End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
Anzac 6
Purchase $10
1TP
Save $3
CM: None
NCM: Per Map
Place Units:
1TP-SZ54
Collect 10+3 saved+5 NO=18
Wait for France
Italy:
Buy(13)
Combat Moves: None
NCM:
2 Fighters to S. Italy
2 Armor to S. Italy
2 Infantry, Artillery, Armor, AA Gun to E. Poland
Build: 3 Infnatry, Artillery in S. Italy
Collect: 13 IPC
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
@Cmdr:
Not sure why I am waiting for France…
I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it. France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…
eh. I’ll wait for France.
France’s move was going to based on what Italy did, and here it is.
NCM’s only, per map.
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
Germany:
Buy(43)
Combat Moves:
6 Submarines to SZ 115
2 Strategic Bombers to England - SBR
2 INfantry, Fighter to Bessarabia
2 Infantry, Fighter to N. Ukraine
3 Infantry, Fighter, Tacitcal to Baltic States
2 Infantry, Fighter, Tactical to Belarus
Combat:
England - SBR
Rolls: 2@1; Total Hits: 02@1: (5, 2)
England Damage:
Rolls: 2@6; Total Hits: 22@6: (6, 1)
+4
SZ 115:
Attacker:
Rolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)
(Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)
Attacker:
Rolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
Defender:
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Baltic States:
Attacker:
Rolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
Defender:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Belarus:
Attacker:
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
N. Ukraine:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2)
Bessarabia:
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Results:
Bessarabia twol
N. Ukraine taken with loss of infantry
Belarus twol
Baltic States twol
SZ 115 cleared with loss of two submarines
NCM:
Submarine to SZ 125
2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
10 Infantry from Germany to Poland
2 Armor from Germany to E. Poland
4 Fighters, 2 Tactical Bombers to E. Poland
4 Artillery to E. Poland
Build: 3 Armor in W. Germany
Build: 4 Armor in Germany
Collect: 1 Saved + 46 TT = 47 IPC
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
@Cmdr:
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.
@Cmdr:
Note: England’s industrial complex is capped at damage at 20. Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.) 12 Original damage + 11 damage = 23 total damage.
20 is the max damage you can do to a Major IC. If I need to build in London I will make repairs.
R7
Purchase $43
13inf, 1art
CM:
Nukr (1inf)
3inf Bry
1fgt, 1tac Sukr
Bel (2inf)
1inf Nov
3inf Bry
1fgt, 1tac, 1bmb Sukr
Dice…
Nukr rd1
A: 3inf, 1fgt, 1tac
Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 2, 5)1@3: (5)1@4: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
Bel rd1
A: 4inf, 1fgt, 1tac, 1bmb
Rolls: 4@1 1@3 2@4; Total Hits: 34@1: (4, 1, 4, 1)1@3: (4)2@4: (6, 1)
D: 2inf
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Results:
Nukr taken, 1inf lost.
Bel taken, 1inf lost.
NCM: Per Map
Place Units:
1inf-Nov
2inf, 1art-Sukr
10inf-Russia
Collect 40+3NO-2CRD=41
@Emperor:
@Cmdr:
You know, you didn’t repair for London and you built things. Don’t forget to be checkin your industrials for damage
I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.
I just saw you list builds but nothing about repairs is all, and I didnt see any units in S. Africa or Quebec, so I was just thinking “oh, he must not have seen the damage to the industrial complex in England. Well, I’ll just add the two sets of damage and leave the builds as is to make it as minimally altering as possible…” knowing that with more than 10 damage, nothing could be built in England without repairing.
Maybe you didn’t place the units? Eh, whatever. You’ll figure out where things went, etc.
Japan:
Buy(68)
Combat Moves:
Destroyer from SZ 35 to SZ 41
Fighter, Tactical from SZ 37 to SZ 41
2 Infantry, Artillery from Siam to Sham State
Infantry from Malaya to Sham State
Fighter, Tactical from SZ 35 to Sham State
Infantry from SHE to SZE
MI, 3 Armor from HUN to SZE
3 Infantry from KWE to YUN
2 Infantry from HUN to YUN
Artillery from KWA to YUN
2 Fighters, 2 Tactical Bombers from FIC to YUN
Fighter from KSI to SZE
Destroyer from SZ 6 to SZ 22
2 Figthters, 2 Tactical Bombers from SZ 35 to SZ 22
Fighter, Tactical from Philippines to SZ 22
Totals:
SZ 41: Fighter, Tactical, Destroyer vs Submarine
Sham State: 3 Infantry, Artillery, 2 Fighters, Tactical vs 5 Infantry
Yunan: 5 Infantry, Artillery, 2 Fighter, 2 Tacticals vs 3 Infantry
Szechwan: Infantry, MI, 3 Armor vs 3 Infantry
SZ 22: 3 Fighters, 3 Tactical Bombers, Destroyer vs Submarine, Destroyer
Combat:
SZ 41:
Attacker:
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
Defender:
Rolls: 1@1; Total Hits: 11@1: (1)
Sham State:
Attacker:
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (4, 3)2@3: (2, 6)1@4: (5)
Defender:
Rolls: 5@2; Total Hits: 25@2: (3, 5, 1, 3, 1)