacitcal to Baltic States
2 Infantry, Fighter, Tactical to BelarusCombat:
England - SBR
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
England Damage:
Rolls: 2@6; Total Hits: 22@6: (6, 1)
+4
SZ 115:
Attacker:
Rolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)(Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)
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Attacker:
Rolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3) -
Baltic States:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Belarus:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Results:
Bessarabia twol
N. Ukraine taken with loss of infantry
Belarus twol
Baltic States twol
SZ 115 cleared with loss of two submarinesNCM:
Submarine to SZ 125
2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
10 Infantry from Germany to Poland
2 Armor from Germany to E. Poland
4 Fighters, 2 Tactical Bombers to E. Poland
4 Artillery to E. PolandBuild: 3 Armor in W. Germany
Build: 4 Armor in GermanyCollect: 1 Saved + 46 TT = 47 IPC
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
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@Cmdr:
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.
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@Cmdr:
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
20 is the max damage you can do to a Major IC. If I need to build in London I will make repairs.
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R7
Purchase $43
13inf, 1artCM:
Nukr (1inf)
3inf Bry
1fgt, 1tac SukrBel (2inf)
1inf Nov
3inf Bry
1fgt, 1tac, 1bmb SukrDice…
Nukr rd1
A: 3inf, 1fgt, 1tac
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 2, 5)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Bel rd1
A: 4inf, 1fgt, 1tac, 1bmb
Rolls: 4@1 1@3 2@4; Total Hits: 34@1: (4, 1, 4, 1)1@3: (4)2@4: (6, 1)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Results:
Nukr taken, 1inf lost.
Bel taken, 1inf lost.NCM: Per Map
Place Units:
1inf-Nov
2inf, 1art-Sukr
10inf-RussiaCollect 40+3NO-2CRD=41
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@Emperor:
@Cmdr:
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.
I just saw you list builds but nothing about repairs is all, and I didnt see any units in S. Africa or Quebec, so I was just thinking “oh, he must not have seen the damage to the industrial complex in England. Well, I’ll just add the two sets of damage and leave the builds as is to make it as minimally altering as possible…” knowing that with more than 10 damage, nothing could be built in England without repairing.
Maybe you didn’t place the units? Eh, whatever. You’ll figure out where things went, etc.
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Japan:
Buy(68)
- 4 Infantry
- 2 Armor
- 4 Destroyers
- 2 Submarines
Combat Moves:
Destroyer from SZ 35 to SZ 41
Fighter, Tactical from SZ 37 to SZ 41
2 Infantry, Artillery from Siam to Sham State
Infantry from Malaya to Sham State
Fighter, Tactical from SZ 35 to Sham State
Infantry from SHE to SZE
MI, 3 Armor from HUN to SZE
3 Infantry from KWE to YUN
2 Infantry from HUN to YUN
Artillery from KWA to YUN
2 Fighters, 2 Tactical Bombers from FIC to YUN
Fighter from KSI to SZE
Destroyer from SZ 6 to SZ 22
2 Figthters, 2 Tactical Bombers from SZ 35 to SZ 22
Fighter, Tactical from Philippines to SZ 22Totals:
SZ 41: Fighter, Tactical, Destroyer vs Submarine
Sham State: 3 Infantry, Artillery, 2 Fighters, Tactical vs 5 Infantry
Yunan: 5 Infantry, Artillery, 2 Fighter, 2 Tacticals vs 3 Infantry
Szechwan: Infantry, MI, 3 Armor vs 3 Infantry
SZ 22: 3 Fighters, 3 Tactical Bombers, Destroyer vs Submarine, DestroyerCombat:
SZ 41:
Attacker:
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
Defender:
Rolls: 1@1; Total Hits: 11@1: (1) -
Sham State:
Attacker:
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (4, 3)2@3: (2, 6)1@4: (5)
Defender:
Rolls: 5@2; Total Hits: 25@2: (3, 5, 1, 3, 1) -
Bad opening so far
Attacker:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 5)2@3: (3, 6)1@4: (5)
Defender:
Rolls: 4@2; Total Hits: 14@2: (4, 6, 4, 2) -
Attacker:
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 5) -
Yunan:
Attacker:
Rolls: 4@1 2@2 2@3 2@4; Total Hits: 34@1: (3, 4, 1, 3)2@2: (5, 6)2@3: (1, 2)2@4: (6, 5)
Defender:
Rolls: 3@2; Total Hits: 13@2: (4, 6, 1) -
Szechwan:
Attacker:
Rolls: 2@1 3@3; Total Hits: 32@1: (4, 1)3@3: (1, 6, 1)
Defender:
Rolls: 3@2; Total Hits: 13@2: (5, 2, 3)





