11L '41 PGMatt(10) v. Gamerman01(x) no tech, Game 3

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    Z53 round 2DiceRolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (5, 2)DiceRolls: 1@4; Total Hits: 11@4: (4)
    Swoop over battleship row for a second pass!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well if I don’t lose any fighters, the Phillipines debacle will be a little easier to swallow.  Man, the second I don’t take my customary 3rd transport in there……  boom. Z56DiceRolls: 2@3; Total Hits: 12@3: (1, 4)DiceRolls: 1@2; Total Hits: 01@2: (5)

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    My mood keeps improving
    BryDiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (2)DiceRolls: 1@2; Total Hits: 01@2: (5)

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    YunDiceRolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (3, 4)DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (1)

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    :roll: Yun2DiceRolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (6, 1)DiceRolls: 1@4; Total Hits: 01@4: (6)

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    That’s what I wanted
    SuiDiceRolls: 4@1; Total Hits: 24@1: (1, 4, 4, 1)DiceRolls: 1@2; Total Hits: 01@2: (5)
    Sui2DiceRolls: 4@1; Total Hits: 24@1: (1, 1, 6, 5)DiceRolls: 1@2; Total Hits: 01@2: (6)
    Sui3DiceRolls: 4@1; Total Hits: 04@1: (4, 4, 2, 3)DiceRolls: 1@2; Total Hits: 11@2: (2)
    If you keep hitting me, just keep deducting from the last appearing rolls……

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    Z37 - CV (Z61) 2 FTR (Z35)
    FIC - 2 FTR (Yun)
    Kia - FTR (Bry)
    Z62 - CV (Z57) 2 FTR (Z56)
    Z60 - CV (Z57) 2 FTR (Z53)

    Place TP, DD
    Collect 34, 36 on hand

    At least the destroyer of doom went quietly for once.

    11L3_PGMatt(10)_v_Gamerman01(x)_1941_01c.AAM

  • 16

    UK 1

    Interesting position I’m in, and I can see a couple ideas how to play it out.  I think I’m going to show three options to you, I’ll play out the first one though, the others are just discusion points.

    Option A is try to make the German fleet build irrelavent by building air power.  This (should) force the issue in the Atlantic, either build more ships G2 or abandon your build entirely at a fairly minimal cost of one CV, assuming you’ll save the fighters.

    Buy w/43: Ft (x4), Inf spend 43 save 0

    CM:
    Inf UK + Arm E.Ca vs Alg Inf

    Dice
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr
    DD z9 vs z13 Tr

    Option B is turtle up; the UK can’t do it all, so build ground forces and save half the money for a fleet build next turn.  Downside is no offense at all in UK 2, their entire fleet will be pretty much sunk, and air power out of position.  Germany gets a free pass G2.  UK doesn’t have to worry about losing capitol

    Option C is “play it safe”, secure a fleet in the south and build enough in the UK to prevent an all-or-nothing attack on the UK.  The downside is no transport capacity, giving the German’s a free ride in G2.

  • 16

    Well, needless to say I didn’t actually mean Algeria, I ment Gib.

    Inf UK + Arm E.Ca vs Alg Gib; LWOL Inf, Arm remain

    DD, CA z12 + Ft (x2) Egy + Bm UK vs z14 CA (x2), BB, Tr

    Dice:
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (3, 6, 5)
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (4, 2)

    DD z9 vs z13 Tr;  CWOL, DD remain

  • 16

    forgot my bomber
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 16

    Ft (x2) Egy + Bm UK vs z14 CA (x2), BBd, Tr

    Dice:
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 4)1@4: (6)
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (5, 2)

  • 16

    tragic
    I’ll go another round and try for a CA I guess.

    Bm UK vs z14 CA (x2), BBd, Tr

    Dice:
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (3)2@3: (1, 6)

  • 16

    UK vs z14 CA (x2), BBd, Tr HWOL

    That was even uglier than your z12 battle.

    NCM
    DD, Tr z41 m z45
    Inf Bur m Ind
    Inf (x3), Rt, AA Ind m Per
    Inf (x2) S.Af m Rho

    Build: Ft (x4), Inf UK

    Collect: 39

    11L3_PGMatt(10)_v_Gamerman01(x)_1941_01d.AAM

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    Dude, this game we are really getting some crazy dice, aren’t we.

    Zone 12 epic fail.
    Phillipines epic fail.
    Z14 truly epic fail.  Unbelievable, man.

    I had a .98% chance of losing nothing, according to my calc.

    I look forward to reviewing your 2 alternate plans and discussing.  It’s my turn in the tournament game, however, so I’ll be back later, probably tonight.

  • 12

    if you get some early luck against Gamer, there is an uncanny liklihood you will take even worse luck through the course of the rest of the game…  :roll:

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    Of your 3 options, I think the fighter buy is the strongest, especially since I am down to two fighters.  If I had 3 or 4 fighters, I could just build another carrier, but since I only have 2, I’m not sure what I’ll do.  I wouldn’t tell you now anyway, since US has yet to go.

    Option C is good too, and is usually the way I go, although I haven’t played the Allies in '41 for about a year or so.

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    I1 with 10, buy INF, SS (save 1)

    Combat moves -
    Z13 - BB
    Egy - 2 CA (Z14) INF, ART, FTR (Ita) 2 INF (Lib)
    Bul - 2 INF, ARM (Blk) ARM (Ita)

    Feeling emboldened by that unbelievable luck, I suppose.
    EgyDiceRolls: 2@1 2@2 3@3; Total Hits: 42@1: (4, 2)2@2: (2, 2)3@3: (3, 5, 2)DiceRolls: 3@2 1@3; Total Hits: 13@2: (2, 5, 3)1@3: (5)

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    Boldfresh looking like a prophet

    Z13DiceRolls: 8@4; Total Hits: 78@4: (3, 6, 4, 4, 2, 4, 2, 1)DiceRolls: 8@2; Total Hits: 48@2: (3, 5, 2, 2, 4, 1, 1, 6)

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    BulDiceRolls: 2@1 2@3; Total Hits: 02@1: (5, 6)2@3: (6, 5)DiceRolls: 1@2; Total Hits: 11@2: (2)

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    Bul2DiceRolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (4, 3)DiceRolls: 1@2; Total Hits: 11@2: (2)

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