EM (Allies) vs. Jen (Axis) G40A2 +NO +Tech Game 5

  • 2007 AAR League

    Anzac 6
    Purchase $10
    1TP
    Save $3

    CM: None

    NCM: Per Map

    Place Units:
    1TP-SZ54

    Collect 10+3 saved+5 NO=18


    Wait for France

    EMvJen_Game05_AA40_06Ganzac.AAM

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(13)

    • 3 Infantry
    • 1 Artillery

    Combat Moves:  None

    NCM:

    2 Fighters to S. Italy
    2 Armor to S. Italy
    2 Infantry, Artillery, Armor, AA Gun to E. Poland

    Build: 3 Infnatry, Artillery in S. Italy

    Collect: 13 IPC

    Not sure why I am waiting for France…

    I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it.  France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…

    eh.  I’ll wait for France.

    EMvJen_Game05_AA40_06Zitaly.AAM

  • 2007 AAR League

    @Cmdr:

    Not sure why I am waiting for France…

    I guess if I had put the destroyer in SZ 92, you could use the fighter to break the picket, but that’s not a real good risk for me, so I didn’t do it.  France could hit the destroyer in SZ 125, but again, the risk reward doesn’t seem all that great for one of us, specifically France since there is nothing to be gained and everything to be lost…

    eh.  I’ll wait for France.

    France’s move was going to based on what Italy did, and here it is.

    NCM’s only, per map.

    EMvJen_Game05_AA40_06Zfrance.AAM

  • '18 '17 '16 '11 Moderator

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

  • '18 '17 '16 '11 Moderator

    Germany:

    Buy(43)

    • 7 Tanks
    • Save 1

    Combat Moves:

    6 Submarines to SZ 115
    2 Strategic Bombers to England - SBR
    2 INfantry, Fighter to Bessarabia
    2 Infantry, Fighter to N. Ukraine
    3 Infantry, Fighter, Tacitcal to Baltic States
    2 Infantry, Fighter, Tactical to Belarus

    Combat:

    England - SBR
    DiceRolls: 2@1; Total Hits: 02@1: (5, 2)

  • '18 '17 '16 '11 Moderator

    England Damage:
    DiceRolls: 2@6; Total Hits: 22@6: (6, 1)
    +4


    SZ 115:
    Attacker:
    DiceRolls: 6@2; Total Hits: 16@2: (4, 3, 3, 2, 5, 6)
    Defender:
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (1)

    (Assuming the Russian submarine stays to maximize damage potential to Germany’s ships.)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 5@2; Total Hits: 35@2: (2, 1, 2, 4, 6)
    Defender:
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)

  • '18 '17 '16 '11 Moderator

    Baltic States:
    Attacker:
    DiceRolls: 3@1 1@3 1@4; Total Hits: 23@1: (3, 4, 6)1@3: (3)1@4: (3)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • '18 '17 '16 '11 Moderator

    Belarus:
    Attacker:
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (1)1@4: (4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    N. Ukraine:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (2)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '18 '17 '16 '11 Moderator

    Bessarabia:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Results:

    Bessarabia twol
    N. Ukraine taken with loss of infantry
    Belarus twol
    Baltic States twol
    SZ 115 cleared with loss of two submarines

    NCM:

    Submarine to SZ 125
    2 Destroyers, Cruiser, Battleship, Carrier, 2 Fightresr to SZ 113
    10 Infantry from Germany to Poland
    2 Armor from Germany to E. Poland
    4 Fighters, 2 Tactical Bombers to E. Poland
    4 Artillery to E. Poland

    Build: 3 Armor in W. Germany
    Build: 4 Armor in Germany

    Collect: 1 Saved + 46 TT = 47 IPC


    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    EMvJen_Game05_AA40_07Agermany.AAM

  • 2007 AAR League

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

  • 2007 AAR League

    @Cmdr:

    Note:  England’s industrial complex is capped at damage at 20.  Since you did not repair for them last time, but did build things, I am going to put markers over cap (to represent what you would have had to repair in order to build units there.)  12 Original damage + 11 damage = 23 total damage.

    20 is the max damage you can do to a Major IC.  If I need to build in London I will make repairs.

  • 2007 AAR League

    R7
    Purchase $43
    13inf, 1art

    CM:
    Nukr (1inf)
    3inf Bry
    1fgt, 1tac Sukr

    Bel (2inf)
    1inf Nov
    3inf Bry
    1fgt, 1tac, 1bmb Sukr

    Dice…

    Nukr rd1
    A: 3inf, 1fgt, 1tac
    DiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (2, 2, 5)1@3: (5)1@4: (1)
    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 2007 AAR League

    Bel rd1
    A: 4inf, 1fgt, 1tac, 1bmb
    DiceRolls: 4@1 1@3 2@4; Total Hits: 34@1: (4, 1, 4, 1)1@3: (4)2@4: (6, 1)
    D: 2inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • 2007 AAR League

    Results:
    Nukr taken, 1inf lost.
    Bel taken, 1inf lost.

    NCM: Per Map

    Place Units:
    1inf-Nov
    2inf, 1art-Sukr
    10inf-Russia

    Collect 40+3NO-2CRD=41

    EMvJen_Game05_AA40_07Brussia.AAM

  • '18 '17 '16 '11 Moderator

    @Emperor:

    @Cmdr:

    You know, you didn’t repair for London and you built things.  Don’t forget to be checkin your industrials for damage

    I didn’t build anything in London, if you are saying I can’t build anything anywhere if London’s IC is damaged, you need to site chapter and verse.

    I just saw you list builds but nothing about repairs is all, and I didnt see any units in S. Africa or Quebec, so I was just thinking “oh, he must not have seen the damage to the industrial complex in England.  Well, I’ll just add the two sets of damage and leave the builds as is to make it as minimally altering as possible…” knowing that with more than 10 damage, nothing could be built in England without repairing.

    Maybe you didn’t place the units?  Eh, whatever.  You’ll figure out where things went, etc.

  • '18 '17 '16 '11 Moderator

    Japan:

    Buy(68)

    • 4 Infantry
    • 2 Armor
    • 4 Destroyers
    • 2 Submarines

    Combat Moves:

    Destroyer from SZ 35 to SZ 41
    Fighter, Tactical from SZ 37 to SZ 41
    2 Infantry, Artillery from Siam to Sham State
    Infantry from Malaya to Sham State
    Fighter, Tactical from SZ 35 to Sham State
    Infantry from SHE to SZE
    MI, 3 Armor from HUN to SZE
    3 Infantry from KWE to YUN
    2 Infantry from HUN to YUN
    Artillery from KWA to YUN
    2 Fighters, 2 Tactical Bombers from FIC to YUN
    Fighter from KSI to SZE
    Destroyer from SZ 6 to SZ 22
    2 Figthters, 2 Tactical Bombers from SZ 35 to SZ 22
    Fighter, Tactical from Philippines to SZ 22

    Totals:

    SZ 41: Fighter, Tactical, Destroyer vs Submarine
    Sham State: 3 Infantry, Artillery, 2 Fighters, Tactical vs 5 Infantry
    Yunan: 5 Infantry, Artillery, 2 Fighter, 2 Tacticals vs 3 Infantry
    Szechwan: Infantry, MI, 3 Armor vs 3 Infantry
    SZ 22: 3 Fighters, 3 Tactical Bombers, Destroyer vs Submarine, Destroyer

    Combat:

    SZ 41:
    Attacker:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (1)
    Defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '18 '17 '16 '11 Moderator

    Sham State:
    Attacker:
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (4, 3)2@3: (2, 6)1@4: (5)
    Defender:
    DiceRolls: 5@2; Total Hits: 25@2: (3, 5, 1, 3, 1)

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