EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • 2007 AAR League

    Grrr…

    Yun rd2
    A: 3inf, 1fgt
    DiceRolls: 3@1 1@3; Total Hits: 03@1: (2, 5, 2)1@3: (5)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Come Chiang…get your groove on!

    Yun rd3
    A: 3inf, 1fgt
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (1, 4, 5)1@3: (1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • 2007 AAR League

    Results:
    Yun taken, 1inf lost.

    NCM: Per Map

    Place Units:
    3inf-Sze

    Collect 2+2 saved+6 NO=10

    EMvJen_Game05_AA40_06Echina.AAM

  • 2007 AAR League

    UK 6
    London:
    Purchase $26
    2inf, 2mech, 2tnk

    India:
    Purchase $8
    2mech

    CM:
    Shn (2inf)
    5inf, 1fgt Bur

    Dice…
    Shn rd1
    A: 5inf, 1fgt
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 5, 4, 5)1@3: (3)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • 2007 AAR League

    Shn rd2
    A: 5inf, 1fgt
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (3, 3, 1, 5, 6)1@3: (5)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 2007 AAR League

    Results:
    Shn taken, no losses.

    Activate Minor:
    1inf Irq>Npr

    NCM: Per Map

    Place Units:
    1inf, 2mech-Cpr
    1inf, 2tnk-Egypt
    2mech-India

    Collect
    London: $34
    India: 7 – 4 crd = 3

    EMvJen_Game05_AA40_06Fbritain.AAM

  • 2007 AAR League

    Anzac 6
    Purchase $10
    1TP
    Save $3

    CM: None

    NCM: Per Map

    Place Units:
    1TP-SZ54

    Collect 10+3 saved+5 NO=18


    Wait for France

    EMvJen_Game05_AA40_06Ganzac.AAM

  • 18 17 16 11 Mod

    Italy:

    Buy(13)

    • 3 Infantry
    • 1 Artillery

    Combat Moves:  None

    NCM:

    2 Fighters to S. Italy
    2 Armor to S. Italy
    2 Infantry, Artillery, Armor, AA Gun to E. Poland

    Build: 3 Infnatry, Artillery in S. Italy

    Collect: 13 IPC

    Not sure why I am waiting for France…

    I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it.  France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…

    eh.  I’ll wait for France.

    EMvJen_Game05_AA40_06Zitaly.AAM

  • 2007 AAR League

    @Cmdr:

    Not sure why I am waiting for France…

    I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it.  France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…

    eh.  I’ll wait for France.

    France’s move was going to based on what Italy did, and here it is.

    NCM’s only, per map.

    EMvJen_Game05_AA40_06Zfrance.AAM

  • 18 17 16 11 Mod

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

  • 18 17 16 11 Mod

    Germany:

    Buy(43)

    • 7 Tanks
    • Save 1

    Combat Moves:

    6 Submarines to SZ 115
    2 Strategic Bombers to England - SBR
    2 INfantry, Fighter to Bessarabia
    2 Infantry, Fighter to N. Ukraine
    3 Infantry, Fighter, Tacitcal to Baltic States
    2 Infantry, Fighter, Tactical to Belarus

    Combat:

    England - SBR
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

  • 18 17 16 11 Mod

    England Damage:
    DiceRolls: 2@6; Total Hits: 22@6: (6, 1)
    +4


    SZ 115:
    Attacker:
    DiceRolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
    Defender:
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)

    (Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)

  • 18 17 16 11 Mod

    Attacker:
    DiceRolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
    Defender:
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)

  • 18 17 16 11 Mod

    Baltic States:
    Attacker:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • 18 17 16 11 Mod

    Belarus:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 18 17 16 11 Mod

    N. Ukraine:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 18 17 16 11 Mod

    Bessarabia:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    Results:

    Bessarabia twol
    N. Ukraine taken with loss of infantry
    Belarus twol
    Baltic States twol
    SZ 115 cleared with loss of two submarines

    NCM:

    Submarine to SZ 125
    2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
    10 Infantry from Germany to Poland
    2 Armor from Germany to E. Poland
    4 Fighters, 2 Tactical Bombers to E. Poland
    4 Artillery to E. Poland

    Build: 3 Armor in W. Germany
    Build: 4 Armor in Germany

    Collect: 1 Saved + 46 TT = 47 IPC


    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    EMvJen_Game05_AA40_07Agermany.AAM

  • 2007 AAR League

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

  • 2007 AAR League

    @Cmdr:

    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    20 is the max damage you can do to a Major IC.  If I need to build in London I will make repairs.

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