If you pull off Sealion and the US isn’t in the war already or sitting on Gibraltar, they are at least 2 moves away from getting any kind of help to London. Italy should take Gibraltar if they can and block out the Mediterranean. Italy can move troops to the west coast and get into Syria and hopefully Iraq (if Russia hasn’t gotten their first) Then take over Africa. Build London up by 6-10 ipc’s per turn (now there are 6 of any kind of build you made, plus all your air units). US at that point needs to make a hard decision, liberate Europe or kill Japan. Fact is they cant do both. Germany and Japan are making a combined 120-140 ipc’s at that point and Italy can make an easy 30+ with their NO’s running wild in Africa. $ wise, game over, and you didn’t even have to make a move on the US. Still a lot of factors have to be taken care of, like is there still an allied NAVY in the Mediterranean? Does Italy still have any NAVY left? What kind of landing force is left in London. And where is Russia? Can Japan put pressure on Russia? Is Japan bombing the heck out of Calcutta?
Sealion Alpha#2 how/when and is it worth it?
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*originally posted in europe 1940, but it seems to be more active players in here…
I have recently played a dozen AA1940E games, mainly as axis, vs even or near even skilled opponents,
and at the beggining of every game, i always felt tempted to do a sealion, (start buy usually 1 carrier, 2 trans or 2 trans, 2subs +1 art) maybe mixing with a destroyer for a new approach.UK first buy usually 3 inf +2 ftr…
and usually i dont see how i can make an acceptable sealion G2 or G3… so i usually go for russia instead, however i always try to kill uk navy and convoy disrupt him…
The way i see it, even going 100% buy for sealion G2, its barely even odds, let alone in my favour…
anyone got a good idea or hint to make an effective sealion for alpha 2?
much appreciated
Zcion -
You can only get lucky for a G2 Sealion with a dumb UK player. G3 is the ticket winner getting you London.
You have to set it up so you don’t lose any planes G1-2, you lose planes, Sealion is that much harder for you. You build enough fodder for your invasion, and you kill UK navy in a 2-turn process. Make sure Italy disrupts the UK Med. fleet from going North.
The only way it’s even a 50/50 is if UK defends hard and pulls every single thing they have back to London, and build nothing but Infantry. I think you need to re-look at the situation UK is really in!
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You might be right…
never really tried sealion, for various reasons… but g3 does make more sense…
however, uk2 they have some 6+ planes and should they feel threatened, they can go all inf uk2 making it some 13 inf…
I guess i need to do some number crunching. -
UK cannot build more than 10 units young padawan.
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true, but G4 gives you no time to prepare for russia.
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UK cannot build more than 10 units young padawan.
Ah apologies for not typing it clearer, I did not mean a UK2 production of 13 inf, I meant a possible force at end of UK1 of minimum 13inf, depending of production choice in UK1(fx 5 inf 1art 1ftr). Thus “freeing” UK2 purchase to either harrass Germany or buff London…
I had edited the original post a few times before making it final, and failed to read it properly through, it is more of a mix of 2 different UK purchases and thus strategies…
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Ghr2 is right mantle, you need a turn before russia attacks! Use the london money to prep for russia or the american fleet… whichever is more threatening! Like I said earilier, have Italy set it up so it’s appealing to attack them (aka keep the UK fleet in the Med).
Hopefully you understand a little bit better Zcion. The Sealion is different in all the games of Global. One time I was Germany, and was prepping for a Sealion and I failed my France attack! Italy had to pick it up! I was so mad, but went for the Sealion anyway, my UK player thought that since I didn’t have enough cash for a Sealion… he thought I was going for Russia. Boy was he surprised lol.