Scramble instructions?
11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3
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doesn’t matter if they are on the same or different carriers because the surviving fighters can land anywhere after the battle (any valid spot within 1 space). the cannon fodder idea only comes into play if you are attacking with carriers (the fighters are then just cargo and go down with the boat if the boat is sunk). so if you are being attacked, it wouldn’t matter what carriers the fighters were on.
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J6 with 68, buy 3 INF, 2 SS, 2 TP, DD, FTR, IC
Combat moves -
Phi - INF, ARM (Jpn)
FIC - INF (Yun) ARM (Ind) 3 INF, ARM (Sum)
Z36 - CV, BB (Z35) FTR (Sum) 4 FTR (Z62)
Ala - INF, ARM (Jpn)
Kaz - 2 INF (Per) ARM (Eve)
Arc - ARM (Eve)
Z61 - SS, DD, CA (Z62)FIC
Rolls: 4@1 2@3; Total Hits: 24@1: (6, 2, 4, 6)2@3: (2, 1)
Rolls: 4@2; Total Hits: 24@2: (1, 6, 3, 2) -
FIC2
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (3, 5)
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
FIC3
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Kaz
Rolls: 2@1 1@3; Total Hits: 22@1: (5, 1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z61
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 5)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
I always lose cheapest unit by default, (will always state if otherwise) but just to be clear, I lost the sub there
Z36
Rolls: 1@1 5@3 1@4; Total Hits: 51@1: (4)5@3: (2, 1, 3, 4, 3)1@4: (2) -
I’ll assume you keep the battleship. If you kept a fighter, I could retreat and let it drown. The transports have nothing to transport…… safe bet you’d keep the battleship.
Rolls: 2@2 3@4; Total Hits: 32@2: (2, 3)3@4: (2, 1, 5) -
Hmmm
BB hit, CV, 1 FTR down
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 1, 4, 1)1@4: (5)
Rolls: 1@4; Total Hits: 01@4: (5) -
Z36 - CV (Z62)
Nin - 2 INF (Sui)
Nov - INF (Chi)
EAf - INF (Rho)
Eve - INF, ART (Yak)
Z51 - SS (Z62)
Z62 - 2 FTR (Z36)Place 2 SS, 2 TP, DD (Z62)
Place 3 INF, FTR (Sum)
Collect 72, 72 on hand -
UK
buy w/44: DD (x2), Ca, TR (x2) spend 42 save 2
Combat
#1 vs z37 Tr (x2)
DD z49#2 vs Ind Inf
Inf Bordice, death
Rolls: 10@1; Total Hits: 110@1: (5, 4, 2, 1, 5, 3, 2, 2, 3, 2)
Rolls: 10@2; Total Hits: 410@2: (4, 4, 3, 2, 3, 2, 2, 2, 4, 5)#3 vs z12 Italian fleet
Bm UKdice
Rolls: 1@4; Total Hits: 01@4: (5)
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (6, 6)1@4: (2)#4 vs Per arm (x3)
Inf (x2), Rt Cau -
#2 vs Indso close! mutual
#3 vs z12 Italian fleet holds wol#4 vs Per arm (x3)
Inf (x2), Rt CauDice
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (6, 5)
Rolls: 3@3; Total Hits: 13@3: (3, 6, 5) -
#4 vs Per arm (x2)
Inf, Rt CauDice
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Rolls: 2@3; Total Hits: 22@3: (3, 2) -
bit of luck back there, no doubt.
#4 vs Per holds w/mutual destruction.no NCM
Build: DD (x2), CA, Tr (x2) z7
Collect: 23
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Hm, should I pull a stunt like you in Persia, and try to take over the UK?
Hm, 13.67% odds…. I think I’ll pass.
What are my chances on your UK fleet? They must be pretty good, given that suicide bomber run trying to take out a single destroyer…
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I6 with 24, buy ARM, BMB (save 7)
Z7 - SS (Z8) DD, CV, 2 CA, FTR (Z12) FTR (Ita)
Bra - ART (Gib) INF (Alg) offload from 22
BSt - 2 ARM (EPl)BSt
Rolls: 2@3; Total Hits: 12@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Z7
Rolls: 1@1 2@2 4@3; Total Hits: 21@1: (5)2@2: (6, 3)4@3: (3, 6, 3, 6) -
Need casualty choices
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The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.
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@PGMatt:
The company I work for moved me on the weekend to a place with no internet access; i’m going to be unable to play until this weekend. I have to apologise for the short notice, it was unplanned.
Matt.
It’s no problem. I have plenty going on anyway. Thanks for the notice, and I’ll look forward to playing some more this weekend.





