f7fe3ad8-238c-44af-94cc-fa5636a96f79-triplea_42140_1dut.tsvg
EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5
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Come Chiang…get your groove on!
Yun rd3
A: 3inf, 1fgt
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 5)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results:
Yun taken, 1inf lost.NCM: Per Map
Place Units:
3inf-SzeCollect 2+2 saved+6 NO=10
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UK 6
London:
Purchase $26
2inf, 2mech, 2tnkIndia:
Purchase $8
2mechCM:
Shn (2inf)
5inf, 1fgt BurDice…
Shn rd1
A: 5inf, 1fgt
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 5, 4, 5)1@3: (3)
D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Shn rd2
A: 5inf, 1fgt
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 3, 1, 5, 6)1@3: (5)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results:
Shn taken, no losses.Activate Minor:
1inf Irq>NprNCM: Per Map
Place Units:
1inf, 2mech-Cpr
1inf, 2tnk-Egypt
2mech-IndiaCollect
London: $34
India: 7 – 4 crd = 3 -
Anzac 6
Purchase $10
1TP
Save $3CM: None
NCM: Per Map
Place Units:
1TP-SZ54Collect 10+3 saved+5 NO=18
Wait for France
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Italy:
Buy(13)
- 3 Infantry
- 1 Artillery
Combat Moves: None
NCM:
2 Fighters to S. Italy
2 Armor to S. Italy
2 Infantry, Artillery, Armor, AA Gun to E. PolandBuild: 3 Infnatry, Artillery in S. Italy
Collect: 13 IPC
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
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@Cmdr:
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
France’s move was going to based on what Italy did, and here it is.
NCM’s only, per map.
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You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
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Germany:
Buy(43)
- 7 Tanks
- Save 1
Combat Moves:
6 Submarines to SZ 115
2 Strategic Bombers to England - SBR
2 INfantry, Fighter to Bessarabia
2 Infantry, Fighter to N. Ukraine
3 Infantry, Fighter, Tacitcal to Baltic States
2 Infantry, Fighter, Tactical to BelarusCombat:
England - SBR
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
England Damage:
Rolls: 2@6; Total Hits: 22@6: (6, 1)
+4
SZ 115:
Attacker:
Rolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)(Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)
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Attacker:
Rolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3) -
Baltic States:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
Belarus:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
N. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Results:
Bessarabia twol
N. Ukraine taken with loss of infantry
Belarus twol
Baltic States twol
SZ 115 cleared with loss of two submarinesNCM:
Submarine to SZ 125
2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
10 Infantry from Germany to Poland
2 Armor from Germany to E. Poland
4 Fighters, 2 Tactical Bombers to E. Poland
4 Artillery to E. PolandBuild: 3 Armor in W. Germany
Build: 4 Armor in GermanyCollect: 1 Saved + 46 TT = 47 IPC
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
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@Cmdr:
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.
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@Cmdr:
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
20 is the max damage you can do to a Major IC. If I need to build in London I will make repairs.
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R7
Purchase $43
13inf, 1artCM:
Nukr (1inf)
3inf Bry
1fgt, 1tac SukrBel (2inf)
1inf Nov
3inf Bry
1fgt, 1tac, 1bmb SukrDice…
Nukr rd1
A: 3inf, 1fgt, 1tac
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 2, 5)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)





